Users' diaries

Recent diary entries

A travel journal around the OGF world?

Posted by zhenkang on 18 June 2017 in English (English)

I think now is the summer holidays and I wonder whether to write a travel journal for a trip around the OGF world. This is when both mapping and wiki comes together, a moving map from a traveler's perspective. (I actually hoped for a book about OGF)

I planned that the route for the journey around the mapped continents: Uletha-Archanta-Antarephia-Tarephia and back. Of course, the journey is through mapped countries, so any mapper can be part of the editors of the travel journal. This journal includes countries' places of interest. There can be information about the places visited, and include airlines taken, transportation used, culture of the place, what event was happening in the country during a journey, people met etc.I have seen travel journals online and thought of creating one in the OGF world with everyone's help. By the way, as the world keeps changing, the journal can change too! Check the link!

Places of interest :

Do not be disheartened if your country is not listed! This list is incomplete. I still need more planning of the trip, so discussions can come about the route. I have not explored the OGF world enough yet.

Northwest Uletha (10+ days) : Ingerland (and Mycria)- Sandmark- Kingdom of Pretany (and the PFS)

Central Uletha (1 week): Litavania (and Drabantia)- Escadia?- Midstland- Antharia

South Uletha (2 weeks): Gobrassanya- Khaiwoon- Niulutan-Riu- Lallemand

East Uletha and Axian Penisula (3 weeks or so): Karolia- Dracodia- Glaster (and Agarderia and Wyster)- Mergany (and Eshein)- Belphenia- Kojo- Hoppon- Wiwaxia- Pasundan-Pajadjaran

Archanta (2 weeks): Commonia (and West Commonia) (Note: only a brief visit- too chaotic to stay for long)- Rhododactylia- Unesia?- Develti? (and Omniville?)- Neo Delta- Zylanda- Yuris- Mecyna (and Ismikk?)- Elhadia- Drull- Balonis- Ardisphere

Antarephia and Tarephia: Yet to be confirmed, though Mahhal, Meilan and Latina? (Udzdanart not considered- unsafe and not to visit, no visas there) If this idea took off, this is the link.

Problem with Editing

Posted by ImmortalHawk on 17 June 2017 in English (English)

For some reason, I can't edit in OGF. I was able to edit before, but now I cannot. I need some help, and I really want to start editing again after a break.


Border issues that I can't figure out how to fix

Posted by williamsca97 on 17 June 2017 in English (English)

I just started mapping like two weeks ago and for some reason there were second level regions in my country (Monte Dorado) that I haven't been able to figure out how to completely delete.

They don't seem to show up on the map anymore, but they are still visible in JOSM which causes me a headache when trying to plan the new internal borders. For example, you can see two of them in JOSM at 33.39 S 40.92 E. Whenever I try to delete these (and other internal borders) JOSM throws a few errors and refuses to upload the change.

Location: Monte Dorado

Can someone help me ?

Posted by lars on 16 June 2017 in English (English)

I have Build the "Stadtschloss" (Citycastle") , but the yards inside the Building are not displayed. But what did I do wrong?

Thank you for help guys

Location: Exerzierstrasse, Ascot

Geologists! Your OGF Needs You!

Posted by Turnsole80 on 14 June 2017 in English (English)

I have opened a discussion on the geologic time scale of the OGF world. Whilst I suspect we would all like to keep things better similar to the real world, I think there is some scope for us to have some fun and creativity in this area.

If you study geology, or just have a keen interest, this might be fun for you.

To join the discussion, see the following link.

Procurement: Need someone to detail natural features and neighborhoods/cities/towns/villages in Omniville

Posted by GibranalNN on 14 June 2017 in English (English)

I need someone to detail the natural features (mountains, forests, rivers, &c.) as well as cities and towns/villages in Omniville

Please message/PM me if you would like to detail them.

The Nuevo Espiritu adoption plan.

Posted by Marcello on 13 June 2017 in English (English)

As my larger neighbour city, Nuevo Espiritu, was a ghost town of less than half a dozen of roads until now, I have taken up plans to adopt the area. If any user feels it was or is 'his' turf, please say so - there was no development for over 6 months, so I took the liberty...

I started by giving Nuevo Espiritu a well-deserved train station, and then a station square, and then a small tram line which grew into a somewhat larger tram line and... You probably all know all too well where that ends. So in the end I will 'do' the whole area, and do it as good as I can.

'Old' Espiritu, the small settlement on the eastern cape, is supposed to have grown around the old castle, conveniently commandeering the entry to the bay. It is supposed to be your ancient village, small streets and alleyways, probably good tourism potential. I have thrown in a pair of nice beaches for the locals.

Nuevo Espiritu, connected to the old village by tram line T11, has grown into a medium-sized harbour city, thanks to a protected site in the bay. (lagoon ?) It has good potential for a lot of interesting stuff. I have given it 2 tram lines already, next comes the harbour area and detailing of the city center. Later the suburbs will follow (relatively dull work). In the end I might give it a small airport at the western part of town.

One question about tramway planning: I have seen that in 2 of the largest transit systems (Kaiwoon and Latina) the tram tracks are mostly laid besides the road in what looks to be on the sidewalk / pavement. I there a reason for this ? I have - so far - put the tracks either in the street itself (traditional street track) or on reservation in the median strip of larger two-lane boulevards or besides the road. That looked more prototypical to me.

Any idea's / suggestions wellcome.


p.s. Does anybody know why my 'new' eastern neighbour, Arancia, has no railway station ? No, I'm not planning to touch it, it's nice and someone else's - but it just is strange for a city that size.

Location: Port de Nuevo Espiritu, Yanbul, West Commonia

Coffee Shop #1

Posted by geoboi on 13 June 2017 in English (English)

Hey everyone!

So, everyone seems to be doing a whole bunch of challenges, so I thought I would start one of my own: The Coffee Shop!

Typically, coffee shops are places where people come together and share things with each other, so that is what I am going for on this project. Every week, there will be a new challenge. This will be posted every Monday or Tuesday. Challenges may range from a wikipage to a mapping challenge, so grab your thinking caps!

Alright, here is this week's challenge: Map something that represents something your country values the most.

Get creative! I can't wait to view them!

PS: Please put the coordinates to the thing you map in the comments section, so that I may look at them.

Happy Mapping! -Geoboi

Weekly Word #2

Posted by niels20020 on 12 June 2017 in English (English)

Hello everyone!

It appeared most people liked the Weekly Word concept, so here's a new one!

This week's word is:


Let's see what you can do with the word. Share your creations in the comments!


Train stations

Posted by bhj867 on 9 June 2017 in English (English)

The more I try to make a proper train station, the more frustrated I get. I cant seem to get the spacing correct on the rails enterong and exiting the yards. This is the 4th rebuild of this station and Im about to pull my hair out. Lol any ideas? It's been a process of "Squeeze tighter, add a platform, repeat" but it still has too many spaces between the rails.

Montgomery Station

Places to use for Perspective to get the scale right.

Posted by Mikelatham on 8 June 2017 in English (English)

Are there any places to look at so that I can get a sense of scale for my nation? I'm going to try and make it realistic.

Location: Triforgium, Alentinia

Connect Uletha: The TUTN Project (Trans-Ulethan Transport Networks)

Posted by stjur on 8 June 2017 in Romanian (Română)

Priority axes and projects of TUTN (sketch)

This subject has been brought up many times before. Uletha needs to be more connected. Now that the OGF map features a wonderful navigation system, everyone would love to travel across the continent. There is only one problem, the international traffic network.

Many countries have no streets or railways, others have way too many, leading to unpopulated regions. That's why we need a continentally recognized and strategically placed transport network, which would help users to place their roads and railways the right way, leading towards the main transport axes of Uletha.

In the image above I've sketched what I think the most strategic transport axes of the continent would be, from an objective point of view. I also mentioned the countries they go through here.

TUTN is a project proposed by the Ulethan Alliance for Culture to bring Ulethan cultures closer. It was recently adopted by the Assembly of Nations and should be put into operation soon.

What do you think? Could this help "making Uletha great again"? Do you find any more potential transport axes in Uletha?

Find out more about TUTN at:

VINNMARK UPDATE: Thank you! (Daankje!)

Posted by adminero_us on 8 June 2017 in English (English)

Thank you all really much for keeping our country Vinnmark alive.

I've got some ideas for you. I've realised that kind of peninsula where the city of Vinn is, looks much like Northern Holland, also that zone where the city of Köln is reminds me of Friesland. So what about mapping a chain of narrow, inhabited islands just like the West Frisian Islands? It would look great!

Best wishes, Halvard.

Back in the Game... hopefully.

Posted by JBstad1 on 8 June 2017 in English (English)

It's been a year since I did anything, as I have to part with Euresia, and wanted to start something new in a small form. I'm always fascinated with islands, thus I am working on the Island of Libéron. Here's a layout of what I wanted to do. It's still in progress, so finger's crossed.


Liberon with islets

Tips on Montecari

Posted by geoboi on 7 June 2017 in English (English)

I am looking for some tips as to how I can make Montecari an AMAZING city (almost as good as Quentinsburgh)! If anyone wants to give me tips, such as where to add another freeway, what I can do for the airport, or anything else, please feel free!!!

Location: E Harbor Ave, Montecari, Leresso

Introduction & the new small country Caladea

Posted by MrMiyagi on 7 June 2017 in English (English)

Hello. I'm MrMiyagi. I'm the owner of Caladea. I made a quick little Wiki page to have a reference to the country with a map directed to the country so you can find it quickly.

I've been drawing fictional non-fantasy maps since childhood, so I'm excited to have found this project. I thought I was essentially alone in this. oneofbeatlefan, the owner of the Kingdom of Wallea brought me here.

As recommended, I've started by planning the topography first before man-made features. I've been reading up on the OGF world and my surrounding countries, and talked with the owners of Castilea Archantea and Angla about their vision for our shared borderlands, so that I could adapt Caladea's topography to work logically with their already-established plans.

In order to be able to work out how their input would shape the topography of Caladea, I drew up a quick, rough 3D mock-up. It just makes it easier to be able to check to see if it looks right, and easier to have it as a reference to draw it in 2D in OGF. It's nowhere near precise and refined, just a very rough draft.

Castilea Archantea's borders are mostly mountainous, with the Sierra Ibarnea logically continuing into Caladea. Angla's owner's intention to have Dunas de Milta be steppes, whereas Caladea and C.A. are tropical in the White Sea region, my thought was that Angla would need a high range to capture much of the precipitation on the Caladea side, thereby leaving Dunas de Milta in a rain shadow when combined with the Angla Cordillera Salvajo

Input is most welcome, so I appreciate any time you might have to look at the 3D map and give some feedback. I intend to have a river appropriate to the Caladea central valley and its relatively steep descent, but did not draw it in as this is just a rough idea so far.

Between Wallea, Castilea Archantea and Caladea, we've discussed some really interesting ideas for collaboration on things that would be reflected in the maps, like a three-country highway and rail system, multinational institutions like universities, etc.

I speak English as a native language, Spanish as a second language at an advanced level, and German at an intermediate level but with an atrocious grasp of its inflection.

Thanks so much for the opportunity to contribute!

Axian History

Posted by Portopolis on 7 June 2017 in English (English)

So I've been thinking, with regions across the world like the Middle east, The West or Western Europe, East Africa/West Africa, Sub-saharan Africa, Central America, East Asia, Central Asia, SE Asia etcetera which all share a few cultural, racial or religious similarities. Why can't there be an Axian identity? My idea was to create an Axian bliki or some sort of history page, were Axians and nearby countries could discuss history, collaboration and everything possible related to Axia. I have already gotten positive feedback from the majority of the Peninsula (still haven gotten two replies), and thus I'm going ahead with my idea.

The reason for this User Diary is to involve non-Axian nations, as in most regions, their were likely outside influences to Axian history, things like Khaiwoonese trading, and Commonia's close location as well as Belphenia's similar language origin and location could all tie into Axian history. As the User Diaries sees a lot more eyes than the wiki does, and I feel anyone in the community could contribute ideas or info that could help us truly get a cohesive history going.

My main inspirations for this was Luciano- as he posted one thing he thought likely impossible was a "world history", and I took that as a challenge. Who knows if history can be at least cohesive regionally we can eventually get the entire world connected. I was also inspired by the collaboration between Paroy and Mallorjhe.

While this might lead to more in depth/heated discussion and almost likely to lead to overwikification. The main and core purpose as Leowozy roughly stated:

  • A shared history between our region, specifically, Ancient peoples, migrations, empires and how our nations became "Industrialized", as clearly NW/Central Uletha is the origin of Industrialization similar to real world England and later Western Europe.

Also a clarification on shared identity, I don't mean the Axian peninsula having the exact same cultures but instead traits that developed from History that apply to most/all Axian countries. Like for example, a proliferation of railways in our nations could be attributed roughly to the time that Rail came to most Axian countries and a rejection of the car as a vehicle of transport, or a business lingua franca between Axian nations that is unique to the Peninsula. A current example of nations which have a "shared identity' as I describe it, is how both Zylanda and Latina classify people of foreign backgrounds as "strangers", something as subtle as that could tie into "Shared Identity".

'What was' and 'What could have been'

Posted by Yuanls on 5 June 2017 in English (English)

Does anyone else wonder what a particular place had/had not been constructed would look like? Sort of like 'alternate history'. Or how a place looked in the past. I covered the latter of the two some time ago in a previous diary entry of mine. Initially it was a one-off project but I'm considering doing more of these in the future.

Here's my current work, which is an alternate scenario when a primary road had been built through a gap I left in the work I did. It was intended to form a a part of Glaster's road building project of the late 1970s and early 80s, which left many roads and projects unfinished. Hence this gap has remained unfilled. The picture on the left is what it looks like now, compared to what it may have looked like had it been built. Has anybody else thought of doing this kind of thing or is it just me only?

Weekly Word #1

Posted by niels20020 on 5 June 2017 in English (English)

Hello everyone!

So we have Luciano's Monthly Mapper's Challenge and Sarepava's Coffee Break Construction (though the last one is rather inactive now), but I thought of a new weekly 'mini-mapper's challenge'.

It is called the "Weekly Word". The rules are simple: every Monday I will post a word and you can, if you want, participate by mapping something that has something to do with that word. It may be anything: big and small. For example: if the Weekly Word is car, you could make a fuel station, a highway or just a parking area.

Do you think this is a nice idea?

Anyway, this week's word is:


I hope you will build something cool. Share your mapping in the comments!


Naming streets

Posted by Rasmus Rasmusson on 4 June 2017 in English (English)

Somewhere and somewhen I may have already written something about this: naming streets.

In my countries Řots and Wyster I of course complicated things by having introduced my own conlangs, which requires a lot of translation, e.g. Kermendegidu Vore in Nekkar (Řots) or the Bric sie Cepevard in Cervirc (Wyster) sound strange and unfamiliar, but they are merely the Stock Exchange Street resp. the Slaughterhouse Street.

In Wyster I added an English translation between brackets for the more important streets (e.g. Boolvar sie Eerbyc (Sunset Boulevard); maybe I will do so as well for similar streets in Řots.

Naming streets after objects and abstracts is one thing, but naming them after persons is another, especially when the enormous source of available famous persons that our earth has to offer, doesn't - necessarily - exist on the OGF planet. I worked on naming streets in Cervirc and Searpeg in Wyster today: the city quarter of Erdhe Bliesse ("Green Houses", I hope the names are visible yet; here it takes an awful lot of time until the map shows the changes I made) has streets named after scientists. I searched on the Wiki for names from all over the OGF world - btw I didn't pay attention if the persons I used are still alive, or controversial, or otherwise unsuitable to name a street after - so I managed to fill this quarter.

For the southern part of Fooc I started with composers (of classical music), but didn't get any farther than Toomas Pästoreiin, Franz Kleppenberg, Ernst Lumm, John Scoplin (I enjoyed reading about him btw), and Wystrian composer Peus Jinnyc (the street says 'Pus', but that's genitive case). So I need some more composers for at least twelve streets (if possible from different countries)! If you have them, I will gladly accept them :)

~Rasmus Rasmusson

Older Entries | Newer Entries