OpenGeofiction

Hi

Posted by DaveMaps9876 on 10 April 2018 in English (English)

Hello!

I am Davemaps9876. I just started this program yesterday and started on a city

I would like how to make my city better and some tips for getting better better.

Comment from zhenkang on 11 April 2018 at 04:51

It looks fine for a beginner. But not to say a very good one. The buildings could have been more rectangular. Press 'S' to square buildings.

I would rather suggest you leave out river in the name, it is unnecessary.

You have picked a relatively good location. A town next to a river? Add a farm nearby across the river.

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Comment from zhenkang on 11 April 2018 at 04:56

Congratulations also for editing in the right area.

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Comment from DaveMaps9876 on 11 April 2018 at 12:16

Thanks zhenkang!

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Comment from Alessa on 11 April 2018 at 13:18

This is a good start, Dave. I think you chose a good spot for a town, and I for one have no problem with the name of it. A couple of things to keep in mind as you get better with this, squaring buildings will help; most buildings in this type of a setting will have right angles somewhere. Your grid has spacing that is appropriate but unbalanced. Try to make the lines of the grid a bit more uniform where possible (by the way, I'm not necessarily saying all perfectly even and all perfectly parallel/perpendicular). That way deviation or degeneration of the grid looks intentional instead of accidental. Next, keep in mind scale of things. The motorway ramps are quite a bit too short. They'd need to be about three times as long. Think about the line of the motorway being just that: the center line. If the rural-ish motorway is three lanes in each direction, then you'd need 8–12 meters on either side just for the through lanes, hard shoulder, and roadbed. It'd be closer to 8 meters on the inside lanes, and closer to 12 on the outside. This bumps the ramps further out too, once they reach Main Street. The off-ramp from eastbound A1 is probably going to actually reach Main Street where Riverside Avenue does.

Lastly, I'd encourage you to play with the river a bit. Right now it looks like a canal, because it was laid out in sketch form only. Do some fine-tuning in the area of your town. It will go a long way to make it look realistic. Once you've done that, adding some other landcover (like woods or scrub) will help make the area really pop. Although there is a lot of focus on transport here, we cannot neglect the topography and land use that makes the map really shine!

Keep up the good work.

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Comment from Thunderbird on 12 April 2018 at 17:09

Why change the name?

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Comment from zhenkang on 12 April 2018 at 23:08

Just drop River from the name will do. Besides that I feel the name is ok. I thought a river should be named after a town, not the other way round!

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Comment from Alessa on 13 April 2018 at 01:54

I have no problem with "River" in the name. That is actually perfectly normal to have the town named after something in the topography and then include it in the name. The river doesn't have to be named after the town. There are a lot of different conventions in different parts of the world; this type of name is perfectly acceptable.

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