OpenGeofiction

Transect of Plowford

Posted by Yuanls on 6 December 2017 in English (English)

Through my time working on the town of Plowford (Though recently more erratic), I've happened to have developed a sort of transect from the town centre, going outwards to its edges. I'm on its very latest stages now, on the rural-urban fringe (for my more rural mapping, look to the east). This is pretty much a summary of what the rest of my mapping in Plowford will look like for the foreseeable future. This is the stage I ask, while I still can, what there is to improve.

Transect along Harcourt Road (zooming in required)

Thank you and good day

Yuanls

Comment from CoffeeFaucet on 7 December 2017 at 01:21

That looks really really good. Even the building numbers are on there. It feels like a real place. It has more detail than most maps out there.

As for the few negatives I can see: I see a typo. One side of a major street is called "Filgwell" with an I-L and the other is "Fligwell" with an L-I. Which is right? Also, Porters Rise off Howers Lane is the name of two separate streets that intersect, altho my London A-Z street atlas says that happens a lot in London, so that may be normal there. I see a section of Wellingbrook a few km north of the rest of Plowford, it looks like an earlier development stage. You should probably delete that. That's all the negatives I can think of.

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Comment from Jesus Antonio on 7 December 2017 at 03:25

Very beatiful town

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Comment from UN1TY on 7 December 2017 at 13:02

Looks beautiful! You're one of the more detail-oriented mappers in OGF. I like how you show every house and even the property lines.

One thing I didn't notice was the high-voltage electrical lines. Are you routing around the town or burying them underground?

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Comment from zhenkang on 7 December 2017 at 15:06

I have nothing else to say, but to say this: The details are awesome! It must have taken A LOT of effort over the past year to create the town. Only thing which is slightly out of place is the lack of natural features surrounding the town, apart from the very detailed rivers.

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Comment from wangi on 8 December 2017 at 02:15

Probably just add what you know yourself - it's the perfect layout of the semis, terraces and bungalows. Adding in the extensions, sheds and garages - random as they'll be - will add the realism.

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Comment from Yuanls on 8 December 2017 at 16:01

Thank you everybody! It's quite reassuring to see I'm doing the right things.

@CoffeeFaucet

Well noticed, it's supposed to say Filgwell. Roads like Porter's Rise are supposed to do that. Why? I'm unsure myself. It's quite harmless though. As for the copied section, you can read about why it's there in my diary entry here. I haven't worked on it in ages but I'll keep it for now in case I need to revisit it.

@UN1TY

I did consider adding power lines at one point, but I did not have enough information to map them effectively. Do you know how to map them realistically, and does anybody else?

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Comment from Alessa on 9 December 2017 at 15:50

Hi, Yuanls.

This looks great! As for the utility poles, there are a couple ways of doing them. There is no designated distance between them in most places in North America (Canada and US), since it depends mostly on terrain, obstacles within the easement, and height of the pole. If the pole or tower is over 20m tall, the distance can be quite great between them (but there is quite a bit of buffer around it too). For something like the former tracks you have, or any major roadway, the a general average on relatively flat terrain distance found in North America is between 45m and 60m. Since the terrain around Plowford seems quite flat, this seems reasonable.

For tagging, you might want to check out the OSM documentation. It really explains this a lot. Electricity is more than power=line and power=pole or power=tower. If I remember correctly, only those three render, but I could be wrong. Incidentally, as I was just about to post the challenge for December, I thought about doing electricity. This confirmed it for me!

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