Users' diaries

Recent diary entries

Something Weird

Posted by 幼馴染のツンデレ on 16 September 2021 in English (English).


I noticed something a while back, and in my profile, when i look at the map with the home location, it shows the real world and not the ogf world. Anybody else have this issue?]


Topo Layers

Posted by SwissCrusader on 15 September 2021 in English (English).

I am planning to create a small topo layer area, this autumn or this winter. Currently, the only documentation I’ve found is on the old wiki archive : and the related Talk page.

So I understand that the described method is to draw contour lines, with contour=elevation and ele=N on a separate file, then send it to the admin team.

  1. Will there still be this possibility in the future? Is it worth starting ?

  2. Is it mandatory to map one curve every X meters (i.e. 10 meters), or not ?

  3. Is drawing by hand on JOSM the only method, or did anyone use another method, like heightmap images ? On some countries with topo layer coverage, there are quite a few artifacts that are typical of some computer-generated heightmaps like here:

  4. Quite technical question: If I map i.e. a rectangle on my country, it will create an artifact at the border of the rectangle with all contour lines leading to zero, like there: If I want to add a topo layer for a new rectangle one year later, how to prevent at best the overlapping problem that it may cause on the join line of the 2 rectangles ? Is it better to keep the 1st rectangle’s OSM file, then add the 2nd rectangle’s topo curves and reimport both ?

Also, when I send to the admin, should I close all the contour lines manually on the side of the rectangle or is it done server-side ?

Best regards, SC.

West Ulethan Community Collaborative Projects on the New Wiki Forums

Posted by admin on 14 September 2021 in Romanian (Română).

Dear Mappers,

for transparency purposes, to allow any OpenGeofiction user to follow or be part of discussions and decisions regarding the community collaborative projects in West Uletha, these discussions will need to be held on our new Wiki Forums, as soon as these open to the community. Decisions will be made (if necessary) by majority vote over the forums – any OpenGeofiction user can (vote and) discuss (not just users who actively participate in the project – most community collaborative projects in West Uletha represent origins for cultures worldwide).

Projects which would currently come into question:

  • Castellan (Castilian Spanish homeland, inspired by Mediterranean Europe and Northern Africa)

  • Malesoria (Albanian-speaking nation, inspired by Southeast European states)

  • Mazan (Arabic-speaking homeland, inspired by the Middle East and parts of Northern Africa)

  • Plevia (Italian-speaking homeland, inspired mostly by Italy)

  • Surian Confederation (discussions regarding the whole state, as well as the capital region. Russian-speaking homeland, inspirations from the Soviet Union)

Projects which might come into question in the future:

  • Chara Republic (Russian-speaking republic within the Surian Confederation, inspirations mostly from ideal socialist cities and southern Ukraine)

  • Franqueterre/Franquia (French-speaking homeland, inspired mostly by Central Western Europe)

  • Gobrassanya (English-speaking nation, strong Hawaiian-like indigenous presence)

I encourage coordinators / contributors to community collaborative projects / interested users to post current development plans / development proposals for the mentioned collaborative projects to the forums, as soon as the forums are accessible to the entire OpenGeofiction community.

In this section, issues such as the spread of languages and language groups throughout Uletha and the world can be discussed as well.

Looking forward to productive discussions, smooth collaborations and outstanding mapping!


(current manager of West Uletha)

Relation area calculator.

Posted by Marcello on 14 September 2021 in Dutch (Nederlands).

A superb tool devised by Thilo which I use to fix relations rather than really calculate their area, to be honest. But my bookmarked page goes to a ‘Not Found’ currently. Did I miss something ?

Route relations (an AustinHuang invention, I thought) shows up a blank page. I hope both are easily fixed by redirecting as I both like them very much.



Posted by mrdoggie94 on 11 September 2021 in English (English).

While I’m editing the map, I receive this error:

The OSM Server “” does not know about an object you tried to read, update or delete.

Does anyone receive this error too? Is there any fix?

iD performance

Posted by Kurzov on 9 September 2021 in English (English).

Hi, I’m a regular user of iD. Yeah, I know, I know, JOSM is the superior editor for most use cases, but I just find very useful the ability to use the web interface and edit wherever I need to without having to go through the process of managing my existing edits. The portability of it all is nice.

Prior to the revamp (a very welcome update, I may add!) the editor was running… well, quickly enough. Now that OGF’s iD editor is now up-to-date with OSM (or at least a far newer version is in place) iD seems to be far laggier than it used to be. I’m getting noticeable, albeit not lengthy, delays whenever I start editing and make my first changes, and the delays get worse the more tiles I load and the more ways/nodes I allow iD to load.

To be clear, it’s definitely not an issue with the OGF site - OSM’s modern iD configuration also gives me these delays to some extent. I was wondering if there was a known way that I can do on my end to make iD less… bloaty, I guess is the best way to describe it? Especially when working in urban areas. I’m avoiding other heavy-resource browser tabs/websites while editing already…

Secondly, re: custom OGF features, I’m aware that the staff-recommended way to allow the OGF map to appear in iD is to use the custom tile field and inputting the OGF tile server. Is the reason for this that the iD will actually “keep up” (a good thing) with new releases of the interface, thusly making any OGF-related customizations (preloaded background maps, customized brand autofilling, etc, etc) to the interface completely unfeasible? Or will iD stay static as it used to do?

~ Kurzov

(P.S. - is the forum up yet or will that take some further time to get up and running?)

Natural Distasters in Strait of Lyc?

Posted by Icefur2 on 6 September 2021 in English (English).

Hi, i’m working on the history of some of the cities in my country Pactone, and I’m wondering, are there any tropical cyclones or other natural distaters that commonly happen in the Strait of Lyc, especially in the western half? I want to incorporate some into my country’s history. Thanks, Icefur2

Scale Helper

Posted by Punkmonkey22 on 5 September 2021 in English (English).

Are there any plans to bring back the scale helper? For me it was a very valuable tool to check my mapping against real world to make sure everything looked right. I’m sure many others will miss it if it doesn’t return.


Directions / search box?

Posted by AustinofOketia on 5 September 2021 in English (English).

On the old OGF we had directions and a search box. Unfortunately, we don’t have that anymore. Directions didn’t work on the old OGF but search did.

Now that the new server is up, could we possibly get street directions working? It would be a cool addition to see our maps come to life in that form.

Something weird is in place while trying to edit the map.

Posted by SnowFoliage on 4 September 2021 in English (English).

Does anybody notice the map once you go to editing is actually a satellite map of the real world? I have just noticed this but I am sure this will be fixed after the beta testing of the improved maps, which by the way is much better already by the style and looks of it.

Two Things

Posted by Luciano on 3 September 2021 in English (English).

First thing:

We’re Live! Welcome back, everyone. Happy mapping!

Second thing:

I’ve noticed some of you have discovered that under the new rails port software from OSM, you’re able to change your username.

This is pretty cool, but there’s a problem: our territory assignment system is based on your username. Uh oh.

If you change your username without first letting us know, you might lose your territory. And if you let us know, we might not notice, because we are all very busy right now.

Recommendation: hold off on changing your username. And if if you have changed your username, change it back. For now.

In the long run, we will change our territory assignment system to be based on your user ID number, which is guaranteed to stay the same.

We're back! Doing some Beta testing now

Posted by Luciano on 3 September 2021 in English (English).

We rebuilt the site (OSM rails port), again, from the bottom up.

Things seem to be working alright.

Thank you to all the OGF community for their patience while we solved this issue. Part of “growing pains” as we get settled in our new home.

Happy mapping!

If you have hotmail, outlook, icloud... and can't get in the site, read this

Posted by Luciano on 2 September 2021 in English (English).

I am still seeing users being locked out of the site because their email addresses are rejecting our new mail server’s best efforts to deliver email to them.

This is not our fault. Microsoft, Apple, et al. have decided our email server is an untrustworthy email server and are returning our emails to us undelivered. They offer no technical support in how to get un-blacklisted.

Other email providers are not having this problem. Notably, gmail works fine.

If you have a hotmail, icloud, outlook, live .com, or other email provider that might be ignoring our emails, your best solution is to change to a different email address.

To fix the problem, send me an email at luciano(at) , FROM your new email address, and telling me your OGF username and your old email address.

Thanks for understanding.

Topo Render ... temporary suspension

Posted by Luciano on 2 September 2021 in English (English).

We are still seeing performance issues with the render server.

To better be able to understand these issues, we have decided to temporarily suspend the ogf-topo render.

Please be reassured - the topo render is very important to me. It’s one of the reasons I’m so involved in this project. I will not leave it “abandoned” as it was on the old OGF server. If I must, I’ll build a second render server to host ogf-topo.

But meanwhile, we will shut down the topo render so that we can troubleshoot performance problems and get the ogf-carto render running at its best possible ability.

Thank you for your patience.

Rails Port Open. Happy Mapping!

Posted by Luciano on 29 August 2021 in English (English). Last updated on 4 September 2021.

Let’s give this a try.

The rails port seems to be performing okay. So if you want to sign in and try mapping, go ahead and visit the lost password recovery page:

You will get an email with your new password. Reset it and start mapping.

Please note the wiki remains “closed” - you can look at it, but no general editing will be permitted, for at least another week, while we get things organized.

Meanwhile, welcome to our new servers.

Our email server is not yet fully functional for incoming messages, therefore please message using the OGF messaging system or send me an email at luciano(↻) . If I’m swamped with questions, I might take a while to get to yours, however.

Several common problems:

  1. A bright red “ActionController…” error. Or else the site keeps logging you out. This is nothing to panic about. It’s a “stale cookie” problem and can be resolved by patient refreshes of your browser cache (control-F5) or maybe trying to open our site in an incognito window. Annoying. How to fix is unclear, so far.

  2. Slow load on map render. This will happen for any region where you’re the first visitor. It will pick up speed as more people visit various spots on the map.

  3. Oauth seems weird, wrong data, etc. Delete and revoke any old Oauth applications, authorizations and tokens attached to your account, and make new ones. Oauth is working fine, they just need to be generated on the new server rather than inherited from the old one.

Beta Testing

Posted by TheMayor on 27 August 2021 in English (English).

This is the first post-transition user diary entry. The Transition Team is continuing to migrate servers and test functionality in the new environment.

Site Maintenance for Server Migration

Posted by admin on 25 August 2021 in English (English).

Greetings, fellow mapper! On behalf of the OGF Transition Team, please be advised that OGF will be temporarily unavailable from Friday 27 August, through the weekend, returning on Monday 30 August. This downtime is necessary for server migration and necessary upgrades. As part of this downtime, we are asking all users to refrain from editing the map from during this time. Any edits you make or upload during this period may be lost. (JOSM users can still work offline, but please refrain from uploading until after your account is reactivated.)

This migration will allow us to move OGF to more stable servers with added capacity, which will allow us to:

  • Bring back custom map layers, including topo map;
  • Bring the standard renderer closer to its current OSM counterpart;
  • Upgrade to newer versions of iD; and
  • Provide a more reliable mapping experience for all users.

Currently, we anticipate that no major data loss will occur: your OGF account and past edits will automatically carry over to the new server, with no action required on your part. On Monday, your password will be automatically reset. To reactivate your account, you will be asked to accept the updated Terms and Conditions before resetting your password. While we do anticipate a smooth transition, some bugs and hiccups are an inevitability. If you do come across any issues during this process, please do not hesitate to reach out to us. We are also anticipating migrating the OGF wiki the following weekend; be on the lookout for additional communication regarding that effort.

Looking forward to many more years of happy mapping,

-Mayor OGF Transition Team Communications Coordinator

How to make national parks?

Posted by Icefur2 on 22 August 2021 in English (English).

Hi, I’m planning to make a national park in my country, Pactone, but I can’t figure out how. Can someone tell me? Thanks!

Changing borders and coastline.

Posted by Crarji on 21 August 2021 in Spanish (Español).

Hi, guys! After a lot of struggle to get JOSM to work on my computer, it finally does. I started mapping in a blue territory and now I have my own country, so I’m going to work on it, but I mapped with the OGF editor (for the same reason that it didn’t works on my computer) and until now I will do it with JOSM and I have a big question.

The first thing I want to edit is my borders and the coastline, but I don’t know how to do it and I don’t want to ruin anything or flood the continent continent.

Could someone explain to me how those elements are edited? I didn’t find how to map that in the examples or guides


By the way, my country is called Costa Azul (ingerish: Azure Coast), in Tarephia.

Location: 0.703, -5.845

help me / ayuda

Posted by Rick on 13 August 2021 in English (English).

747 / 5000 Resultados de traducción Hello. good day. Greetings from Mexico.

My name is Ricardo. I have been in open geo fiction since December 2018. I really like mapping, currently I do it in Aztlán, in Tarephia. I have a lot of problems mapping following the reality of things, because I make very small or very large marks. I know that OGF offers a version so that you can map at scale from a program, and then paste your marks on the OGF map, but the truth is that English is quite difficult for me even though I use the translator and it has cost me a lot to install it in my computer, and then use it.

Someone would be so kind that you can explain to me how to use it in Spanish or know if there is a tutorial, even in English that I can see or some other recommendation. ¿?

Hola. buen dia. Saludos desde México.

Mi nombre es Ricardo. estoy en open geo fiction desde diciembre de 2018. ME gusta mucho mapear, actualmente los hago en Aztlán, en Tarephia. Tengo muchos problemas para mapear siguiendo la realidad de las cosas, pues hago unas marcas o muy pequeñas o muy grandes. se que OGF ofrece una versión para que puedas mapear a escala desde un programa, y luego pegar tus marcas en el mapa de OGF, pero la verdad se me complica bastante el inglés a pesar de que uso el traductor y me ha costado mucho instalarlo en mi compu, y luego utilizarlo.

alguien sería tan amable que me pueda explicar como usarlo en español o saben si hay algun tutorial, aunque sea en ingles que pueda ver o alguna otra recomendación. ¿?