Diary Entries in English

Recent diary entries

Welcome Lindenville!

Posted by IAmDaCraziestBoi on 2 July 2020 in English (English)

My new focus is shifted to Lindenville in Rhododactylia, I made sure there wasn't a certain culture we had to follow because I saw Asian themed the last area, I also wanted to make sure this was a editable territory to everyone, as I don't own territories or wish to own one (at least for now). I have a feeling I am doing too many cities since I work on one and abandon the rest, so it would be great if anyone can add to those, and Lindenville.


Once it gets more organized, I will add more suburbs to the area. I am working to get the downtown part first before I begin the more residential areas.

Location: -8.491, 167.432

Question about shipping lanes

Posted by 2amCereal on 30 June 2020 in English (English)

I'm starting to develop the main port facilities for my country that will deal with international cargo and I'm wondering whether to add shipping routes to other countries.

As I'm sure you're aware, OGF has an abundance of shipping/ferry routes (way more than OSM does). Are the lines between countries supposed to be for passenger ferries, like in OSM, or for both passenger and cargo? Because if they are exclusively passenger then I'm not sure why there are so many intercontinental ferry routes. My country is a small island nation so it would not have many long ferry routes, especially seeing as there is an airport instead.

My Plans on Pipe Bay in Duvar

Posted by IAmDaCraziestBoi on 30 June 2020 in English (English)

I will continue to develop this area and city, and eventually its suburbs.

One of the biggest projects I ever started is the Great Commonia Highway, if you feel a section of this is impacting your area you can modify the path where it is impacting your project(s).

I am planning to start Garsenon area once Pipe Bay area is done. I am planning to make two malls throughout Pipe County, one in Pipe Bay and the other in suburb Pimall. I have recently turned New Commons Freeway from a trunk road to a motorway as I agreed that a motorway would fit for myself. The route is from Pipe Bay southeast to northern Port Blanton.

Pipe Bay

I am focusing on the city before its suburbs. This is one of two locations in the urban area where a mall will exist in, the other, again, is Pimall, a suburb of Pipe Bay. I will look for an area within the city limits that is large enough to work on my mall and supposedly surround the mall with residential areas and etc. Carlisle and Pesobrook are both suburbs of Pipe Bay, especially true for Carlisle in Duvar. Another suburb along with Yolkerville will be placed in neighhboring Minn-am-Gabots.


When I begin my focus here, in weeks to months, there will be 8-12 suburbs in 2 counties, with 2 of them in both counties.


It may take months for heavy focus and rapid development to occur in this area from just me, however it is recommended that you guys do add to it so I wouldn't need to do much work to it after all.

Location: 5.965, 140.850

Gobras City North Sky Point Development

Posted by PueblaPueblaMx on 29 June 2020 in English (English)

Hi again!

I have already finished the construction of Gobras Sky Mall and started making the Sky Point Concert Hall in this plot.

I will then continue to develop all the empty plots north of Sky Point, as well as extending the Sky Point monorail to encompass all or most of these new developments.

If you have any ideas for the empty plots let me know, so I can build them.

So long!

Gobras City Proposals

Posted by PueblaPueblaMx on 28 June 2020 in English (English)


I was thinking of creating a giant mall here near the SkyPoint resort in Gobras City. Main inspiration is Sawgrass Mills near Miami. All I want to know before going on is if Gobras City is free to edit and if anyone else has any ideas to make around the SkyPoint resort.

Thanks for your time!

Drastic changes to the capital of Bromley

Posted by KTheBritMC on 19 June 2020 in English (English)

Hello if you're reading this!

I'm still getting the grasp of this diary system, I don't post much in here lol

So then...

I acquired my country, Former Unionist Colony of Bromley in early spring (?) and I wanted an island territory, however they were in demand so I decided to settle for a mainland territory.

The problem is, the country that I got was already mapped in by an inactive user. Therefore, there was a lot of mapping which I did not like:

-The names of the places -The road references -The town layouts -The drastic change between European styled and American styled towns -The landscape

I've been on a mission since this time to paint this country in the way that I want it, with it being inspired by a British layout.

Bromley City, the capital, has been a massive challenge. The city is on a peninsula so it's quite awkward to draw but I prefer it in this place. The only thing I do not like is the road layout that was used. The layout is not creative AT ALL and is just blocks identical to each other. I didn't mind it at first but now I'm working hard to redraw the entire city.

So why this entry? I'm looking for suggestions for my city, have a look at it (I'll link it below) and let me know before I draw over it so I have no space to draw important buildings.

I'm wondering whether to widen the city because I think it might actually be too small.

I will also link the wiki article to my country so you can get some context.

Thank you!!!

Location: -36.054, 45.721

GESF declares bankruptcy

Posted by mstr on 19 June 2020 in English (English)

After one and a half centuries of growth and prosperity the Great Eastern and Stanton Folkstone Railway headquartered in Stanton (Central Av.) had to declare bankruptcy this week.

Especially its very poor track conditions caused many extremely costly derailments. error To make matters worse several hundred kilometers of rails have been stolen during operation.

We will always remember their powerful orange locomotives, the great sound, the reliable service and the outstanding haulage capacity. error

Location: -36,629, 154,495

Mapper's Challenge #29 — June 2020 — All Aboard the Bus!

Posted by zhenkang on 15 June 2020 in English (English)

Hello there.

It has been a year and a half since the last challenge. I'm glad to announce the reinstatement of the Mappers' Monthly Challenge. First off, I will like to thank Alessa and Luciano for letting me continue this series of challenges.

As of now, new challenges will be launched on every 15th of the month, but this may be subjected to change depending on my schedule. I will continue running the series for the time being.

As with past challenges, the challenges are not strictly obligatory. It is strongly recommended to use JOSM as your default mapping tool when attempting the challenges. Post what you have in the comments below; do not be afraid to provide feedback on submissions also.

This is a great place to learn and have fun. It is my hope that we get a chance to see all the good things that users are doing around OGF and new creative features on the map.

Alright, let's jump into the challenge:

Mappers' Challenge #29: All aboard the bus!

In OGF, I feel that we have, as a whole, neglected buses in favour of other modes of transportation like subways, rails and trams. Buses are often seen as outdated and less stylish than other rail transport. Besides just putting bus stops as decorations and having a few bus stations scattered around the city, it is a bit difficult to visualise bus routes on the map.

Actually, on the contrary, there is a public transport viewer to visibly see bus routes, such as this one in Gobras City. You can check the various bus routes and see how they are tagged on the map. To create bus route relations, you need to use transport route relations in JOSM.

So for this challenge, develop a basic bus network with the necessary infrastructure for your town/city. You can start a town from scratch and develop it, or use an existing town or city requiring a bus network.

JOSM will be pretty handy for the challenge, especially since we are dealing with route relations. I also encourage you to have the public transport plugin. To create route relations, you can read this for more info.

There are three levels of challenge (ranges are approximate and may vary depending on your territory):

  • Beginner: Small town (below 50,000)

  • Moderate: Large town (50,000 and above)

  • Advanced: City (1 million and above)

  • Collaborative: Pick a city of any size in a blue (such as Gobrassanya) or a purple territory and work with the coordinators and/or other users there.

You are encouraged to look at bus route patterns in your own city, and try to plan your routes carefully. Try not to make them too long, and link up key areas. Also try not to have multiple routes serving the same way, unless they are by different operators, depending on how buses are managed in your city.

In addition, while building a bus system, you can also consider a Bus Rapid Transit system as well, which is similar to light rail transit but with the use of buses using dedicated roads to avoid congestion at some roads. This is a possibility for some cities unable to afford a light rail transit system and yet needed to resolve traffic congestion in a city.

For me, I plan to do a few bus routes in the developing capital of Bakdep in my country. I have a few bus termini ready and parts of the city have already been developed. So now what I have to do is to connect them up using bus routes.

Best of luck to everyone! Happy mapping!

Territory was griefed, but I was never told?

Posted by Taka on 14 June 2020 in English (English)

Apparently, a small part of my territory was griefed by someone who left some tasteful comments as well, about three months back, deleting a couple of ways in an area that I had mapped very very roughly. However, I'm unable to restore the ways as they were (the revert changeset plugin on JOSM will only restore the nodes, not the ways) , and more worrying - I had no idea the area was even maliciously edited until just now when I looked at the changeset comment on one of the relations in the area. Why wasn't I informed that my territory was griefed by someone who got promptly banned?


Posted by Jesus Antonio on 12 June 2020 in English (English)

As more of you know, Uzkesh is not a big deal. In fact, it is empty as a new-acquired territory.

However, recently, i've came accross some nice stuff inside my head.

As you can see in the map im linking, it feels not so empty now, and even feels a bit "real" (but not real, real, yet). Here is the map

I'd like to let know that after seeing beregorod and the sorroundings it was quite sad to have lots of empty space. But now, i have a good planning, a nice infrestructure and a path to add details/fixes.

Here is a link to one of the tutorials i followed I was quite scared of redoing the entirity of Uzkesh, since i had a lot of city stuff done. But i had to. So i could make my skills better.

Also thanks to the people who gave feedback.

I'd also like to say as a ex-iD mapper that JOSM helped a LOT, like A LOT in the making of this.

Location: 36.915, 104.332

Request for mapping advice

Posted by iBallasticwolf2 on 9 June 2020 in English (English)

I have recently returned to mapping my FSA state of Wilthamshire, and I have made progress mapping the state's largest locale, New Annshire. However, I have had trouble trying to develop realistic industrial areas. Histor mapped a realistic railway system in my city while I was absent from OGF for several months, which has certainly made it easier, but I still find mapping factories and warehouses a weak point of mine. If you look on the eastern side of my city (, you can see industrial areas that I have planned along the train tracks, and I would like feedback and advice on how I can develop these areas realistically.

Another issue I have had is how I can realistically map my city when accounting for hills. I mapped out where the first set of hills on the north side of the river, and on the sides of McMillan Creek are, with green lines in this map ( Pink circled areas are areas that I want to modify / remap to account for current geography in the area. How can I effectively map these hillsides?

Ulihraad Topography Guide Map v2.0 | AR053, South Astrasia

Posted by Halvarda on 7 June 2020 in English (English)

This is a follow up to my previous post.

After reflecting on some of your suggestions and constructive criticism, I've redone my topoguide map of AR053. Most changes were made in and around the bay. I made sure that the ancient fault lines were more visible.

Ulihraad Topoguide Map version 2.0 | Enlarge | version 1.0 Ulihraad Topoguide v2

Of course it's not guaranteed to be the final version. It's also not guaranteed to be fully representative of how the nation will look on OGF. Obviously it's going to be a lot more detailed, and some things will change as they're developed. However, as far as I'm concerned, this is the final version. I shall now proceed with implementing these changes on OGF.

Location: -53.570, 135.376


Posted by sōTo on 6 June 2020 in English (English)

Hi Everybody,

My name is sōTo and i have recently became a new user.

I have been mapping over a few days and i made this city. It is a rest stop type of city based off on tourists driving on the highway. Please feel free to give me suggestions on how to make my mapping style better.

Also, when I tried downloading JOSM, (im on mac btw) when I would try and open the application, it kept giving me this error: "JOSM" cannot be opened because the developer cannot be verified. Does anyone have any advice on fixing this issue?



Location: 19.434, 88.258

Scale Check for Semanish Capital

Posted by geoboi on 4 June 2020 in English (English)

Hey everyone,

Hope you are all staying safe. I just wanted to give everyone an update on my work in Eastern Uletha. I am currently working on an overhaul of the Semanish language, as well as planning out my capital city, since I have my mountains and rivers planned out already. The capital city started out as a trading village, but slowly grew into a city due to its isolated and strategic location on a peninsula jutting into a large lake. I'm mainly concerned about the scale of the whole project, so let me know if there's anything I need to fix.

the plan

Location: 41.452, 117.456

Ulihraad Topography Guide Map | AR053, South Astrasia

Posted by Halvarda on 4 June 2020 in English (English)

As the new owner of AR053, one of the first things I had to do was rework the topography of the area. I didn't like the previous topography since it didn't fit my idea for the country, and I felt it wasn't the most realistic. So I took the topographic map the previous owner had made for the whole southern Astrasia, and built on top of it.

Since the northern nation is not currently being mapped by anyone, and the owner of the southern one hasn't been active in a while, it's not like I could coordinate with neighbouring mappers to rework the topography. Besides, I wouldn't want to impose my ideal topography on neighbouring mappers, especially when their areas are so developed already.

Thus, I pretty much kept the topography as it was around the borders, while also making sure it matched the topography of the rest of the area, of course.

I'm posting this mainly for any current and/or future neighbours, as well as admins so that they know why I'm doing what I'm doing lol. Anyway, here it is.

Ulihraad Topoguide Map | Enlarge Ulihraad Topoguide

I call such maps "topoguide" maps, since they're not detailed or big enough. They're mini maps. They're maps which I make before making an actual topographic map, so that I have something to use a base, to guide me. It's really difficult to make a big (fantasy) map completely from scratch, you know haha.


I dunno, I was just looking at the coast and it all seemed to align in a way that looks as if it lies on an ancient rift. Think of the caledonian rift, something like that.


So the purple rift and the highlands around the border are the two main features I built the topography around.

Location: -53.553, 135.335

Spot Lights and Red Carpets Here, Cinasia's Movie Industry

Posted by Hilsonbergman on 31 May 2020 in English (English)

Hello mappers,

Welcome to the movie world of Cinasia, I have roughly finished this weekend, a town for the Cinasia's movie industry, one studio complex and and one movie related theme park which is like the Universal Studio. Is there anything I should add?

Location: 23.164, 156.365

Opening a community mapping area!

Posted by forkymapper on 30 May 2020 in English (English)

Hey everyone!

I am opening a part of my territory where everyone is free to add stuff! This is for a couple of reasons: 1. I'm feeling generous, and need inspiration for some of my own work. 2. I have noticed that a lot of free mapping areas are becoming quite full, with not much freedom to add stuff.

Before you go and start adding stuff, I want to enforce some conditions. Don't worry, most of them wont restrict you too much!

  1. DO NOT edit outside the island. If found doing so, all work will be removed. It is possible that editing outside of the allotted area will result in a temporary ban from admin.
  2. Try and keep the style of mapping rural. There will be one large city, which is the only one. I will decide where it lies.
  3. Try and keep most mapping close to the coast, as seen with most islands. There can be some roads that go through the mountains of the island.
  4. Most of the city/town/village names will be a mix of Thai and Vietnamese. So try and keep your names like these! You can use my city names as a reference.

Let me know if you have questions! Here is where you can get started! I'm excited to see what you come up with!

Best wishes and happy mapping,


Location: 2.826, 122.963

Mapping challenge - Part 2

Posted by Mapping Expert on 28 May 2020 in English (English)

Hi again to the whole community.

It is a great pleasure to speak with you again. As everyone surely knows, more than 1 month ago I launched the first "Mapping challenge", which proposed to users to start developing natural mapping, to start developing our mapping in a realistic and orderly manner. Because we must continue the challenge, I plan to set the limit on June 2, 2020. Please add your natural mapping examples below and a contest will be held to determine the "Best mapping of the challenge".

After having completed the previous challenge, I am thinking of developing a new one (whose theme I have not yet defined), for which, on this occasion, I ask you to reach a consensus for one:

  1. Large-scale mapping of cities (urban streets, main roads, important buildings, urban parks).
  2. Mapping of the railway, transport (land, sea and air) system, in addition to the terminals.
  3. High-detail mapping of buildings with a 3D effect.

Please fill out this form: Google Form and provide your natural mapping examples please.

Happy mapping - Mapping Expert

Edits only showing on Topo Map and Histor Layer

Posted by Twinimi13 on 27 May 2020 in English (English)

I made some edits on my island, and it will only show on the Topo Map and Histor, not Standard. Any help?

Edit: Its still not up, its been a long time.

Location: 10.968, 37.266

Coastline changes not working

Posted by Dimitrij on 27 May 2020 in English (English)

Hello, I have started mapping an island nation recently and since I haven't done coastline mapping much before, I am not sure how to do it. I am pretty sure what I did was right but it still hasn't shown up after more than 12 hours since I made the edits to the coastline. I am not sure if this is normal, so I would like someone better than me to look at the coastline and see what is wrong with it. (, that is the link to the island I edited and as you can see in view, it looks horrible but in edit, you can see my coastline changes and they only show in edit. Whoever knows what is wrong please help.

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