ParAvion has commented on the following diary entries
|Road Numbers: What should I do?||9 days ago||
An idea could be to break up the country into numbered zones, as is the case in countries like the UK, Germany, New Zealand, and in Victoria, Australia... and in the case of OGF, Vodeo. Number each zone 1 through 9, then work out from there. Major national highways should have lower (one- or two-digit) numbers, while less important ones have higher numbers. You can even go one step further and break each zone down into ten again, and then again until you achieve optimum road numbering.
Let's look at Vodeo for an example. Cambria is assigned the number 3, meaning all highways originating there have to begin with that number. The A3/M3 is a major highway that runs west to Radern and the border with TA004. It is one of the country's most important highways, so it has a very low number. For the next level down, Cambria is divided into ten zones - 30 for Longlac, 31 for Crafers, 32 for Marazan, and so on through to 39 for Pentland. Each zone has a major regional highway, such as the B33 in Brynderwyn or the A37 in the east. Then we go one step further and find roads that roughly correspond to a north-south or west-east pattern - the C330 is to the west (and kind of north, at least on the mainland) of the C331, then to the east we find the C332.
If you can't neatly divide your country into nine zones, then you can either assign multiple areas to a number, or multiple numbers to an area (Queensboro is in both 5 and 6 because it's large and there are ten provinces). As for how to arrange the zones, that's up to you. In Germany and New Zealand, they are arranged by geographical location (in New Zealand, Northland and Auckland are 1, while Southland is 9); in the UK they are assigned based on their direction from London or Edinburgh.
|New stats: Ideas||17 days ago||
I can see where you're going with this, but I do question whether we need these lists. A lot of people aren't going to be bothered with calculating these, and they're not really major lists like largest cities or types of government,
|Mapper's Challenge #15 - November 2017 - Keep Clean and Stay Pretty||about 1 month ago||
I'd been wondering why Freedemians liked to run around without a stitch on, but now it makes sense - it's hot around the equator. All the same, Vodeans tend to keep their clothes on, although Freedemia and its naturism is something of a curiosity.
|Pathfinding/Directions Issues||about 1 month ago||
Oh good, so I'm not the only one having trouble with this. Ever since I added it to the map months ago, the M1 between Avington and Marazan has had the same problem. The road is oriented the right way, but the system seems to have no idea that there are a good 200 kilometres or so of perfectly fine motorway to be used. I deleted the stretch between Longlac and Marazan, but still nothing.
I'm still yet to add the northbound lane of the M1 to Avington, but I find it very strange that the map has no idea how to use the road that's there. Like Aces, I like to be able to find my way from Hither to Yon with the direction tool.
One day, the good people of Avalon and Cambria will be one.
|I'd like to ask:||about 1 month ago||
Vodeo predominantly uses the FHWA series, modelled after the New Zealand and Australian styles. I really like the style of the type, and I'm familiar with it as well (I'm a huge roadgeek, to the point where I did two photography projects in high school on road signs, traffic lights, and power poles - and got good marks!), so it made logical sense.
Let us examine some of the signs.
While FHWA fonts rule the road, council street signs are a different matter. National sign rules allow local councils to choose between FHWA, Transport, DIN 1451, Helvetica, Univers, Frutiger, and Gotham. Private signs like the one below for the Devonport Museum can almost go for what they like.
|I'd like to ask; what kind of traffic lights are in your country?||about 1 month ago||
Vodeo uses the styles of New Zealand and Australia, as it does for most things. Both styles are almost identical save for very minor differences (whether the pole is orange or unpainted, and whether or not there's a white outline), and it's up to the provinces to determine which they want to use.
For reference, here's a set of lights in New Zealand:
...and one in Melbourne: Melbourne's weird.
In the last ten years or so, countdown timers have begun popping up in some of the larger cities. Generally these are only found in very busy areas, such as downtown Saviso or Holme.
As an added bonus, have a set with some road signs, which will surely be a topic of discussion in the future.
|Archanta Flooding||about 2 months ago||
Right, I want whoever forgot to turn the tap off to step forward.
|Verisimilitude on a global level: on the ever-growing number of small States||2 months ago||
I can see bhj867's reasoning behind having "teams" working on nations, but I don't like the idea of removing ownership of countries from users. Many of us have invested significant time into our nations and/or we have a plan in our heads, and opening it up to other people, apprentice or otherwise, would impede on that. A new user might look at a country like Myrcia, Drabantia, or Vodeo and think "that looks cool, I want to map there too", only to royally bugg... stuff it up. I would imagine a US-style grid city plopped down in a European country at the wrong scale, for example, wouldn't go down well.
Case in point: I'm mapping Vodeo as a mix of Australia and New Zealand set on the equator, and I already have a lot of the country sketched out in my head pending the time to put it into the site. Vodeo's not a big country and yet it will still take a long time to fully map, but that's fine by me - part of the fun is slowly filling in the gaps, like finally linking cities after months of separation. I'm not at all keen on having other users mapping something where I want to put something else. I know I could specify that, say, I want the other user/s to fill in Cambria while I focus on St Austell, but I'd rather do that myself.
Don't get me wrong, I'm not completely against the idea of these new-style collaboratives, but saying "maybe countries shouldn't be 'owned' by any one person anymore" isn't the right way to go about it. That's forcing users that are quite happy to map on their own into taking on someone that might have no idea what they're doing or how to fit in to the owner's plans. Make it an opt-in system by all means, but definitely not mandatory.
|2017 Aulean Touring Car Championship||2 months ago||
As it just so happens, Cobalt stepped up to the plate and has joined the ATCC with Ben Feltman Racing. Let the racing begin!
|OSRM Direction finder||2 months ago||
Oh good, I thought it was just me. It broke down sometime last night, and still this morning it has absolutely no idea how to get from one end of the street to the other.
|Cycling provision in OGF cities||6 months ago||
Cycling is becoming more popular in Vodeo, particularly in larger cities where increasing traffic and concern for the environment are playing more important roles. They are not marked as such on the map, as like Dunwic they are shared with roads and streets.
|A brief note on calling letters for TV and Radio in Freedemia||7 months ago||
That reminds me that I really should get Vodeo's sorted out. Vodeo's call signs will basically mimic the format used in Australia - three letters for television stations, and a number followed by two or three letters with the number varying between provinces for radio. For example, the VBC would broadcast in Saviso as VBS, and its Radio CE station would broadcast as 5CE; in Crafers the callsigns would be VBC and 2CCE, respectively. Fun!
I'd be interested in seeing what other countries do with their call signs, actually.
|Criticism about Patriot City - Don't Hold Back!||7 months ago||
I'm going to level with you - I went into this expecting to find another generic, bland US grid city with very little of note and to leave feeling like I achieved nothing by looking; but I must say I was pleasantly surprised. You have obviously put a lot of work into this, and it shows.
While you do have that stock-standard US grid going on, it's nice to see it being bordered by more interesting suburbs with nice curves and shapes. It breaks the monotony and defines different eras in your city's history - grid layouts from 100+ years ago, and nicer suburbs from about 60 years ago or so. Indeed, many of these outer suburbs remind me of Levittown and other places like it, and I've been trying to emulate this style for a while in some of my cities, so I'm going to shamelessly rip off... that is, use your work as a guide for my own suburbs.
My suggestion for what to do next would be to look outside Patriot City and start building towns and roads out of the city. I don't mean starting construction on the other side of the country, but perhaps coastal towns and whatnot that you can start off small and over time join them into the city, as is the case in real life as cities sprawl. You already have Whippoorwill, Emerick, and Maynord - what do they look like? What is their character? Did they start off as small farming towns and eventually became part of the Patriot City metropolis? How about roads that were built 200 years ago, and as the population grew, so did they, to the point where new freeways had to be built around them?
Perhaps even think about what's not there yet - not what you plan to build, but what the city itself plans to build. Maybe there's a new road being constructed, or perhaps there's a plan to extend IC21 north along the riverfront. The construction tag is your friend, don't be afraid to use it - it's a neat addition to your maps that makes the city feel more like a living entity rather than the product of your imagination.
But if you want to keep your attention within the boundaries of Patriot City, that's fine too. As has been mentioned above, adding detail to what you already have is a great idea. Think about commercial districts - where are the main streets where people shop? If you're not sure where they should go, think about your public transport from 100 years ago. As tram lines extended out from the city 100 years ago, where a line ended is usually where a small shopping district would pop up. When the line extends a little further, a new shopping district is built at the new terminus, and so on. Don't be afraid to add more green space either, a city can't function without it.
On airports - where you have proposed to build it is fine. With proper transport links (motorways, trains, rickshaws etc.), it's not a problem if it's a bit further out from the city centre. But here's a thought - what about older airports from, say, the '30s? Perhaps 80 years ago an aerodrome was built on what was then the outskirts of the city, but these days it's surrounded by development? Because of this the airport couldn't grow, and a new one had to be built further out, and these days the old airport is used for recreational flying or as a domestic airport.
One final thought, I see that you're naming your residential land use areas. That's fine, but they blend in with the land colour and as a result, they don't stand out. It looks like there are no suburbs in the city, so try this: use the Borough node for your suburbs, but for major suburbs, use the Town one instead. It gives you a nice mixture and is a much better way of marking out suburbs. Also think about where the boundaries of your suburbs are - your grid areas will likely blend into each other, but your newer suburbs might take their names from when they were subdivided - in 1950 a new subdivision by the name of Fish and Chips Glen might have been opened up, and these days the suburb takes its name from it; the neighbouring suburb of Custard Park, while little more than just a few streets and culs-de-sac, is derived from when the Custard Park subdivision opened up. You see where I'm going with this.
All in all though, you've done an impressive job so far. Keep up the good work!
|On the Origin of Highway Shields||7 months ago||
My intention is to focus on the national and provincial highway pages, and only make individual articles for the main highways and motorways (and there's not many of those I plan on). Basically, the intention will be that if it has an article about it or it's in an infobox, it should have a picture, otherwise it can stay as plain text. Thank you for your clarification.
|Ask: Numbering or Naming roads?||8 months ago||
The system I use in Vodeo is similar to that used in Australia (and to an extent Britain, the US, and Canada).
If you use the MABC system, you can chop-and-change designations. For example, in Victoria, Australia the A1 is the main coast road south-west of Melbourne, but it is not the main road to Adelaide, South Australia (which is the A8). So while it's the A1 to Mount Gambier, once it reaches town it changes to the B1.
Using both numbers and names is a good idea. The highway number doesn't always stick to the one road, and vice-versa. For example, highway 60 might start on the Pothole Highway, change to the Live Fire Range Highway after another town, and finish as the Nuclear Wasteland Highway. In the same vein, the Nuclear Wasteland Highway might be highway 60 for part of its length and highway 54 for another.
This system works better if you have a larger number and/or a lot of highways. For smaller nations, using a simple number system is better; in New Zealand, we have state highways numbered 1 through 99, and that's it (save for urban routes in Auckland and Hamilton, but never mind those).
You can also give a highway multiple designations by separating them with a semi-colon. For example, the Saviso Harbour Bridge (http://opengeofiction.net/#map=15/-1.8303/32.2247) carries both the M1 and SA 1: to do that, it's M1;SA 1.
|Sports||8 months ago||
Not to forget Speed Rule Breaking, where competitors race to map as much as they can in the UNDER CONSTRUCTION territories before getting hit with something by the admins.
|Possible origins of Christianity (Christic Movement) in our OGF World.||8 months ago||
I think creating the history of major religions like Christicism is a task a bit too big for all of us, since it's such a massive concept. Would a better idea be to look into the different faiths within certain religions? In the real world Christianity is divided between Catholics, Anglicans, Protestants, Calvinists, Lutherans, Seventh Day Adventists, Jehovah's Witnesses, and so on. Likewise, Islam has Sunni and Shi'ite (and possibly other branches).
The reason I raise this is because I've been curious as to what different Christic faiths there are, mainly for the purposes of building churches and cathedrals. I've placed down the odd Anglican or Catholic church, but it doesn't feel right given this isn't Earth and we don't have Earth's religions. I would rather be able to say that here is an Inglican church, down the street is a Catalic/Cathic(?) cathedral, and on the other side of town is a small Ortholic chapel; Archics, Mahamists, and Shevists have their own places of worship as well.
Devising a history of Christicism (and other faiths) is fun and great for world-building, but would it be more useful to come up with religions that we can actually place on the map?
|Restarting My Nation||9 months ago||
I would suggest not starting off building a big city unless you're absolutely sure you know how you want it to look and can commit the time to making it. If it's a no on either or both counts, try building small towns to start with. You might find that as you craft them, you start imagining it in your mind - how it looks at street level, what its history may be, that sort of thing. Before long, you'll have a town that's grown larger and larger naturally, not because it's been forced to.
|Naming a country||9 months ago||
Updates take a little bit of time to kick in, especially at higher zoom levels. You'll see it change over eventually - give it, say, half an hour or so (more if you zoom out further). Another trick is to clear the cache when you reload the page to update it (Shift+F5 on some browsers). That way you'll force the browser to load the most recent updates to the map that it has, although you may still have to wait for the server to update.
Also, hi neighbour! Good to see people moving into the neighbourhood around Vodeo!