While writing this, I'm uploading a "nuke changeset" which will erase my capital city Markvað almost completely. If you ever visited Markvað, you probably will know why. The city was quite... "edgy". The reason for this might be interesting, so I'm telling you the history of Markvað and also a short story of my mapping life before I came to OGF.
There is a railway simulation program around, called BAHN (which is just the german word for railroad). It's not a "typical" railroad simulation - no 3D and also no cockpit simulation. Just plain 2D. You can create quite large networks with it and simulate complex train operations. It's like a model railroad, however, you can have a model railroad in the size of an entire country. I used to play that game since I was 7 years old (it was 1993), in fact, it was my first computer game. Since then, BAHN evolved quite heavily. Well, I don't want to make any advertising for this game, so let's move on.
I had designed a large city in that simulation. And this city became Markvað when I started with OGF. The one more thing you need to know about BAHN is that you can only build tracks in 90 and 45 degrees (and, in the meantime, also 22,5 degrees). And this is the reason why Markvað used to be so rectangular.
In those BAHN days, Markvað was built with the goal in mind to maximize the public transport network to a phantastic density. When I imported the city to OGF, there were about 40+ Metro lines and a very dense tram network (which didn't make it into OGF, I planned to insert it later). I guess, the new Markvað won't have so many lines. However, I copied my "maximize the public transport network" dogma to Norðurland (as you can read in the wiki article about the country). So there will be still an almost unrealistic PT density in Markvað. However, I will design it in a way that COULD be real in a country which enforces its citizens to use public transport a lot.
As I returned to Markvað in the last days, I thought, maybe I coud just "wigglify" the city. However, I tried and I wasn't satisfied. Also, I wanted to build some things different than I did in the first place. So I've decided to make a clean break and start all over. So let's see how the new Markvað will look like.