OpenGeofiction

Recommendations for new city...

Posted by geoboi on 8 January 2018 in English (English)

Hey everyone!

Just trying to figure out what to do with my city. I'm stuck. Here are a few things I'm trying to figure out?

  • how do I make it look more realistic?
  • does the layout make sense?
  • where should I put public transportation (airport, subway, trains, etc.)?
  • how do I make the terrain more realistic?

Any and all feedback is much appreciated! Also, I am open to any NAME suggestions!!!

Cheers, Geoboi

Location: 6.634, 142.070

Comment from zhenkang on 8 January 2018 at 00:54

Go to OGF:Making Realistic Cities and look at RW cities in OSM for inspiration.

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Comment from Kazuya on 8 January 2018 at 01:14

The forests next to I-380 looks to blocky.

The airport can be around here

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Comment from artoija on 9 January 2018 at 02:59

Check out the city called "vaden" in Gobrassanya. Just zoom into it and that is a good example of a realistic looking city.

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Comment from sortofjack on 9 January 2018 at 09:27

The best way to make a realistic city is to look at cities in real life and take notes on how they are laid out. Don't be afraid to take ideas from different places - just as long as you use them as inspiration and don't copy them directly! Public transport should always be somewhere that is easily accessible from all (if not, most) points within your city. What I do is pick a point in the area, and then look at all of my main roads and decide if there is anywhere that does not have a direct route to the point I pick. If you find that most areas within your city can connect to the point you pick in just a few roads/turnings, then I'd say it's a good place to put a train station or airport. However, when making an airport, take into account the area of land you need free for the planes to land on. Standard runways are usually between 1.5km and 2.5km in length, depending on the kind of aircraft that are utilising them. In terms of terrain, I would say zoom out fully and look at the area you are editing in. If it's by a coastline then you'd need to put in beaches or cliffs, and the terrain would be (generally) quite flat. If you're building inland then look at the other areas around you, do they contain mountains, valley, rivers, etc? A large river or lake usually has a lot of wetland around it, if not vegetation of some kind. Finally, where are you building in relation to the equator? Are you near the centre or closer to one of the poles? This will affect the temperature of your country/city and therefore affect the climate. You aren't going to have a rainforest near the North Pole just as much as you aren't going to have glaciers off the coast of a desert by the equator.

Hope this helps a bit!

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Comment from LemonKing on 9 January 2018 at 10:05

The downtown looks quite good so far – except the road network could be twice as dense. I would add more streets to make average square size approx. 100 x 100 m in stead of 200 x 300 m as it is now. Of course, this varies a lot from city to city.

What strikes me is the contrast between the unconnected highways. The one close to the city center curves heavily, while I-380 is more straightforward. This raises a number of questions: – Is the curvy outline forced by natural formations like steep cliffs near by, or by dense areas built before the highway? – What is the function of I-180? Is it a bypass outside the difficult topography of the city?Where does the road go, should it curve toward Altaville or Celesteville? Is it going through the forest? Should some of the forest be but off? – Is it financially realistic to build two highways so close to each other? How are they connected to each other? I suggest you think out the topography first, then roughly outline the south-western part of the city, then decide if the highways are part of the same major highway or two parallell highways connected by a third one at some point.

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