Alessa has commented on the following diary entries

Post When Comment
How terrorism is in OGF? about 1 hour ago

@Ernestpcosby I agree wholeheartedly with what you said. And, I fear that I may have misrepresented myself in my above statement with the tone. I think we should do more cultural development to help make things realistic and detailed. I agree with Aces's point about lore-building. Fully! Maybe my previous interactions and observations have bred an irrational fear of overwikification. (I'm one of those people that thinks the map and wiki should go hand-in-hand and would love to do a bit more.) I'm also not saying there shouldn't be any terrorism or that this issue shouldn't be addressed. I'm just trying to understand why it the concept of terrorism matters here. If it's going to create something interesting in the OGF world, great! I'm all for creative ideas. If it is a general inquiry, that's fine too. At the same time, this is a tough issue in real life that has very real consequences and a lot of opinions/emotions/viewpoints.

You are right to note that a threat of terrorism changes how the culture reacts—thereby changing the mapping. There are plenty of places on the map and wiki that address things like this. Udi does a great job with the TE (which might be regarded by some as a terrorist organization); Yuanls has been working on showing the Agardirian crisis; the Goytakanya–Suvuma issue is fascinating too. Even I did the Commonian shooting-down of a Maureti airliner (Mauretia views Commonia as a rogue state). I think it is absolutely something we can look into, and I'm not against the idea. I fear that my response created some illusion that I'm against it. Again, perhaps the blunt tone of my original post is to blame. If so, my sincerest apologies.

How terrorism is in OGF? about 2 hours ago

@Aces, I totally understand the lore-building and have nothing against those that do it. I've done a fair amount myself, in fact. I'm just trying to understand the intention of the question here, given that it gets into a very difficult real-world topic. Even with lore-building there is a mapping element that works its way in (something as simple as names or locations of facilities in a community). I'm all for developing a global lore, if there is a desire for this—I'd be one of the first to be a part of it. Frankly, I wish we had a little bit more to work with. On this site (with its policies like overwikification), it still comes back to how things are ultimately going to be mapped. So, my original post stands simply because I'm trying to understand if there's something interesting users are trying to create or if advice is being sought.

How terrorism is in OGF? 1 day ago

Please forgive what is going to be a pretty blunt post.

For me, this isn't a question of whether-there-is or whether-there-isn't. I simply ask this: why does it matter for your mapping? Do you have an interesting way you want to portray a terrorist attack, rogue group, or insurgency of some kind on the map? If not, are you asking for advice on how to do that? Or, is this just trying to make smalltalk about a very tough real-world issue?

Welcome to Mauruistien! (Mar-uw-ist-een) 1 day ago

Welcome to the eastern Ulethan neighborhood. I look forward to seeing how your country unfolds.

Four year anniversay 1 day ago

Many congratulations! Here's to another four years (or more!).

I finally made a town! -Naophis 2 days ago

Be patient. Sometimes the renderer takes a while to update. Last night, for example, I had to wait about two hours for something to come through. Just keep working in the mean time. You seem to be using ID. All your edits are still stored in there, so you can keep working away even if the map hasn't fully updated yet.

I finally made a town! -Naophis 2 days ago

Here's a tip when working with ID to edit: press "S" on a polygon to make right angles and square it up. You have a few houses that are really close to square but just off. Also, try rotating a few to make them a little more aligned with the streets.

Lastly, is there a reason why the tag "access=no" is on all the streets?

Mapper's Challenge #16 - December 2017 - Power! Unlimited Power! 5 days ago

@eklas: I forgot you had done that. Cool! You'll be in good shape for this challenge. :)

@zhenkang: Yes, water treatment and sewage, along with trash and landfills, are on my future list that I keep offsite. Good thinking.

@dono87, @Leowezy: I think it depends on the situation. Realpolitik seems to dictate that international relations that are strained or potentially volatile would limit building in some areas. Notice that France doesn't have any immediately near Spain. Could it be the situation under Franco, when many of these reactors were built, that influenced this? Of course, there are fewer good sites the closer you get to the Pyrenees. For example, I've been around the Gravelines reactor; it's a strange experience spending a day at la plage de Petit-Fort-Philippe and having the reactor loom right over you. I have long wondered how vulnerable that location is. It seemed like we were always right next to it! Our OGF world doesn't seem to suffer from the same environment that has a perpetual terrorism threat, but I still don't think our countries would be lulled into making places be vulnerable to potentially oppositional powers or groups.

Transect of Plowford 6 days ago

Hi, Yuanls.

This looks great! As for the utility poles, there are a couple ways of doing them. There is no designated distance between them in most places in North America (Canada and US), since it depends mostly on terrain, obstacles within the easement, and height of the pole. If the pole or tower is over 20m tall, the distance can be quite great between them (but there is quite a bit of buffer around it too). For something like the former tracks you have, or any major roadway, the a general average on relatively flat terrain distance found in North America is between 45m and 60m. Since the terrain around Plowford seems quite flat, this seems reasonable.

For tagging, you might want to check out the OSM documentation. It really explains this a lot. Electricity is more than power=line and power=pole or power=tower. If I remember correctly, only those three render, but I could be wrong. Incidentally, as I was just about to post the challenge for December, I thought about doing electricity. This confirmed it for me!

How states can be created? 14 days ago

I would strongly advise against doing this right now. Doing administrative boundaries is challenging and recommended only for advanced users. I recommend starting on a couple of towns first. Once you get the hang of that, the idea of relations will make more sense.

OGF Wiki - Need a delete function 20 days ago

No problem! Happy to help. For images/files, place the same template on those too. Use the edit button to get in there.

OGF Wiki - Need a delete function 20 days ago

If you want to have something deleted by the admin, place the following code on each page: {{Please delete | delete=yes | reason=User request}}

The admin team periodically empties out the requests folder.

Mapper's Challenge #15 - November 2017 - Keep Clean and Stay Pretty about 1 month ago

Wow, @Ernestpcosby! That is quite the creative thought. I know you've made nudism and naturism a big part of Freedemia, but that's a clever idea I would have never thought up. Thanks for the detailed info here, too. Cool!

A creation myth about 1 month ago

This is great! Two questions: (1) May I incorporate something to this effect into the Mauro polytheistic religion? Perhaps it was a legend that somehow got absorbed and watered down a touch? (2) Does the land have to be in Commonia? I'm not sure where else to put it, but I'm a bit wary of anyone building something long-term there.

All the best, —A

Updating Josm about 1 month ago

When you click to download, choose save instead of open. Save it in an area where you'll remember. Try it from there. You should get a different result.

¿No anthems in the wiki? about 2 months ago

I'm sure there are some that have an anthem for their country. I have one for mine, but I've not uploaded it. It's really not that necessary for this site. Keep in mind that doing an anthem would be overwikification in most cases (that is, having too much detail on the wiki and not enough on the map).

Verisimilitude on a global level: on the ever-growing number of small States 2 months ago

@Luciano: I know this is getting a bit off topic, but is there anything we as users can do to help condense this space?

Verisimilitude on a global level: on the ever-growing number of small States 2 months ago

@Luciano: That's a very good point about server overload. I had not even thought about that and can see it being a problem. I suppose the only way to do a major relocation initiative would be to essentially take the server offline for a 24-hour period and have Thilo relocate things. That's probably neither advisable nor what we should ask him to do, since he does this site out of sheer benevolence. So, I'd assume that the eastern hemisphere is quasi locked in as it stands. Perhaps it's unfortunate in some ways, but that is the system we have in place. I do like the ideas that the admin team is mulling for the west, but to echo the sentiment of @ilikemaps and others, it'll probably be a while before we're even there.

Something Different: The History of a Square in Ostrina, Antharia 2 months ago

Excellent work, Stjur. It really brings this to life!

Verisimilitude on a global level: on the ever-growing number of small States 2 months ago

In general, I agree with most of the points offered above. I'd like to encourage everyone to remain optimistic, however. I know that things change very slowly, and the disjointedness of the community is largely the reason. Still, we have a lot of people doing good quality mapping. As we get more and more good users, I do believe the map will begin to fill in more, even if it is in chunks. I think that's the nature of the project and how it's been set up.

That said, I particularly like Udi's idea of different "states." But, for those of us that have distinct cultures, what about "regions?" For example, Mauretia would arguably be a much better cultural fit where the former Celesto Republic is. (It does somewhat work as an extension of the Italian-like sphere now.) My current location is a byproduct of available countries, desired climate, and ability to make it seem logical. When I joined, if I remember correctly, only the far-flung northern locales and a small country on the Liberian peninsula were even available in western Uletha. Nothing that put me in a similar cultural area was even available other than being near Italian-like countries. Under Udi's idea with a regional bent, I'd be absolutely open to coordinating with the admin team and key users to relocate my country. (Although, if I were granted the Celesto spot or even half of it, I'd overhaul that gulf!) I'd gladly work together with Castellan and Alora to do something more detailed and integrate the countries more. I wonder how many users would be willing to "up-and-move" to reorganize the map a bit. I'd have a few preferences, but I know I'd be open to it. Absolutely.