LemonKing has commented on the following diary entries

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Stuck. about 13 hours ago

Realism is a relative thing. Don't raise the bar too high. When you look at other mapper's talented work, you can take inspiration but you don't need to feel pressure to advance to the same level.

What helps me is occasionally concentrating at detailed small-scale mapping. When I see a limited area become more realistic, it inspires me to continue even though vast areas of my country remain very drafty or unmapped.

You've come a long way already. It's perfectly natural to get stuck every now and then, i think we all do. Have a break and do something else for a while, but don't give up completely. Just a little distance may be what you need to regain your passion!

Making realistic small towns 9 days ago

About scaling: the problem is usually creating too big units, not too small. It takes patience to stick to small scale. So if you are unsure, map small, and you won't make big mistakes. In residential areas, parallel streets are usually 50-100 m from each other, at least that's a good starting point.

You can pick a model building in the real world, measure and replicate it carefully and multiply it to help with scaling. Also looking at satellite pictures and street view will help if you haven't actually visited the model town.

The zoning issue has troubled me, too. Note that many commercial units are integrated into residential areas, so commercial / retail areas are actually only needed for major shopping centers and office areas. Here's a randomly picked RW example:

Also, zones can fairly easily be altered afterwards, so don't get stuck with the background color, you can always look at it later.

Happy mapping!

Getting back into OGF (again) 10 days ago

I'd go blue for now if I were you. The lack of perfection will probably bother you less if the territory is not your own, and you will be less tempted to delete it all. Also, you can use the experience to help decide the location you request.

Getting back into OGF (again) 10 days ago

Don't worry, just map boldly, delete if necessary and map again. You may want to try different approaches to find out what satisfies you personally. If you study the work different mappers, you will discover that there are many different mapping styles and strategies in OGF.

Some do a lot of pre-planning offline, others only have a rough idea and they invent the details mostly as their map. Some map the topography of a whole country before mapping a single town or highway, others begin by completing a small town with shops, parks, churches etc with names and all. Personally, I like to switch from big-scale to tiny-scale mapping quite frequently, that keeps me motivated.

Also, ask yourself, what kind of mapping interests you particularily: Railways, rivers, tourist attractions, sports facilities, harbours, forests? Be detailed with the fun things and allow yourself to be more general with other stuff to begin with. It you are impatient and want to map something ready-looking as soon as possible, stick to small-scale mapping. Using many days to complete one neighbourhood with lots of details may be more rewarding than mapping little here and there in larger scale.

Country Name Suggestions 17 days ago

A thing to consider for all: place names need not be beautiful as long as they are relevant from local point of view.

Many place names sound weird to speakers of other languagers. E.g. Lima means "slime" in Finnish and Nauru means "laughter", and the Estonian Kullimaa means "Dickland".

There are also RW places like Intercourse, Dildo, Fucking and Middlesex. so tor the sake of realism we should have similar ones in OGF, too. ;)

I almost forget: the 3rd most common lake name in Finland is Paskalampi, literally "shitlake". The lakes are small and unsignificant and usuallty people in the nearby villages believe that they have the only Paskalampi in the world.

Country Name Suggestions 17 days ago

I agree with Jesus, an etymology would be recommendable.

Many real country names originally describe the nature of the area. I suggest you choose the name after you know the location and after you have developped a rough idea of the topography and history of the area.

Was your country originally covered with forest? Consider names like Waldortia, Waldland etc.

Is there an important body of water or mountain in the area that defines the geography? Consider names like Flussendia, Ostseelandia, Nordhangen etc.

Is there a proud people with noble history? Consider names like Adelburgia, Folkerland etc.

You could also create a history of abbreviation for the name, e.g. Adelburgia > Alburgia or Waldortia > Walria etc.

You may want to look at this list of real etymologies for inspiration:

Hey 20 days ago

I like the fact that you have had the patience to map many details in a small area in stead of making a rough sketch of a larger area first. Stick to this principle!

My advice: Use more nodes to smoothen some of the angles. Whether drawing coastline or road curves, try tro keep the angle size around 150-170 degrees. This makes close-up zooms even nicer-looking.

The island Fawrhos between the two peninsulas is flooded because the coastline direction is wrong. To correct it, switch the direction so that the arrows point anti-clockwise. Remember: water always on the right, dry land on the left.

Happy mapping! :)

New to making towns and cities, could use some suggestions for Galentia 22 days ago

I edited the motorway connections, tried to make nicer-looking and more realistic curves for the breaking & accelerating lines. I also added bridges.

New to making towns and cities, could use some suggestions for Galentia 23 days ago

Good start!

What strikes me is that there are no natural features anywhere near Galentia. Before expanding too much, you could map a river, a lake, a mountain or a forest in the immediate proximity of the town. This would give the area a more interesting and realistic look.

Don't imitate the rest of Commonia too much, there is a lot of bad mapping in the free-to-map-areas. In stead, take a look at some reserved territories to get good influences.

Suggestions 24 days ago

To demonstrate use of supporting circles as I suggested, I made a demo edit. I left the three circles undeleted for now (they only show in edit mode). Feel free to delete this later:

Suggestions 24 days ago

The road system needs definitely fixing. Monmouth Spur is clumsily mapped and needs smoothing, but it is also unrealistic: far too curvy for a motorway and an unnecessary double of the Outer Ring Road. I recommend deleting Monmouth Spur altogether.

General advice: take time to make neat, stylish details: (1) Use more nodes to make curves smoother, perhaps using the circle tool for supporting closed ways that you delete before saving. (2) Pay attention to symmetry. E.g. the football field lines look far too sketchy already from 17th zoom level. (3) If you insist on making non-rectangular buildings, put much more artistic effort into them. In any case, at least 9 of 10 buildings should be rectangular or right-angled polygons (use the rectangle tool) and mostly small (let's say 30 x 15 m rather than 300 x 150 m).

Happy mapping!

Experiment 26 days ago

I like the idea that you start mapping history and then develop it further toward present. Even more, I like a model of cooperation where areas are developed by different mappers at different stages. The result will probably be more realistic than a typical straightforward planning of a whole country by a single mapper. My own country is quite different, so it would take some time for me to plan a historical mapping project as you suggested, but I seriously consider taking on the challenge! :)

Mapper's Challenge #17 — February 2018 — Healthcare about 1 month ago

The Greater Blöndel Area, inhabited by approx. one million people, has two major hospital areas.

Blöndel Central Hospital (Sentrile hospitahl) was built in 1968 to replace the older buildings further south, which were turned into a senior service facility. It consists of big rectangular buildings, the biggest of which is a major landmark with 25 floors:

The massive building project involved entire remaking of the adjacent street junctions and directing Shordesula river into a tunnel beneath the area. Later, additional smaller buildings were erected and greenfields added in a somewhat desperate attempt to soften the technocratic appearance of the area. An emergency tunnel was built in 1990. It is used mostly for intern light traffic between the buildings, but allows ambulance driving if needed. Hospitahl metro station also serves The Great Stadion and is a vivid one.

At first, the Central hospital served the whole city, and in some specialized areas it still does. But in 1985, a University hospital (Universitile hospitahl) was erected on the north bank of the river, west of the university campus (mapping ongoing for the time being). The buildings are lower and more colorful:

The new hospital serves the north-western part of the city area, bordering Motorway 2 in south-west and Kvomesula river in north-east.

Country making about 1 month ago

North-Western Uletha and Vinn Sea cooperations about 1 month ago

Here's a sketch:

Please discuss here:

North-Western Uletha and Vinn Sea cooperations about 1 month ago

I agree, ferry ways and shipping lines would be great!

Maybe it's worth pointing out that there is a global business listing already in the wiki: When creating a system for VEC and/or NWUU businesses, let's try to come up with a model that completes but doesn't unnecessarily duplicate this list or other global OGF cooperation pages.

I'll start sandboxing a business coordination page for VEC for now. I think VEC should remain a purely economic community with simple rules that are easy to adopt, while NWUU could develop into a more complex, EU-like political union, as planned before.

Largest City in OGF about 2 months ago

Even in RW, there is no simple way to measure how large a city is. Do we talk about largest area or biggest population? Do we compare the municipality, the urban conglomerate or the economical area including separate nearby settlements? Do we include parks, sportsfields and ponds etc in the area?

In OGF it is even harder: How high are the houses mapped, and what is their function? How much living space do people have in average? In many cases – like in the case of Ombo, Commonia – the current map way too sketchy to give even a rough picture of how many inhabitants there are: Practically no buildings, not even many streets, only main roads are mapped.

I think we shouldn't tempt people into competing who maps the largest city. It is easy to just outline a huge settlement to make it look like a big city on a high zoom level. Detailed, patient work, on the other hand, should be appreciated regardless of population density.

First Diary Entry HankOfTheHill about 2 months ago

Welcome to the community!

Nice to hear that you have a backstory for the city. Background work is a key to quality mapping.

I would round up some sharp edges in the road layout if I were you. Also, you would benefit from mapping rivers, lakes, mountains and coastline in more detail before proceeding with urban features. Maybe there could also be more space for a multi-track railway in the center, unless you create an end-station type of main railway station.

Happy mapping! :)

New territory, new project 2 months ago

Looks nice so far. :)

As a mapper of the nearby territory Bloregia, I am interested in seeing where your rivers flow. If the one in Freienberg should flow westward, it might continue to the border between UL162 and UL156 and further through Altavia toward Svedonia and Bloregia, connecting to its southern border river. A negosiation between the owners of the mentioned territories would be nice, as soon as the two vacant territories are claimed.

Happy mapping!

Recommendations for new city... 2 months ago

The downtown looks quite good so far – except the road network could be twice as dense. I would add more streets to make average square size approx. 100 x 100 m in stead of 200 x 300 m as it is now. Of course, this varies a lot from city to city.

What strikes me is the contrast between the unconnected highways. The one close to the city center curves heavily, while I-380 is more straightforward. This raises a number of questions: – Is the curvy outline forced by natural formations like steep cliffs near by, or by dense areas built before the highway? – What is the function of I-180? Is it a bypass outside the difficult topography of the city?Where does the road go, should it curve toward Altaville or Celesteville? Is it going through the forest? Should some of the forest be but off? – Is it financially realistic to build two highways so close to each other? How are they connected to each other? I suggest you think out the topography first, then roughly outline the south-western part of the city, then decide if the highways are part of the same major highway or two parallell highways connected by a third one at some point.