Recent diary entries
The importance of taking feedback/constructive criticism, without losing hope (A word of advice/encouragement to less experienced mappers)Posted by Ernestpcosby on 27 November 2017 in English (English)
I recently discovered some of the remnants of my first attempt at a country still exists on the map. I also discovered how miserably bad it was. And when I say miserably bad, I mean "oh God that's terrible block him before he messes anything else up" bad.
Part of me wanted to hope the original mapping stayed hidden/ignored forever. But I thought about it, and I felt that perhaps this will act as a bit of encouragement to newer mappers trying to get better, to show that if you're willing to try, listen, look at examples, and take advice/constructive criticism/feedback, that you can improve.
Here's the remains of the city of Noah in what I had at the time claimed as the first version of Freedemia in a different spot, ~2014ish:
And this is Quentinsburgh, Freedemia today, 2017, continuing to improve:
All this is to say, if you really care, and are willing to listen to advice from fellow mappers, learn different mapping techniques, look at well mapped countries and real life countries as examples, and take the time to slowly map and improve, it can make a difference and you can get better. Don't lose hope. I know it's been a bit rough on newbies around here lately, but understand that the majority of us just want you to learn from mistakes, keep improving, keep trying. If I've somehow managed to come this far, so can you.
I was just wondering, is there an equivalent of Greek Life (or of the country Greece) in OGF as far as fraternities and sororities are concerned?
I was considering mapping a "Greek Village" of sorts on some of my college campuses for fraternities and sororities. It was then I was reminded there is no Greece. "Well then", I thought to myself, "that could be an issue." XD
Maybe something like "Latin Life"?
Part of me thinks it's a bad idea to have them anyways so if there isn't a good equivalent I'll probably just leave them out of my society altogether to avoid grappling with things like widespread hazing, but it would be helpful to know. Thanks.
Hey guys, I was thinking that I'd like to make an auto table of all the All-n-One locations, like what duchycoffee has now. How do I create the relation, and how do I create the auto table?
In working with Quentinsburgh recently and doing some major overhauls, I noticed something about the city's Sean Bond International Airport.
At this time, there isn't too much reason for SBD Intl. to be a major intercontinental hub. Sean Bond International is the primary gateway to all of Freedemia, and there does seem to be a good amount of tourism and connections. However, at this moment there isn't much need other than travel to Freedemia (and I guess arguably Nature and Narghana).
However, looking at the OGF:Where to Fly page, I discovered something very important about Quentinsburgh's SBD Intl. Airport's location-
Sean Bond International Airport appears to be the most logical gateway to the new continents across the Hesperic Ocean.
Quentinsburgh seems to be the furthest west major city in the developed continents. It seems to be the furthest west major airport, the closest point to Kartumia, and home to a major airport already acting as an international major hub.
I know that this would be a very distant future, but I want to make sure I understand what I can do to take advantage of this potential.
What do I need to do to prepare for that point? I've done a bit to try to improve the runways and taxiways, and I've "planned" a new terminal D but I'm deliberately leaving it undone so that I can work on it when I know more.
I don't mean to jump the gun, and I know these continents won't be open for a long time. But I know that Sean Bond International Airport (potentially Sean Bond Intercontinental Airport? ;) ) has massive potential to be an intercontinental hub and I don't want to take that lightly.
Is there an actual way to map poorer communities in a way that gets that idea across? I don't mean third world country poor, just like slightly more impoverished neighborhoods, maybe kind of American style poorer neighborhoods. Is there a distinct look these types of neighborhoods have on the map? So far the main thing I've done is put some mostly abandoned strip malls and a couple discount supermarkets and businesses like hair salons, laundromats, and non-chain fast food type places. Most of Quentinsburgh is meant to be pretty well off (upper lower class to upper middle class), but there are one or two poorer areas that I don't quite know how to map.
Up until today I had labeled my channels based on the American-style calling letters of KXXX and WXXX. However, I remember we had discussed this briefly in the User Diaries a long time ago, and someone pointed out the fact that they should vary from country to country. At the time I had wanted to retain my system so I wouldn't have to change all my logos and wiki pages, but upon remembering this, I went ahead and changed all the Freedemian stations to the system of FXXX (F for Freedemia). For example, WQTN 13 is now FQTN 13.
I've been trying to be more original with my parodies lately, to try and make them have a humorous reference quality to them but still feel somewhat fitting for the OGF world.
One thing I've tried is making references to things that don't exactly relate to the object doing the referencing.
One such example is Crazy Crunch, a popular cereal in Freedemia.
You might get the reference from the box.
If you don't you'll definitely get it from the jingle.
For those who may have wondered about the end result of the case:
Thought a couple people might enjoy this article. Tried to make it serious yet humorous at the same time. Have a laugh about this Freedemian court case
What countries other than Ingerland were big colonizers? Especially those who might be likely to have had some major colonies in Antarephia and Tarephia?
I ask mainly because of the Woolonia project, which as I mentioned a while back is getting redone. The inside part will become the "Land of the Woolen" nation that will be mostly untouched and undeveloped, but the coast will become a colonized "Woolonia" nation that is more modern (though not super duper modern) with a couple cities and such. I was hoping to find another country other than Ingerland to have been the colonizer.
Just another preview of the QUARTA QLine Metro Map after recent progress
Thank you all for all of the tips about the QUARTA QLine Metro map I was working on before! They helped me significantly! In fact, I started over to try and do a better job.
I thought I'd give a progress report on how the newer version is coming.
After looking at the Cam Booth map tutorial that Myrcia showed me, redoing the "knotpoints" or major junctions following Histor's tips, and trying the "sketch the whole system and simplify" method Isleno mentioned, I managed to come up with a rough scheme where the entire map only uses 45 and 90 degree angles. I started off planning to go for a full Viginelli-style approach, but found the lack of curves surprisingly nice for the system and design elements, with a few exceptions (there are a couple jarring corners at times).
Speaking of corners, I ran into the same struggle that I've seen Cam Booth talk about many times on his site, having some routes or parts of the map come out much more simplified than others. You'll notice that the 5 (the orange line) is pretty smooth all the way through, with only about two 45 degree angles (well, 1 visible. There will be a couple more when the map is finished but you get the point), while line 8 (the light blue line to the top right)... well...you can't see all of it here, but because of the strange routing and large amount of tight curves, it's basically a weird zigzag XD
But as a whole, I'm liking the way this version is coming out much better than the first one. I plan to add in the land masses (and maybe large parks) last, though I am vaguely planning in my head how they will work with the map.
Well, after my school made me pay a ridiculous amount of money to get the Adobe suite, I set about at my first attempt at a realistic, scalable digital PDF metro map for the QUARTA QLine Metro. Here's a sneak preview of the completed part:
It's no Khaiwoon Metro map, but for a first try, I'd have to say to myself
Buttons or Touchscreen?
Back in November I posted a news article called QUARTA beta-testing Stop Request buttons at bus stops serving multiple routes. You can take a quick glance to know more about what I'm talking about, but basically at the time I proposed stop request buttons at bus stops serving more than one bus route so that only the routes people are waiting on have to stop (other than when people are getting off).
Now I'm thinking about expanding this beyond just stops with multiple routes and also including these request buttons at stops along major crosstown routes even when there is only that one route, since routes that major often suffer from delays from having to make frequent stops. Now at the moment this would not extend to smaller neighborhood routes which would have much less of a need for something like this, since the routes generally run slower.
However, it brings up the question- how will these kiosks work?
My original idea, at least for the beta version, was to just have a panel on the side of a post with what are essentially elevator buttons to request each bus. I still think it's a good idea, but at the same time, bus routes change, meaning the routes served by each stop will likely change at some point too. I'm thinking the panels with the buttons would be easy and semi-cheap to replace, that the numbers will be easy to change and that there might automatically be like a couple extra buttons that can be activated if new routes are added, but still, that could be a hassle.
My other idea was to create a larger solar powered kiosk with a touchscreen. These displays could show much more information than the button version, ex. Route name, destination, service, etc, as well as be updated immediately with no changes. However, I feel like this would put the sight impaired at an extreme disadvantage- with the button version, I planned to do like many elevators and have a braille panel next to each number, but you can't exactly put braille on a touchscreen. Then again, I suppose that could be solved by having Braille plackards on the plastic/metal next to the screen that correspond spacing-wise to the listings of the routes as they display on the screen, but that would still mean the Braille plackards would have to be changed every time the bus routes changed. Maybe if I added sound features?
I'm wondering what you guys' thoughts are. I'm thinking maybe use the kiosks at major stops and the buttons at minor stops. I think places where only one bus stops and it's not expected that the number of buses at that stop will ever exceed 3 would be okay using the button kiosks, but at major stops that see a medium amount of route changes the kiosks might work better.
Emergency buttons at every metro entrance?
Another note is I'm considering adding emergency buttons to all major bus stops and to the posts besides every QLine Metro Station entrance, to create sort of a citywide safety network similar to what we see on many college campuses. I suppose one might compare it to those really old fire boxes that used to be in major cities way before my time:
What do you guys think? Any ideas to improve either of these concepts?
I finally decided to try to make a unique Freedemian food beyond just the popularity of chicken, eggs, brown rice, beef, peppers, squash, lamb, etc.
I present to you, the pizacyro.
Right now it still exists exclusively as a snippet on the Quentinsburgh Wiki page, but you can get a snapshot of what it is:
"One meal that is distinctly Quentinsburghian is Chicken Lamb Pizacyro, almost a cross between a gyro, a pizza, and a taco- a piece of pita lined with mozzarella and cheddar cheese and sauce is covered in shreds of lamb and chicken, lettuce, dressing or sour cream, chickpeas, onions, tomatoes, a bit of brown rice for texture, squash, and peppers, rolled into a taco-like pastry of sorts."
(I suppose it's more like a burrito if you roll it, but I imagine it being full enough that it sort of just folds gyro-style.)
There would also be breakfast varieties, perhaps with lamb sausage instead of shredded lamb and egg or egg whites in place of the rice, or maybe just added on top of everything else (breakfast is the most important meal of the day anyhow XD)
I plan to have an international fast food chain called PizacyroHero, comparable to [let's just say Taco Ball] for Mexican Food in real life, or like Khaiwoon Taco Factory for Khaiwoonese food.
I suppose on a side note, do you think the idea could work as a real food? XD I thought it sounded pretty tasty, but that might just be me.
Hey, everyone. As you all may remember, I'm the manager of a collaborative country called Woolonia in Archanta. Woolonia is a purple country (managed but collaborative), and is a modern country with a sheep-centered society. It's largely split between urban modern cities and smaller more traditional herding towns and sheep pastures in rural areas. The wool and sheep product (including food) industries are the staples of the country. Woolonia developed in an interestingly unique way- It remained very sheep centered, but the cities urbanized and developed around it.
Having dedicated more time and concentration to working on my own nation of Freedemia, I haven't really had a chance to do much work on Woolonia. On top of that, I haven't been able to figure out where to start. I'm looking for more people interested in helping out. For more information, see the three links below:
EDIT- PROJECT IN PROCESS OF CHANGING. SEE COMMENTS AND OGF:Woolonia Collaboration Talk Page.
Ideas, volunteers, and people interested in taking on a side project of helping with it are welcome. Please respond in the comments if you'd like to know more. I'm not looking for a bunch of new motorways-I think the current motorway system is already pushing it. But small towns, a few select new cities where city markers are on the map (Centerport, Shearville, Pastureville), and rural areas are welcome. Improvements of Woolport and New Wooley are also greatly welcomed.
*To be clear, Maydien is property of user Belphenia Project. Please don't mess with that area, it is not free to edit. Also, Belphenia Project has already gotten a good start on Slauson City, but the area listed as "Shearville" could still use a lot of work (it was originally just a copy of LA and frankly most just needs deletion and replacement). If you do take on this project, please try not to mess with what has already been done in the Slauson City area. :)
In the process of slowly fixing up Quentinsburgh, I spent some time trying to make Sean Bond International Airport more realistic.
This is what it used to look like:
While I'm quite proud of the terminal improvements, as well as improvements to the transit center, rental car center, hotels and surrounding parking, I do also know that a lot still needs to be done. The runways are still pretty unrealistic, and I'm struggling a bit to figure out a realistic way to fix them in such a small space. Airports aren't exactly my strongsuit.
Would anyone be willing to try to help me rework the runways to make this airport work better? The only space I'm able to clear out for more/extended runways/space is the area here: http://opengeofiction.net/#map=16/-3.3760/-2.3736 and I really don't want to have to change much of the terminals nor the surrounding airport related areas. Also, at least one taxiway will also have to be accessible from the military base by way of the existing FAF ramp here.
Any help and/or volunteers would be greatly appreciated.
Hi, everyone. If you recall I asked a while back for some feedback on Freedemia and its progress, and major planned changes. I thought since everyone was so kind to give advice it seemed fitting to give a progress reports of sorts.
Christian Parkway is no more
One thing that had been mentioned was the clash between grid and contour in my street "grid". A lot of that won't be fully resolved until I go through and start fixing roads and neighborhoods (which as listed below is on my shortlist of long-term projects), but I did see one road that was a big part of the problem- Christian Parkway. The obnoxious freeway-like road going due north south through the city was not only an eye sore, but not cohesive with the rest of the city's street grid, and a major part of the problem.
After some advice from Portopolis, I broke the roadway up into much smaller streets where needed, deleted parts, downgraded it to secondary at most from a trunk road, and left the metro mostly the same so that the roadway would still sort of exist but not appear to go against the grid so strongly. The area still needs work, but it already looks way better. http://opengeofiction.net/#map=12/-3.3472/-2.4417 It also opened up a lot of opportunities to rethink development in the large "center" of the city.
I've been working on the railroad...
All puns and music references aside, one of the main feedback pieces I got was that my railway system is greatly flawed, something that I definitely agree with. It was one of the first things I mapped (a lot of it was even mapped haphazardly on a tablet shudders) and it looks as bad as one might expect. Partially inspired by Myrcia's recent overhaul of some of the area railways, I decided that while I try to get JOSM fully operational (still giving me some issues getting it to upload stuff) I would go ahead and slowly start working on the railways.
I started out within Quentinsburgh. I haven't gotten to a lot of the trouble spots along the main line yet, but I focused on the suburban passenger/freight lines coming off the rail line parallel to U-7 (The Reedsboro Line). This included the line from DaSilva Station out, as well as the Northcross, Gillepsie, Caroll Hill and Franklin Hill branches of the line. While they're still works in progress and the stations are currently out of place, I think you might see some improvement- http://opengeofiction.net/#map=12/-3.3201/-2.3641 The lines are smoother with less erratic curves. I plan to eventually go in and reshape some of the neighborhoods and communities surrounding these rail lines. I also started working on smoothing out and rerouting some of my metro lines, especially line 3 which now would run all the way out to Horizon Springs with a minor track rearrangement in Northcross.
I do plan soon, hopefully over Christmas break, to continue fixing rail and to start redoing roads and highways similarly to how I've been working on rail, as well as to start an overhaul of land use, stores, and malls/businesses throughout Quentinsburgh. I also plan to work on rivers, but I'm planning to reach out for help on rivers/natural features from more experienced mappers, as I have found myself unsure of how to proceed. I want to knock these things out before jumping to Phase I of the overall Quentinsburgh revamp.
So far I've only made very minor steps, but they are, in my opinion, steps forward nonetheless.
Is anyone else having trouble loading the Potlatch 2 editor?
I actually was planning on writing a user diary about this- I've run into one big issue recently looking at scale and proportion with my cities- while my scale for buildings, exits, etc has actually been somewhat accurate, I actually severely overestimated how big I was drawing my cities on the map. I think I may have forgotten that I was looking at a scale in kilometers instead of miles.
The northwestern coast of Freedemia is supposed to be home to most of the nation's population. I imagine it as a pretty big megalopolis of sorts, an endless band of metropolis from Ciudad Nature over the border down to the southernmost tip of the Quentinsburgh area.
The area @Portopolis pointed out in a user diary entry a couple days back on urban divisions between Haroldsborough and Fort Elwood is a place I hope to fill in with a very dense "suburb" of sorts, probably an extention of Fort Elwood (I'm thinking maybe a city by the name of Southfort). I'm still filling in density in Haroldsborough, Fort Elwood, and Laneston/Vandover (as well as in Quentinsburgh/Mathersboro) so it may be a while before that comes to fruition. Now, as to @Thunderbird's point in the comments, It would have to be far more dense than the Jersey side of the shore (I was thinking more like the denser parts of the Brooklyn/Queens side). I do imagine the northwestern Freedemian Coast as a megalopolis, hopefully in some ways including Ciudad Nature of the Autonomous Province of Nature just over the border.
Looking now, Quentinsburgh, a city that is supposed to have a population approaching 5 million, is smaller in size than somewhat sprawled but smalltownish Raleigh, NC, a city with only about 400,000 people. In order to make that work, I'd need an IMMENSE amount of density, probably more than Manhattan, way too much even for my global modern metropolis-megalopolis idea to work well.
I'm thinking I'm going to have to make the areas surrounding Quentinsburgh far more dense, especially the areas including and surrounding Gillepsie, Meisler, Horizon Springs, Berkeley Ridge, Caroll Hill, Franklin Hill, Hinespoint, Mathersboro, Haroldsborough, etc. I may even have to create density all the way out to Cobble Point, Dogwood and Fort Franklin. This wasn't part of my original plan at all. But it may be interesting to see how it eventually plays out. On a side note, I think my subway network will grow greatly and my commuter rail network will expand exponentially if I make the rest of those areas more dense as it appears I'm going to have to.
The entire northwestern coast is realistically going to need a big change. Laneston and Vandover are even worse in density right now, and it's going to have to be approached in a similar way.
Here are two images that show where I'm currently thinking I'm going to eventually end up going with this:
The thing is, I need that density and that increased land area in order for my idea to work properly. But at the same time, I also don't want to overdo it- in looking at how the expansion would work, I've already observed that a newly expanded Quentinsburgh would likely need another loop highway- and excessive highways have already become a huge issue in OGF.
That's not even mentioning how much of the suburbs I have made may have to be rethought, how much of the subway system I may have to reconsider, etc.
Can the rest of Freedemia balance out the urban coast?
What I'm thinking right now is that other than Trenchent, San Grande, Franklinsburgh, Lake Grander, and Graham City, most of Freedemia is much less urban than the northwestern coast. Maybe if I sort of "diet" the rest of the country, minimizing unnecessary roads, highways, cities, etc, it won't seem as much like overkill.
Any thoughts or feedback would be very helpful. I'm sort of stuck to a point here.