Sarepava has commented on the following diary entries
|Latest additions in Gardensa||3 days ago||
I think you mean 'eponymous' rather than 'homonymous', but whatever, this is first-rate mapping. It has a very realistic Italian feel and lots of realistic detail. What was the reason for the underground station being built? Is this an important business or tourist area?
|Things not rendering, ¿What happens?||6 days ago||
It happens from time to time. Be patient.
|Mapper's Challenge #17 — February 2018 — Healthcare||6 days ago||
I had to visit the hospital last week after coming off the bicycle. Luckily it was not so serious as to need the A&E department.
Osu State Hospital is a typical Karolian city hospital complex, built in the 1950-1960s. The country has state healthcare and so every large town and city has at least one of these concrete installations, which are full of modern equipment but generally stuck in the Brutalist aesthetic. it's loosely based on the two hospitals in my hometown. Osu serves the lower half of the entire Torjasmaa peninsula and so the medical facilities include specialist eye, children's and elderly departments, as well as a rehab facility both for injuries and for drug and alcohol addicts.
The hospital generates a percentage of its electrical needs by using the waste incinerator to power a steam turbine. There is also a maintenance facility for ambulances and doctor cars and bikes, and a gym for staff use.
Across the road is the city's maternity hospital. Typically for Karolia, there is plenty of bicycle parking across both amenities. It is not unheard of for women in labour to cycle to the hospital to give birth.
|Baby you can drive my karst||8 days ago||
In some locations, karsts form spectacular cave systems and underground rivers as the water carves out the soft rock. I visited some of Europe's most notable, in Slovenia, a few years ago:
As you can see there are numerous caves and dolines (collapsed caves) in the area as well as the mountains. Whilst it's not as topographically spectacular as the Vietnamese picture above, it does give an interesting range of map features.
|Dikes?||28 days ago||
Would the cliff tag be any help? The need here is to show that the roadway is on land and not a viaduct. Of course, it's possible to build a dyke without a roadway or railway on top.
|Hyperloop vs Verisimilitude||about 1 month ago||
On balance, unlikely to be built in either real world or OGF. Why? Several reasons.
Cost. It's a huge investment in a technology that is new and unproven. Almost nothing in the history of human technology has ever gone ahead with such an expensive idea as the first example. Bankrolling by a state is politically risky. Private capital will consider this project too risky. So funds to even build the thing will be hard to get. Then there is how to buy land to build on or else tunnel (very expensive, residents will object, how to get to city centres). Airlines will lobby to get this thing shelved as it's a threat to their business. It will be of benefit only to people wanting to travel between cities and will have all the objections made to high-speed rail leveled at it too.
Then there is the passenger experience. Wikipedia quotes 'Some critics of Hyperloop focus on the experience—possibly unpleasant and frightening—of riding in a narrow, sealed, and windowless capsule inside a sealed steel tunnel, that is subjected to significant acceleration forces; high noise levels due to air being compressed and ducted around the capsule at near-sonic speeds; and the vibration and jostling' Flying and high-speed rail is usually very smooth and affords pleasant views of the world on the journey.
It is questionable whether this is even any more time-efficient than an airline or high-speed rail. An aircraft can fly 540km in well under an hour. Even with check-in, flight from Elegantia to Rivador is not more than 3 hours and could cost as little as $30-50 on a budget airline. It's also likely that a single aircraft will have a bigger passenger capacity than a hyperloop pod which also improves efficiency. Passengers will probably opt for the cheaper but longer option once the novelty of the new technology has worn off, and until then the relative efficiency of air travel is a big argument not to build the project at all. The claims about saving energy with hyperloop may also be questionable given the amount of work to build it and the energy required to operate.
|Line trouble!||about 1 month ago||
You should make sure the line is closed, then tag it as water—coastline and then check the blue edge is outside the island. If not press R. Then wait for it to be added to the map.
|Just a suggestion to nation owners||about 1 month ago||
I concur with trabant. Your comment comes across as quite entitled. This happens in developing areas of OSM too - see here for example http://www.openstreetmap.org/#map=13/44.6617/104.0476 . If there is no way to plot accurate GPS traces for a settlement then a place name is better than nothing.
In the case of OGF, it is not at all reasonable to expect everywhere to be mapped in a high or even moderate level of detail yet. We're a hobby site that has existed for fewer than five years and we're also having to invent all the features and draw them from our individual imaginations. Using placeholders is an invaluable process of gradually filling out the details of a large area. Don't be put off doing it.
|Merry Christmas and a Happy New Year||about 2 months ago||
Heada juoli! (Karolian) Bonâ Naitale! (Romans)
|Topography: check!||about 2 months ago||
I am intruiged by your capital city being out on an island. Perhaps it will be a relatively small administrative city like Brasilia or Canberra, with the cultural capital elsewhere.
Either way, everything you've done points to some intelligent, well-planned mapping, and we look forward to seeing this country develop.
|I finally made a town! -Naophis||2 months ago||
Here's what happened to me when I realised there were scale issues: I started paying much more attention to the real world. I learned the typical sizes of common objects and buildings. I also started using my car as a yardstick: it is precisely 4,5m long so I now estimate things in car lengths and measure them out when drawing.
|How terrorism is in OGF?||2 months ago||
Realistically, most RW 'terrorism' (it's “freedom fighting" if a powerful country decides the guerillas are politically expedient) is political or territorial and religion is simply used as a rationalisation or to know who the enemy is.
Whilst it's realistic that there would be bomb threats and masked guerillas issueing demands on TV, I am keen for OGF not to be under the influence of the 'global terror network' the media have been so keen on frightening us with for the last fifteen years. If you think about it, it makes far more sense to have local groups fighting for a particular aim rather than 'some bad people are trying to kill everyone just because they hate us, who are innocent' narrative.
|Ummmm I still need help||2 months ago||
Your frustration is because you're trying to plough through without really understanding how to do things. If you took the time to read the many help articles and to practice, you would actually solve problems more quickly in the long run.
OGF is also run by volunteers from around the world who have other jobs. We will answer questions when we can, but we are not a paid 24h customer service desk.
If you bookmark the location of your country in the default map view, it will mark the co-ordinates and you will be able to go straight there via the bookmark.
|New stats: Ideas||3 months ago||
To back up Luciano's comment:
*This isn't actually as important as you might think. If a country is poor, you can show that on the map. Show, don't tell. *I have no real inclination to spend time counting how many houses and such like. I've created thousands. Maybe an Overpass query, but still don't care enough. Is anyone really interested in what proportion of Karolian houses are flats? Really? *Going round dutifully filling in your country on an ever-increasing number of these lists is just too much effort. I would rather be drawing the map, or writing really necessary wiki articles about things like my head of state or important historical events.
|Help Resources (Just Crticise Me)||3 months ago||
In a nutshell, we've got to study maps and the real world to learn how to map realistically.
Your small islands and natural features are a lot more convincing than your cities. So concentrate on getting some natural features on the map first, then place the cities and towns around them.
Here are some pointers I think you should follow through: 1. Use JOSM. I can see really clearly that you're not at the moment. 2. Sketch out the topography of your country and then draw the main rivers. Imitate the course and width of real world rivers. Add streams and tributaries to suggest the landscape: water flows downhill so the hydrological layout of a place is a very good visualisation of the hills and mountains. Waterways are the basis of everything humans build later and cannot be added as an afterthought. And you need to work together with your neighbour in Broceliande on this too. 2a. You must take into account climate and the likely GDP and economic activity related to it. Your country is in the tropics - what will grow there? Are there monsoon rains? 3. Map a small town first. Do not make the same mistake as myself and hundreds of others here and go straight in trying to do the capital city first. It is incredibly complex and will take years of planning and drawing to work. You need to use the map to explain why the settlement is there. It might be industry, it might be a defensive location, it might be for aesthetic or religious reasons; whatever, it should be clear why the place exists and what goes on there from the map. 'Show, don't tell' is as relevant here with map detail vs overwikification as in novels and cinema.
|Map of the languages of the World||3 months ago||
Great of you to put the time and effort into this, but I agree it's not as helpful as it might be. It would certainly be useful to see the geographic and numerical dominance of certain languages, however the depiction and methodology need to be more carefully planned.
Arbitrating on what is a 'main language' is a very subjective business. Hebrew, Italian and Greek get almost equal status to Spanish, French or German despite being spoken in only 1-2 countries and having many millions fewer speakers, because of their cultural importance. Mandarin is a major world language by numbers but is barely spoken outside (not even all) of China. We don't even have a complete cultural history for the OGF world yet, so it's harder to simply have an intuitive instinct of 'how things are' beyond 'Inglish is like English, because colonialism'. There is no equivalent to the former political importance of Russian, for example.
The circle size is definitely misleading. Better surely to colour in the outline of each country, with insets for micronations. This leads me to another issue - not a few countries have more than one official language that would require the country colours to be hatched. For my country, Karolia would need to be half pink for Romans and half a yet-unspecified colour for the Uralic language of Karolian. The Ardisphere, meanwhile, would almost create a new flag to depict all its official languages. Many former colonies have Inglish or Castilian as the official language but the majority speak any number of aboriginal languages; how would this be shown?
|Is this a realistic airport?||3 months ago||
As I hope I made clear, the aircraft silhouettes are not mapped as permanent objects - and you can delete them once the airport is complete, should you wish. They are there to assist getting the correct scale of terminal facilities and taxiways, something that is harder to guess then roadways and civic buildings.
|A potential way to have an objective opinion about your own mapping||3 months ago||
I don't understand the point you are trying to make here. It is simply a joke, or do you mean that a realistic map will look as good mirrored?
|Is this a realistic airport?||3 months ago||
Better, but you can still move taxiways closer to runways. Having two parallel runways makes more sense if they are either side of the terminal and far enough apart to allow simultaneous take-off and landing (viz. London Heathrow, Atlanta Hartsfield-Jackson). At present they are too close to do this but far enough apart to waste land, and aircraft will have to wait for the first to be clear to cross it to reach the second...an arrangement that is no more efficient than just using a single runway but incurs twice the cost.
I strongly urge you to make some aircraft silhouettes - feel free to copy-paste mine from Santjana Tougu airport - and arrange them in front of your terminal with sufficient space in between and reversing room. You might be surprised how much more gate room you need - I would estimate this airport can handle fewer than thirty aircraft outside the building.
|1 Year of Mapping||3 months ago||
What does your country do economically that can support the dense cities in these small islands? No way is there enough land to grow all the food you need, and the energy demands will be huge, so a huge amount of people's incomes and GDP will go on importing these things. It might just about be conceivable if your country is like Hong Kong or Singapore or a tax haven but in those countries there's usually one big city on the main island and the rest of the country is pretty poor and reliant on tourism.
If you intend to have a USA-level of car use, your entire city will be gridlocked (that is, if the high price of imported fuel and lack of parking space doesn't stop car ownership in the first place) and the short length of motorways will never facilitate high speeds anyway. The metro and railway network is inefficient and inconvenient (not to mention geographically suspect - is there enough hard rock on a tropical island this close to the ocean?) and lines cross without interchange stations. Above all, any country that allows a dual carriageway road bridge to pass metres away from a shrine and religious monument clearly demonstrates no respect for its history and culture.
On a technical level, the roads and railways have jagged corner angles that need to be smooth curves; tracks are spaced forty or fifty meters apart and many railway curves are simply too sharp for anything larger than a tram to negotiate without derailing; the road grid is untidy and most buildings need to be orthagonised.