Users' diaries

Recent diary entries


Posted by geoboi on 19 March 2018 in English (English)

I feel quite stuck. A little overwhelmed. A lot, actually. I unfortunately feel as though I have lost my fiery passion for mapping that once blazed prominently. I've found myself looking at the map of this world more than contributing to it. I feel like JOSM is too scary for me to use (i'm on a macbook), and that the iD editor only permits minimal detail. I'm bad with graphic design. I feel as though there is too much work involved to make Leresso a realistic-looking country. I don't want to give it up, as I have come so far. But maybe giving it up is exactly what I need to get the fire going again. I just thought I would share this with the community of talented mappers to get advice as to where I should go. Any and all advice is welcome.

Location: Gavares, Leresso

Happy St. Patrick's Day! But for OGF...

Posted by austinhuang on 18 March 2018 in English (English)

The places that St. Patrick's Day is observed (Or holds St. Patrick's Day Parade) does not necessarily have a significant Irish ethnicity population. So I wonder that are there any ethnical holidays that are observed through many parts of the world, regardless of the ethnical concentration?

To be honest, there are few dates for the people on the OGF world to celebrate. I think maybe we should create a Google Calendar to mark all these days?

For some reason I can't click on any ways.

Posted by plainoldbread on 18 March 2018 in English (English)

Whenever I try to click on a way in iD editor it wont get selected.

RE: Berwick

Posted by GregoryLoss on 15 March 2018 in English (English)

I have revoked on working on Berwick and have decided to continue on my past project on New Atlantia in the location below I have a solid idea of how i'll do it, and it'll be more successful than Berwick I think.

The Location is here because the map thing wouldn't work

Creating custom UFT-8 characters for OGF languages that dosen't use any RW script.

Posted by Jesus Antonio on 14 March 2018 in English (English)

I don't know how to name this but yes:

I discovered a WAY of creating custom text with Windows Private Text Editor, when iam referring to text iam referring in a way of creating custom UFT-8 characters.

I think this should be a great help to countries like Khaiwoon (Who uses khaiwonesse that are nor avainable in normal UFT-8)


(Sorry for 2nd diary post)

Announcing AR120

Posted by admin on 14 March 2018 in English (English)

Amazing coastal detail by Luciano Check out the forum post, info page, and feel free to send ideas to admin.

Why is Ambiskus City empty?

Posted by CaboAzul on 12 March 2018 in English (English)

Why is Ambiskus City empty? There are almost no named streets, no buildings, it's almost deserted!

Repeating Buildings

Posted by Jesus Antonio on 11 March 2018 in English (English)

Hi everyone, i was with this question:

Whe can repeat houses?

Before you say "its very blah blah blah" let me explain:

I live in a city, and there is houses of this kind near my house. Take this has an a example.

So, it is correct to make a lot of repeated houses?

Location: North Highway, Pöjoistti, Seryisia

Which countries manufacture airplanes?

Posted by Öllöjoumi on 11 March 2018 in English (English)

Just for fun and future reference, I wonder which countries or companies make airplanes?

Making realistic small towns

Posted by ATMunn on 10 March 2018 in English (English)

So I'm sure everyone knows about the Making realistic cities wiki article. It's quite a useful article, but I find I have a hard time making it useful.

The biggest thing that I have a hard time with is the choosing of a model city. I'm not wanting to make a city now, I want to make a small little town. There are hundreds, if not thousands, more small towns in the real world than there are large cities, and finding a good one to use as a model city seems... impractical, if not just impossible.

My plans for the town I'm working on right now (see location) is to make it a little beachside resort town, with hotels and the like near the coast. There's already some roads there, but what I'm having trouble with is knowing how to expand those roads. Also, probably the biggest thing I struggle with, as I imagine is true with many new users, is scale. Knowing how far apart roads should be is not something that comes easily to me by any extent.

Another thing that's difficult for me, that kind of goes along with the previous things, is "zoning," for lack of a better word. I don't know what areas should be commercial, what should be residential, what should be industrial (if any), etc. The only thing I really know is that I want some hotels on the roads closest to the coast. The reason why this is a problem to me is that knowing what's going to go where affects road spacing. Residential areas are most likely going to have shorter distances between roads than a commercial area, but by how much? I have no idea how big each of these areas need to be or the road spacing for them.

I would post something like this in the forum, but I can't, so... sorry ¯\_(ツ)_/¯

Location: HA 31, Hertigholm, Halverside Prefecture, Rhododactylia

500000 changesets!

Posted by Jake Knight on 10 March 2018 in English (English)

Just want to say, well done everyone! Today we passed 500000 changesets - half a million. It's amazing to think how much work everyone contributes, and I want to say a group congratulations to all of us, and user Quarked for creating changeset #500000, here.

Here's to the next 500000!

Location: Commonia

Getting back into OGF (again)

Posted by ATMunn on 9 March 2018 in English (English)

Ok, here's some history of, well, me.

Back in April of 2017, I stumbled upon OpenGeoFiction, and, it seeming interesting to me, I decided to join. I started work on a town in Lonowai District of Gobrassanya. I had plans for the town, but they never went too far before I got discouraged and/or lost interest, and I simply stopped mapping after a little while.

Then, in September, I remembered that OGF existed, and started mapping again. I removed everything that was in that town before and started again. I really wanted to finish the town, I didn't want to just leave something unfinished there and go on to bigger projects in OGF. But, I did. I lost interest again, and the town was eventually just deleted. I pretty much declared to myself that OGF was not for me, I didn't have the time or interest to get back into it again, and I'd never come back.

But I did. So that brings me to now. OGF interests me again, and I want to start mapping. I said last time that I was hoping to permanently become a part of the community, and I didn't. I want that to actually happen this time.

I'm not going to go back to that old town in Lonowai, I want to start afresh. Since I have technically been a member for over a year (I never deleted my account or anything), I can get a country of my own if I want. I think I might do that, but I have no idea where to go.

What things can I do to help myself be a better mapper, and not lose interest or get discouraged? How do I make it seem less daunting to get started? What might be a good country to start mapping in? How can I help myself plan better?

Also, I see there's a forum now. What's different between the diary system and the forum? Also, what happened to the world news thing?

Sorry for the wall of text. If you read it all, thanks for taking the time to do so.


Posted by ADB52 on 8 March 2018 in English (English)

A year after joining the site, I have stripped Utterland of most of its road and rail infrastructure. Only the topographical features remain, and will form the basis of an attempt at a structured rebuild. What also remains are what I believe to be the better attempts at proper mapping, such as the cities of Galmosen, Solsburg and Welle and the Graufen Valley north of Galmosen. Constructive suggestions welcome.

Cross-border rail and road links (to Szlonsk, Vinnmark, Ventria, Isztianorszag and Koban) will remain as they are.

Location: Diesenbrug, Rijksbergen, Utterland


Posted by CaboAzul on 7 March 2018 in English (English)

I have been mapping since 15 February, 2018, and my first decent city (Vertbourne) is somewhere south of Cableton in Cote Franquesse, Commonia. I want to expand it to a larger size. Does anyone have any tips on how to make it both realistic and decently sized?

Location: Cableton, Côte Franquesse, Commonia

Hello, everyone!

Posted by Martinawa on 4 March 2018 in English (English)

I joined OGF recently, so I guess I'll make a Diary Entry as both an introduction and a way to see how this goes (because I'm still very lost)

I'm a compulsive mapper, as many of you may be (I've been intensively lurking this week and I've seen some impressive mapping skills out there), I have several city drawings, also cities in SketchUp and recently I got into JOSM to draw cities. For my debut here, I tried to do an old rural town near the Mecyna Canal, called Santiago de Prado. It ended up being not-so-rural, because I'm used to draw cities that keep growing and growing and growing... I've only managed to finish one city.

I live in Spain, so many of my inspirations for mapping come from its cities (You'll never see a city of mine without a perfect square grid somewhere near the center).

I already have a very clear idea for a country, based off of a fictional country based in real-life lands. I'll try to recreate it and use this platform to expand it. In the meanwhile, I'll try to figure out some things to draw in JOSM.

Nice to meet you!

Location: 11, Almere, Guntrum, Mecyna

Mapper's Challenge #18 — March 2018 — Jump, Jive, and Rail!

Posted by Alessa on 4 March 2018 in Maltese (Malti)

Hello, everyone!

It's the first weekend in March, and that means it's time for a new monthly challenge! The results of last month's challenge, Healthcare, was wonderful. I saw a lot of people posting in the comments, in blikis, and elsewhere about all the fascinating health-related places they've mapped. Awesome work, everyone. On a personal note, I'd like to thank everyone for their well-wishes and heart-felt comments. I am recovering quite nicely, and I'm grateful to you for your kind words.

A challenge with… a tutorial

This month's challenge is going to be a bit different, because it involves a partnership with the user Eklas, affectionately known around these parts as "George." George publishes a weekly bliki and has decided to do a four-week tutorial through the month of March about mapping rails. He was gracious enough to let me merge the challenge into it. The hope is that we all can learn something about rail mapping to make our countries look more realistic.

The four topics that will grace the Eklas-bliki will be (links forthcoming):

The challenge

There are two tiers to this challenge: beginner–intermediate and advanced. The beginner–intermediate level is intended for either those with no knowledge of rail or those with only moderate levels of rail infrastructure. The advanced challenge is intended for those with a very high level of railway knowledge and designed to better the site over-all.

  • Beginner–intermediate challenge: follow the four-part bliki posts by George about how rails work and design a basic rail system with the following attributes: 2–3 stations in separate communities (commercial or passenger), a depot, a maintenance facility, and rails with appropriate curvature, slopes, and marked crossings.
  • Advanced challenge: follow the four-part bliki post and complete the beginner challenge, but also build a port connection, a more advanced structure (such as a roundhouse or turntable), and make the connection between seven or eight different communities. Next, provide active feedback to both George and the users that work through the challenge.

As part of a super-advanced challenge (that everyone can participate in), we are going to do a community-driven effort to improve the making railways wiki page.

A couple quick thoughts about railway necessity and rail culture

Each user on OGF should determine how much rail works for them and within their country. There are a lot of factors that play into rail usage. Terrain is the most obvious, as rail becomes more of an impossibility as terrain is rougher. Mountainous terrains require some very creative engineering. But, density of people and commercial goods also plays in. Dense cities typically rely on rail as a part of their transit network. In much of northern and central Europe, rail is a way of life for passengers and commuters. Countries without large cities or less dense population centers may not see this. Economics are also a factor. Developing nations may not have as much rail, just as they may not have major highways. Large countries with great distances to traverse between resources and ports will use rail more for commercial and industrial uses. North America's rails are primarily used to transport goods and raw materials. Passenger rail there is almost exclusively found in dense urban environments, especially along the Atlantic coast. Small island nations like this are probably not going to need rail as an essential means of transportation. On Malta, for example, rail is essentially non-existent. The culture, history, and economics of a country will determine how the rail system develops.

Lastly, users on OGF have a wide variety of interests. George (Eklas), for one, is fascinated with rail. Others are not. Some, such as myself, see it as one tool of many. There are a variety of reasons for this. Some people live in countries like the UK or Germany, where rail is a primary means of personal transportation. More rail exists here per capita than anywhere else on the globe. Others live in places like the US or Canada, where it is essential for cargo and not as much for people. This all shapes how each of us views the need for rail. Let's please respect each other's culture and views.

Now, let's get mapping! Good luck, everyone!

City across the border from Ambiskus City, Anyone interested in building it with me?

Posted by miles854 on 3 March 2018 in English (English)

I was previously working on a small town along the highway that connects to two cities on either end of it, called Galentia, closest to the city of Celemberra in Commonia. Galentia was designed and built around a service area where people could stop along the highway, with little built for people to live there. I wanted to build something bigger, but didn't want to mess up the idea of my town being built to be more of a service area town by making it into a city. I have little experience in making cities, and have only started working on my first town I spent a lot of time building just a few weeks ago. Also I just started using OGF in mid January. In Commonia there is a coastal city called Ambiskus City that stops at the country border near it in the direction of south, but has lots of room within the same country to grow in the direction of east. I was thinking of building a city across the border from it, just like how San Diego, California, USA and Tijuana, Mexico are next to each other on either side of the USA/Mexico Border. Anyone interested in starting a city with me there?

Location: Carrer Ribera d'ebre, Gantely citty, Grand Gantley, Commonia

Syron Military Base Feedback

Posted by NickRod on 2 March 2018 in English (English)

So, it's me again. Been working on the city of Syron (Still a sketch, definitely won't stay like how it is for long) and it's subsequent Military Base, located south of the city, which has been under heavy remodeling.

Originally planned as only a military port and shipyard, it currently has it's own airfield, 4 shipyards, 3 of which can only build destroyers or things smaller than DDs. It's current holding capacity of troops is very high, and it's not even half way done. In today's update, i finally built Anti-ship and Anti-air defences, which are, in the coming days, going to be widespread across the military base.

Today, aswell, the Command Centre was finally rebuilt.

Edit: As of right now, only the TopoMap view has today's update ready. Sorry!

So i want some feedback on the base's current state, some ideas for tanks and airplane models, and overall, your opinion on how the base looks.

If you want to know where it is, it's located north of the PicLayer Test City, in West Commonia, north from another city located in a peninsula just 11km off.


Hi, again.

Posted by Alsatian on 2 March 2018 in English (English)

I've made a newish town called Mayton Valley. I'd like some feedback on it of some sort, so a repeat of Monmouth can be stopped, because Monmouth was a fail on my part. (Edited thanks to some misunderstanding on both mine and a poster I'm not going to name) Thanks, Alsatian.


Posted by CaboAzul on 2 March 2018 in English (English)

I am new to OGF, and I can't figure out how to get JOSM. Can someone tell me how to download JOSM on a Mac?

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