OpenGeofiction

Trombonist2003 has commented on the following diary entries

Post When Comment
Lowden 19 days ago

It's actually much better than my first tries (Which I have not fixed since), but you're making the same error I made: The building shapes and sizes. It would be a better idea to make the shapes of your buildings in smaller blocks at the very least instead of taking up the entire block.

Thanks, Zekiel

Commonia Tests? 20 days ago

I might just make contributions to the blue territories whilst still 'training' myself to make better cities and landforms. I should hope that people don't interfere with my work there, but I won't 'control' it.

Thanks, Zekiel

Commonia Tests? 20 days ago

Ok thanks!

Mapper's Challenge #17 — February 2018 — Healthcare 23 days ago

If the facility doesn't render, go to the other layers.

Mapper's Challenge #17 — February 2018 — Healthcare 23 days ago

I was doing this in a very rushed manner, but I'm still proud of it. This is Le Centre Médicinal de Bourg-Crévage. It is in the newer section of my largely unfinished city of Bourg-Crévage. It is just a vague outline of the facility (at the time of posting), but it has 3 main buildings (B3 reserved for workplace accidents at the docks just south of it), 3 medical laboratories for conducting research onto medical anomalies, diseases, you name it.

Then, there is the large ambulance garage. This houses all ambulances, helicopters, and any other medical vehicle that serves the facility. There is a clear path from the ambulance garage to the nearby major roads for quicker response times and easy access to farther regions. This is because it is the only major hospital in the area that will be called, 'Les Soivres'. As well, because the facility is serving such a large area and large population, there are many parking lots for the visitors, patients, and faculty members.

It has received lots of funding from the government as a major hospital that treats the more complex medical situations that the regional hospitals can't provide.

Thanks, Zekiel

Sorry Im asking again 23 days ago

Hi!

I would suggest not continuing your grid system up the mountain or deep into the forests. If you look at an area in real life near New York City, almost no road systems, much less grid systems, pass through it. I would say that if you want to put your grids there. you should think from a planner's perspective and just cut the forest down. If this is not economically feasible, just don't go through it. I do have some roads near the borders of my country that go through forests or large fields, but these are usually minimal, and any structures built there are in cleared land.

Also, as an island nation, you should think about what kind of people would come out from that kind of land and what kind of economic output they could produce. That huge city you made was built using money. You need to create a way for your economy to support and build up such a city. As an island nation, you don't have many resources, but your country has many other ways to get money. You could go like Singapore and be based on trade and shipbuilding, or like the Bahamas and go out all on the environment and tourism. In any case, think about how that city was built and what funded it.

Main points:

  • Don't put grids up mountains or through forests. Any roads or rails going through there must be minimal. If you really want a grid there, remove the forest.
  • Think of a way that your country could have funded the construction of such a large city. Build some shipyards, resorts, farms, etc. A city can't be built without money.
  • Respect your nature. Island nations, especially tropical island nations, are usually very underdeveloped and there are lots of natural resources and rainforests in them.
  • Think like an islander. Try building only around the edges of the island rather than the centre to be realistic.

That's what I could think of so far.

Thanks, Zekiel

How long does it take to get your town name onto the search results? 23 days ago

Does this also happen on the OGF Scale helper? I can't find major cities that I have created, yet I can find some of my cities that no longer exist anymore. Lol.

Here, search for 'Clanburg', and it shows a node in the middle of the bay. Search, Ville-Brande nearby on the land, and 'No Results' comes up.

Thanks, Zekiel

Dikes? about 1 month ago

That's exactly what I am basing my dykes (or dikes) on @kazuya!

Dikes? about 1 month ago

Also, the OGF Scale helper seems to be a little outdated for my edits. I can search up my old content which shouldn't really exist anymore, but I can't find any of my recent edits. I can search more recent content of my neighbors without problem for the most part.

Dikes? about 1 month ago

Ah yes. More replying to @histor's fist comment, I simply thought it would be an interesting idea to try. I could say that there have been historical settlements that would have been long lost if not for the files, I could say that we required more farmland and tried land reclamation. My current prevailing idea is that the areas behind the file were historically valleys in between the mountains below sea levels. Due to the massive amount of industrial facilities in the OGF world that leads to pollution ergo rising sea levels, those valley areas would be flooded completely if the government didn't do something, so they built the files to protect the low lying valley.

This might not be the best idea and I may have to refine it or scrap the idea of a Dyke, but at least I can say I tried. Thank you for your advice, everyone. I will also have to fix the tag, as I have removed the "manmade" part in front of the coastline.

Thanks, Zekiel

Dikes? about 1 month ago

Here:

According to google:

Dike: 1. A long wall or embankment built to prevent flooding from the sea.

Like this: 1.

Plateaus? about 2 months ago

Ok. I just wanted to see if there was a special tag for large plateaus, not using contours, that would render farther than normal cliffs. Still, this could work.

Thanks, Zekiel

What Happened to Word of the Week (I think it was called...)? about 2 months ago

Well... I'm not very active all the time, and finals are coming soon, so I might not be the right person to restart it. I also don't check the forums too often, so...

Thanks, Zekiel

What do you think about this hamlet about 2 months ago

@MrOobling Seriously? My computer could not find Espiritu Peninsular, so I just removed the word Peninsular to get to a place I thought was Espiritu.

Thanks, Zekiel

What do you think about this hamlet 2 months ago

I personally think that Espíritu is a little too big to be a small hamlet. Take a look at this

Beaverton, Ontario is listed as a Township in Ontario, according to Google, and your town is more dense, making it (In my opinion larger than a township. Correct me if I'm wrong, but I think that Espíritu should be a town, or even larger.

Thanks, Zekiel

Question 3 months ago

I get it!

Help Resources (Just Crticise Me) 3 months ago

I think that I will need to seriously redo my nation, so I am just going to delete everything artificial (i.e. Roads, Cities) and do the waterways and biosphere first.

Thanks, Zekiel

Help Resources (Just Crticise Me) 3 months ago

Ok thanks!

Help Resources (Just Crticise Me) 3 months ago

@Jesus Antonio for your curves suggestion, could you give me so.e examples?

Thanks, Zekiel

Question 3 months ago

What's with the Question Mark?

Zekiel