Ūdilugbulgidħū has commented on the following diary entries

Post When Comment
How terrorism is in OGF? 3 days ago


Trouble with an OSM file 5 days ago

Luciano is dead right on working on previously uploaded datasets, though I can't tell if this is the cause of your troubles. The workaround may be to copy & paste the stuff you mapped and couldn't upload to a new layer, then clean this layer up and upload it. You will lose all the relations, but the detail of what you've drawn will probably still be ok. If there are going to be conflicts (i.e. duplicates) you'll have to manually merge objects for the two areas and remove these (the validator will do most of this work for you, like removing isolated nodes or duplicate ways). That may be easier than redrawing everything.

Your thoughts about my new capital city ? 18 days ago

If you post this on the form page - here (using the "add new topic" button) we will be much more able to give long term feedback to each other. It looks like your city is in early stages of being mapped. Bon chance, Udi

New stats: Ideas 21 days ago

The main issues with the wiki:

  • too few rules about page creation
  • pages are unpoliced and not revised by other users
  • information on lost countries - and things relating to them - is not removed
  • too many lists

My preference would be to delete all lists that don't serve a genuine collaborative purpose.

The lack of structure means that creativity is not encouraged.

Taking data direct from the map to link consistently to the wiki pages should be a priority for development - for anyone who can do that sort of thing. I think we could include all relevant data for a country on the country node on the map and link that to any wiki lists. When the node is deleted, automatically the country is removed from list.

Btw Alessa - thanks for sorting out my categories the other day!

Map of the languages of the World 29 days ago

I've some sympathy with you wanting to make this but unfortunately, at this time in OGF, I think its a bad idea.

There are many reasons not to try and get all the 'main languages' on one map, as explained above, but I think the main one is that OGF is in a state of constant flux and that your effort is likely both to be wasted and to waste other people's time. Either way, if you do use colour codes for different language groups, use the ones on the OGF:Language families page, which are standardised with individual language templates.

I don't recommend trying to do that, but what I suggest you could do is to add a map along these lines to wiki pages on a single language, for example on the page on Ingerish.

However, I think that putting effort into the wiki of outside of your own country's page is generally pointless. The only exceptions to this might be to develop international collaboration, for example on the international business page. Developing other similar pages to this could help consistency between countries and build realistic connections between countries.

Incidentally, having an 'Ingerish' Empire seems rather incredible, since the Ingerland of OGF seems to have few of the advantages the real England had. This world is very different, especially spatially.

I'd advise you to focus on mapping in your own country. Feasibly, as Luciano illustrates, you could have this number of languages one country reflected in place names, features, etc. Conlanging solves the problem of tying these in with other countries in ways which are scarcely believable and, in fact you don't need to develop a whole language to do this in a convincing way. For one language you probably need some standard rules and around 200 main words, which you can re-use and add to over time.

Public competition 2 months ago

You don't need the underpasses. The southern one, remove it and you can just use the roundabout. The north east one, just add another roundabout.

Verisimilitude on a global level: on the ever-growing number of small States 2 months ago


I am a "sometimes" member of the admin team. I have been active lately, because of free time, but that isn't a guarantee, and my free time is currently decreasing. The other members of the team are in a similar situation. We're just volunteers, and very much part-time, on a "time available" basis. That's the biggest problem.

If that's the biggest problem, why not find more admin team members?

Verisimilitude on a global level: on the ever-growing number of small States 2 months ago

I agree with pretty much everything that's been said above. These things are not resolvable in OGF: the focus of mapping needs to be small because otherwise practically no-one will have time to do it. It works fine as countries, because that way people have some ownership, but of course it isn't like the real world. "States" might be a possibility - if people have a similar shared concept, but we know, that hasn't worked so far. There is certainly amazing stuff here but also a lot of experiments, places where people try different things out. And of course everyone needs a place to start, to practice and learn.

We talked somewhere a long time ago about possible solutions to the different qualities of mapping. With the permission of its creators, the data that is in OGF could be recombined in different configurations (after all, it is just numbers). That way you could end up with some larger countries that are actually coherent. Isleño has been doing this for a long time, moving abandoned things to Commonia and other blue countries. But on a bigger scale it might be possible to design a world around these compound areas (or countries), rather than trying to fit countries into a pre-designed world which itself is not logical or "realistic". As Aces says, with a will, I suppose you could do some of this in OGF already ... but I'm not sure it would result in much long term improvement. Maybe one or two bigger/better countries, but they would probably end up mixed in with semi-abandoned small ones.

There's a slightly different problem with there being too many rich countries, but its perhaps not as big a problem as it seems. There is a logical explanation after all: the poor countries don't have access to the time to spend mapping this, or even the real OSM, so those places are not mapped to the same detail. Conceivably, you should be putting more detail into a country the better off it is and the more citizens it has with access to mapping software. Perhaps the "new continents" just don't have internet... Anyway, at the moment the more constructive thing is to focus on creating good bits of mapping, even if they are small and disjointed.

Mapping suburban areas 2 months ago

In theory, development of a suburb would be linked to two main components: natural features (especially topography) and sociological features (including economics and planning rules and the relative location of the main urban area). So I'd approach it first by designing the topography. Uneven topography would make your map more interesting, but the flatter it is, the easier it would be to map. Its a compromise, but adding in a few basic features - like a river with woods along it - might really help it look interesting. When you have your sociological ideas and timeline in your imagination you could then move to implementing the results of sociological interactions on the map.

So much for the theory...

If you just want it to look like somewhere in the real wold, without taking any of this into account, its not a problem, but be careful when extrapolating back to what you have mapped. If you don't understand why things are laid out in a particular way, and then you try and fit them into your imagined culture, it may not work. Then if you add another bit of mapping based on somewhere else - which you also only partly understand - it will just look wrong. Perhaps that's what has been happening here.

For Iction, which of course is rural rather than suburban, the map incorporates development over time, around 1000 years. The imagined process is slow, but accelerates in the 20th century. Therefore, there is as much mapped development from the last 100 years as in the previous 900. For your suburb, it might be much easier than this since all your development could have occurred in say, 10 years. So you can get away with copying and pasting buildings, because they'll all be very similar. In your case, the interface between the agricultural/rural and the urban is most likely to have been decided by the planners - but how did the planners envisage the suburb, why did they put it there? What demarcates the boundary between the rural and the urban - is it a fixed boundary, perhaps a park or natural feature, or is it temporary, with consideration of space for future expansion? Are there any relicts of earlier landuse, natural or built?

I think imagining who the planning architect was and why they designed things like that could really help.

Weekly Word; Hot Challenge 3 months ago

I'm honestly not sure I deserved to win that, but thanks for the honour! I've looked at the other entries and they were all quality, many parts of bigger projects. I think it would be absolutely fair that things added to these areas - as long as they tie in with the weekly word - could be submitted for future challenges.

Mickle icton took a while to map, and the harder part was developing the 'interface' between rural and urban. If you want some tips on what might work, just ask.

I like the word for this challenge and it's giving me some ideas, but I've no time to map at the moment.

Happy mapping Udi

We are now on Wikipedia! 3 months ago

To be recognised 'outside OGF', mappers have to make an impact outside OGF. The decision was made on Wikipedia that OGF wasn't a big enough thing to have its own page.Therefore setting up new pages is counter-productive and a waste of the wiki editors time. If you want a wiki page, it needs referenced; for that to happen you need to produce quality mapping that gets recognised more widely. No more comments here, please - get back to mapping!

Weekly Word; Pheonix Edition 3 months ago

I'm sort of confused about what is an entry and what isn't. This is Mickle Iction - a fairly minor rural place, in spite of the name.

What could be the best and most worked on location in OGF? 3 months ago

If you think somewhere in OGF is good, then please nominate it. There's absolutely no problem nominating your own map, though it may not get featured until it's fully developed.

highway=pedestrian relations disappeared? 3 months ago

These need to be set as multipolygon relations. Set the outer way of the area to be displayed within the highway=pedestrian multipolygon as "inner" in the relation. Or select both and CTRL + B is your friend.

Same Shares with Real World 3 months ago

Hi TurkishSeal Welcome to OGF! Yes, you're best starting off with a country closest to the place you are basing it on. Look at places that best fit your ideal climate and imagined cultural links. Although the countries near Antharia (UL114 etc) are reserved, you might be able to convince admin that your mapping plans fit in best there. You could also contact Rustem Pasha who is developing Demirhanlı Devleti. AR032d is another possible territory in that area.

Weekly Word #12 4 months ago

Very intrigued by that OHM idea Luciano - I'll incorporate it into my tagging.

JOSM error regarding a lake with islands in it 4 months ago

I'm not exactly sure what caused JOSM to throw that error, but everything looks like its rendering ok, so that has worked out ok. The relations are mostly fine, and that is good because it takes a while to get to grips with this. I'll pm you with some notes on standard tagging.

JOSM error regarding a lake with islands in it 4 months ago

Like wangi says, add the lake as inner to the forest. That will sort out the trees over the water render issue. if you want the islands to be forest as well then create new multipolygons out of the inners of the lake polygon (select the inner, label multipolygon as landuse=forest and SHIFT+B). The coastline inside natural=water error doesn't sound like its caused by the same tag, but not seeing what you've tagged, I can't say.

JOSM error regarding a lake with islands in it 4 months ago

Hello Cauldron - I can't tell from that either. The lake multipolygon as it is looks fine. Your 'mountain forest' multipolygon looks like it may have the outer way as inner, but that doesn't seem to be the error you're talking about. If you upload something I'll take a look, but can't do that until later...

Call for proposals: The Kojolese Chancellery 5 months ago

Here's an attempt... The offices are designed with a view onto the memorial park - so the politicians never forget. You could also consider a water feature along the edge of the park to serve partly as a security measure. CP round the back, a few internal garden spaces, main entrance opens onto a plaza near the ruins.