OpenGeofiction

My country has been flooded!

Posted by oscar2002 on 9 August 2016 in Spanish (Español)

I guess that's the message subject will have an idea of the problem ... This morning I made some changes in Port Elizabeth this. Everything seemed right, but I reentered this afternoon to do other editions and have found that my island was being flooded. I tried to find out what happened, but what little they do find the node that I think causes the problem: http://opengeofiction.net/node/37362329 part of the route http://opengeofiction.net/way/4608024 and http://opengeofiction.net/way/3964312

Comment from Ūdilugbulgidħū on 9 August 2016 at 09:31

No hay ningún problema con la "coastline integrity 'en tu isla. Ya sea que haya solucionado, o es algo más que está causando el problema. En la actualidad, tu país está hecho de una multipolygon' coastline', pero no es necesario este multi-polígono. Sólo se necesita una relación que incluye todas las secciones de la costa. Si tambien incluye tus fronteras terrestres, de esa manera se define claramente el área de la tierra qu es 'Pohenicia'.

Si todavia esta inundada la isla y quieres más ayuda, puedo solucionarlo. Happy mapping Udi.

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Comment from oscar2002 on 9 August 2016 at 10:01

@Ūdilugbulgidħū la isla sigue inundada y no se arreglarlo. Agradezco tu ayda, ya que mis conocimientos de JOSM no son muy amplios. Oscar

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Comment from Ūdilugbulgidħū on 9 August 2016 at 10:37

Está hecho. Vamos a ver si funciona...

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Comment from oscar2002 on 9 August 2016 at 10:46

@Ūdilugbulgidħū gracias por la ayuda. No me gusta escribir por el foro para pedir ayuda y molestar a otros usuarios con problemas de este tipo, pero la verdad es que en esta ocasión no tenía ni idea de que hacer.

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Comment from Ūdilugbulgidħū on 11 August 2016 at 22:14

This problem was caused by a coastline way that was not recognised by the server. The integrity of the coastline relation was fine, no gaps, reverses, overlaps etc. But it didn't render. For the coastline to be recognised I had to replace the whole way (duplicate it and paste in a replacement). Then it showed up. The old way is left there, untagged, because it is connected to a number of different ways in various places and I don't have a backup to work off at larger scale. I haven't seen this before - hope it doesn't occur again.

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Comment from Luciano on 11 August 2016 at 23:42

I have definitely seen this problem before. Several times in Commonia, once a long time ago in my own work in Ardisphere. Sometimes the coastline breaks and the coastline render program seems to "forget" about the coastline way that has broken, and the only way to fix it is to delete the way entirely and "start over." This forces the render program to recognize the coastline in the area again.

My general advice: if you have a "flood" that won't go away, and you feel you know where the problem originally arose, try replacing the coastline ways in the area with new coastline ways (exactly parallel to the old ones - maybe you can use the "parallel ways" tool to make a 1m parallel line if you're worried about being able to keep track of everything). Rebuild the coastline "from scratch," using all new ways, making sure everything enchains correctly. Remove the coastline tags from the legacy coastline ways (or simply delete them, if there are no other dependencies). This has worked in each case I have experienced.

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