Users' diaries

Recent diary entries

Beaudry, Crown Jewel of Wyland

Posted by geoboi on 8 February 2019 in English (English)

Hey everyone.

I'd love some input on Beaudry, a Leressan city right between the capital of Aludres and the stylish (soon to be overhauled) city of Montecari (maybe I could have worked on Montecari for the City Sprint... guess it's too late, lol!). It's main forms of public transportation are buses and streetcars, and is home to the City University of Beaudry, one of the most prestigious institutions in the Kadmar Basin.

I'd love to know how the city looks (sprawl, mapping of downtown, etc.), and ways to improve (what to do with the port, beaches?, etc.).


Why are the country requests taking Forever?

Posted by MOI N on 4 February 2019 in English (English)

Somebody said they were on hold , But i want to know why and sorry for spam of entries . I have sent several requests . but several days and nothing. Do the admin only do the ones after 7 days of contributor terms?


Posted by James69UK on 4 February 2019 in English (English)

Diversity of the OGF World must be one of the top Issues, e.g country size, politically, equality, wealth disparity and overall the level of economic development in a given country, to live in a OGF World where every country is in the High ranking of the HDI is rather unrealistic.

Edit--- I also think that this whole idea of a global economy could relate to the FSA and a potential Community Soviet Union, ensuring we have a Limited Multi-polar world could tie in to economic prosperity. I have always thought that UL099 could be fantastic in that role, think how much natural resources it will have, also it would obviously be a strong ally with Antigo.

My First Collaboration

Posted by jbobinman on 3 February 2019 in English (English)

Today, February 3rd, 2019, I am proud to announce I am collaborating with another user for the first time. It all started back when I expanded Gold Lake, Now over Triple the original size, This is a great spot to build. On February 1st, 2019, User Ferdinand made his first town there. I then came along making a highway north and a new link there. Then He messaged me about it, and he asked if we could collaborate, and I gladly accepted. Here's to a new city!

Location: 14.400, 139.299

Error in JOSM

Posted by mstr on 2 February 2019 in English (English)

I've tried to download some objects via overpass API and got this error message, does anybody know what to do?


Many thanks!

My glacier doesn't want to be rendered

Posted by Arisuaq on 2 February 2019 in English (English)

Hi everyone!

Could I ask for some help? What's happening with this glacier? I draw it 5 days ago and it is still not shown on the map. Is there something wrong with it? Thanks for help!


Location: -58,790, 137,883

Mapper's Challenge #28 — February 2019 — The City Sprint Mapathon!

Posted by Alessa on 1 February 2019 in Maltese (Malti)

Hello, everyone!

It's February, and things are heating up in our OGF world. There was some creative and really well-done work on the last challenge with landuse types. If you requested feedback during the last couple weeks, I have replied and tried to offer a couple thoughts.

For this month, the challenge is simple: participate in the City Sprint. Louis has done an amazing job getting things rolling, so please send some acknowledgements his way for his hard work. Given the success and enthusiasm, it was decided to role the monthly challenge right into the sprint. Best of all—it's a create-your-own-adventure-type challenge. The goal is to map as much as you can, as often as you can, and at the highest quality you can all in a single location. You can read more about it on the wiki page (linked above) and the corresponding discussion page. Oh, and for those on the wiki, PortCal has created a cool template to keep track of your work.

Best of luck to everyone! Happy mapping.

Feedback Please

Posted by sortofjack on 1 February 2019 in English (English)

If it's no trouble, could I get some kind of feedback on this area I've been mapping for a few months now?

Location: 49.694, 131.336

What to do with city...

Posted by ImmortalHawk on 1 February 2019 in English (English)

So I've been expanding my city to a decent size than before, and I was wondering if I should start doing the details. I realize that the city blocks are way smaller than regular... maybe I should fix that some time in the future. Just wondering what I should do next and what to start with...


Location: -46.450, 145.012

¡My new city!

Posted by Mapping Expert on 31 January 2019 in Spanish (Español)

Hi all. During these last weeks, I have been working in my city Hendrix; based on the design of London and with buildings from other parts of the world. I want you to give me your opinions and suggestions.

Location: -7.683, 172.236

Feedback Please!

Posted by sortofjack on 31 January 2019 in English (English)

Hello everyone,

I've been mapping in my territory Ablecia for a little while now. My main area of focus has been the city of Newbyford in the North West of the country, along with some smaller towns and villages I have created between the city and the Montgomery Wood area.

Anyone with a few minutes to spare, I would happily take on any feedback about my mapping, along with any constructive criticisms you may have!

Many thanks :)

Location: 49.699, 131.336

January mappers' challenge

Posted by Sarepava on 31 January 2019 in English (English)

The Mappers Challenge got buried under a long list of newer diary entries, so as today is the 31st Jan I will post about my contribution here:

My land area is part of the Majos Valley, the flood plain of the biggest river in Karolia and two national parks:

The peaceful landscape is largely grassland [landuse: check] and has only a few gentle hills which the river meanders around. On the higher ground the grasses become heathland [landuse: check]. The river has shifted course a lot in its history and many oxbow lakes and ponds exist [landuse: check], as well as extensive reed beds [check] and wet meadows [check]. Some of the watercourses are man-made, from attempts to farm aquatic produce and fish, as well as manage the drainage off the land.

'Limited infrastructure' means few roads. Instead the railway and long-distance cycle and footpaths are the access to this area. These run on boardwalks over the marshy ground, and also on a special bridge over the railway line. This wasn't strictly necessary as traffic is light enough for a level crossing, but it was built to allow a view and information displays about the grasslands towards Majoslinna, the town built on a kopje (an eccentric thrust of hard rock). Cycle route K1 is a high-quality dedicated path that runs right up Karolia from Santjana to the mountains and visits important sites and cities. On this branch line, trains have cycle spaces installed to facilitate day trips and cycle tourism. It's considered important to make alternatives to car use more attractive here to protect the environment in this landscape hence the lack of roads. Numerous species of water birds, aquatic reptiles and insects live here. Very occasionally river dolphins swim this far north from the coast, hunting fish.

2019 CITY SPRINT Starts This Friday (Feb 1)

Posted by louis_walker on 31 January 2019 in English (English)

Hello User Diary users! This was originally announced in the forums, but I wanted to include a message here for those who may not have seen it.

During the month of February, we're running the first OGF City Sprint. Users are choosing a city to focus their mapping on intensely for one month.

More info & updates will be posted on this sandbox page throughout the month.

If you'd like to participate, add your name and selected city to the list on the page linked above. Then, starting Friday, map away! You can take a city that's just a dot on the map and build it from scratch, or go into a city you've worked on before but want to add lots of rich detail to. It's 100% open and flexible. The goal is just to map as much of your city as possible, at the highest possible quality, over the span of just one month. No prizes, no rules, nothing formal or fancy—just a fun community event that should produce some great new mapping.

Happy mapping to all!


Posted by MOI N on 30 January 2019 in English (English)

Somebody Please Fix A Flood In UL208

Toponymy and verisimilitude

Posted by eleinads on 29 January 2019 in English (English)

I am mapping the northern area of Giliarca, where I dedicated an avenue to Antigo, since it was one of the great cities that were missing in the toponymy of my city.

But then I started to think again... does a name like that meet the criteria of likelihood? Is it normal for the capital of a democratic republic to dedicate an avenue to the capital of a totalitarian regime? Isn't it a bit like there's "Pyongyang Avenue" in New York?

mmmhhhh... I don't know... I think that OGF guidelines require me to change the name of this avenue... I don't know what you think about it.

Location: 12,275, 61,785

Thoughts about lost countries and countries with unknown status

Posted by SwissCrusader on 28 January 2019 in English (English)

I just read yesterday's article "No time for OGF, what future for my countries" by joschi81, and this has raised a few questions to me.

I have been thinking about the question of "lost countries" and also about those undocumented reserved territories (white on the territory map ) that create a breach in the logic of the map since they're kept untouched on the map, but on the wiki pages they say "yeah, don't talk about lost countries, they don't exist and never existed", not mentioning when they don't even have pages at all.

And this is something I would like to ask admins about.

But if you regular users want to add comments, feel free.

Border issues with lost countries

For example: I (Älved) have a western border with what used to be Zanyzzix (now UL079), an almost empty country with some badly designed bits, and an eastern border with Latania, a "lost country" with very good mapping on its whole territory. I suppose Latania is kept "in memoriam" of the mapper, but it isn't neither collaborative nor has a contact person.

Zanyzzix has been turned to green and I suppose will be erased forever, but Latania is kept.

There is a ~ 30 km gap where it would be good to join the roads between Latania and Älved, but "Latania doesn't exist and never existed" although we keep it on the map.

Countries with undocumented status

Not to mention other white countries which are marked as "possibly a future collaborative territory" (or not), and in some cases are not empty and regularly edited, but we don't even know their name and what they are. Example: the big UL099 (with New Ayeli city) in the north. Or UL106 (russian-like) which is unnamed and no wiki entries are present. What are their names ? Why is there some mapping on them but their status is white, not orange ? Are they lost countries or not ? Should we consider them in the geopolitical stories of our countries ? How to proceed in case of issues ? For example, if we want to request something about a reserved territory :

  • in my case: completing the road gap with Latania, or erasing the inconsistent mapped bits on Zanyzzix/UL079 since that mapping bothered the Neberly guy too, as he told me in PM

  • or in joschi81's neighbours' case: what is the status of UL141, who is the person of contact if there is an issue about Kalm, Isztianorszag etc if joschi81 abandons them, etc.

...then who should we contact about that ? how admins are more likely to react ?

Last question: in case the mapper goes away without signaling and the mapping is not complete => wouldn't it be good to set a rule that after 1-2 years or so, an abandoned map (or part of it) will be turned to collaborative for all nearby active neighbours ? or marked for withdrawal, depending on the context ?

I suppose this choice is up to the admins for each different case, but clarifying this information in the wiki would be of good help.

To sum up my questions:

1) - some documentation about what the statuses of these white "reserved" countries really are, and how should we proceed in case of issues with them.

2) - after what time of inactivity would you consider a country as abandoned and on which criteria would you decide to change its status to either withdrawal, collaborative, reserved, or whatever else.

3) - don't you think that marking countries as "lost countries" in the wiki when you actually keep them on the map without planning to remove them is somewhat confusing ? (for example: Zanyzzix/UL079 is a lost country = logical, since you withdrew it; Latania is a lost country = illogical, since you kept it) It would be more logical to keep those like Latania out of the lost country list, having the option to keep them reserved or to turn them into collaborative one day, and thus avoid this confusion in the wiki.

Thanks for reading.

(Note to self: I should come back one day and write a diary entry about my country too 8-)

Location: 54.540, 128.043

New city debate

Posted by premier_377 on 28 January 2019 in English (English)

For some reason or another, I am debating whether or not to create another city in the blue territories, since territory requests are on hold.

When I started in September, I created St. Charles in Commonia, and through time, I expanded it. But as much as I want to continue developing it, I have to create something different.

So, while territory requests are still in limbo, combined with the fact that I am reluctant to map in a purple territory while the matter is being settled, should I continue to develop St. Charles, or is it time to move on to better things and create a whole new community?

No time for OGF: What "future" for my countries?

Posted by joschi81 on 27 January 2019 in English (English)

Hi all,

Some of the "older" users may have noticed that I practically do not make any progress in developing my countries of Kalm, Garlis, Ísztianország, Erfeldia, and Ventria in OGF. The main reason for this is that due to family life I have much less time for my hobbies since the end of 2017. Also, when I have free time (which I still have, of course, fortunately) I try to be "AFK" as much as possible. My whole professional life I spend in front of the computer and my geofiction work is also focused on digital work since 2009 (before that, I spent hours and hours to create hand-drawn fictional maps).

I love the idea of using WebGIS technologies (and especially OSM tools) to create and represent fictional maps. But I have the strong feeling that it makes me "unhappy" to spent my free time in front of the computer, so that the only difference between "professional" and "free time" work is to switch from my professional to my private profile (I'm a freelancer and I work at home). I tend to use my free time (or, more precisely: the part of my free time that is not "family and friends" time) for things that feel more "worthy" to me like reading, making music, drawing, writing...

To make it short: To be consequent, I would have to leave the OGF community and close all my countries. But on the other hand I know that it would be a pity to disctontinue my work in OGF.

What options do I have?

1) Turn all my countries into "collaborative" territory

Interesting, but many of my cities and regions are finished in my had (and a bit on paper), so opening it all up to the community would not feel good for me. It would mean that I would have to create collaborative territories with "very strict rules" and that I would have to spend much time in coordinating other users' work to fit into my "plan" for the countries.

2) Give up some of my territories to have a smaller amount of land to deal with

Also interesting. I could give up Ventria, Ísztianország, Erfeldia, and parts of Garlis. But also here I have the problem that I have a strong image in my head of what these countries should look like. I really cannot imagine these territories to be taken over by some of the "motorway maniacs" or, more generally, the "infrastructure maniacs" in the OGF community. And there are far too many users, in my point of view, who "build" an unrealistic and too dense grid of all types of infrastructure and not enough users who follow the "dare to have gaps" principle in OGF to make eveything more realistic. E.g., some of my countries, like Ventria, have a very small motorway network in relation to the country size - and in my head this is part of the countries' identity.

3) Focus on the regions that are mapped in detail and open up everything else to the community

Could be a good idea, but I could not figure out where to make the "cuts" between my territories and the community territories. This would be very hard...

4) Give it all to someone else with the same "mapping style"

Maybe good and my favourite solution. But quite unrealistic, I think. It seems not possible to find someone who would map everything in the same way that I would to (except with a large amount of coordination work, which is also not possible for me).

5) Make a backup of all my OGF work and turning my countries into "free territories"

To be honest: Also an interesting solution for me. Maybe the new owner(s) of these territoires would find it interesting to not erase my work but to build upon it, maybe even contact me from time to time to know about my ideas for certain regions (which of course I cannot expect because "free territory" is free...).

6) Leaving everything as it is and continue when I have more time

An option, but this does not fit to the OGF rules. It would also be "unfair" if I would be granted this opportunity only because I was one of the first users in OGF and other users would lose their territory only after a few weeks of inactivity. Also, it's possible that my "return" to OGF would take more than a decade.


I'm happy to have your opinion about this issue as it is quite important for my - and for the OGF community in general, because without my work a large part of western Uletha is currently "blocked".

Kind regards - and as always: happy mapping!


Standards for Antigo in 2019

Posted by zhenkang on 27 January 2019 in English (English)

Given the fact that a notable number of users, especially newbies, have decided to come over to Antigo, I decided to write this entry to standardise the different styles of mapping so far in Antigo.

  • First off, urban areas, especially for towns with at least 100 000 inhabitants, are to follow in the style Soviet-style cities, for example Pyongyang, Minsk, Kiev and St. Petersburg. Smaller ones may include Magadan, Murmansk and Vladivostok (A further list can be found here). In other words, instead of small grids seen in America, you have large grids filled with rows of apartments, plazas, industrial areas near the rails etc. The towns and cities needed to be well-planned; most of the cities has been more or less destroyed in various battles between Antigoan and Pretanic forces during the war. Have tramways as well. Additional note; I see railway stations at the central area of the city/town, and industries around it, so if a rail line cuts through it, remember to build any industrial areas.

  • Don't forget to build monuments of the late leaders. They are - J. L. Briarmack and M. P. Briarmack. A few friendship statues may exist, such as one with the then Belphenian leader Sasuke Volkman.

  • The capital city is strictly off-limits for now. I prefer if you want to propose any large changes, such as the road/rail design, you do a design sketch and send the picture via PM or any other means. I know there is a lot of stuff to change in the capital, and I appreciate any efforts in doing so, but please, do not do anything drastic, yet. Send me a proposal of what you are doing as well.

  • Every duchy now has a specific industry, which I intend to model it after the Hunger Games. For those who is currently in a duchy, refer to this. Generally, farms and orchards up north, metals and heavy industry at the southeast, and probably light industries at the southwest (not many plans yet there though).

  • Some users may be in one same duchy, which I did that on purpose, especially on Imanelsotin. I want to see how users will collaborate with one another, and also focus on one duchy only for now; I rather leave the other, larger, duchies to more experienced users.

Other questions many will ask:

  • What are breeding camps? This is really not many will want to know, but ok, they are a form of indoctrination school for many Antigoan children, who are born and raised there. They were built to address Antigo's declining population, which has pretty much been resolved, but now it is used to monitor all Antigoans from a young age.

  • What is the Antigoan language? Honestly, I don't really know. While bhj867 advocate for Native American names, I feel that it is better if you can hybridise these words to German-sounding words. You can also take Arabic words as well. It can be explained by Kalmish explorers which heavily influenced the language. Honestly why I prefer German-sounding words because they have a rather harsher tone which dictators will like to speak with. However, all the roads are to still be in English.

  • Is Antigo still open to all? Yes, especially to newbies who are repeatedly spamming the diary entries for why isn't the admins doing anything. I also welcome experienced users, especially those from Russia, to help in the urban planning for some towns/cities.

  • Is Antigo open for diplomacy? Well, as I said the capital is off-limits, so I am not inviting any more embassies, but I will still be open for consulates in some towns/cities and some discussions on possible ties. At this point, I want to know if there is any communist/socialist dictator ruling in the 20th century?

Yu Hing Old City, urban geography within the city wall

Posted by Hilsonbergman on 27 January 2019 in English (English)

Hello guys,

I will take a little brake after this update, so this time we step out the palace and take a short trip at the old city.

Urban design of ancient China varies in different kind, the best example was Si'an City (西安) in Tang Dynasty (唐代). The whole city was divided into small square blocks just like NYC or Chicago nowadays. Some are built along a main river and planned according to the natural landscape. These capital cities will be well defensed as they guarded by water and mountain, streets are in irregular pattern but user oriented so business was well developed. Loyang(洛陽), Nanking(南京) and Hangchow(杭州) are the examples. I had chosen the Hangchow style for my fictional capital.

I shall say the old town is yet finished but you could see what it will be like. Streets are narrow and cut the neighborhood in small pieces, Those houses maybe built for hundred years so they were protected. However people still living there, perhaps there is gentrification. Ancient Six Ministries office (六部衙門) located on the axis of the capital, now they were tourist attractions. [Text]

And one more fun thing, I put a high value residence near the right down corner of the palace, as the link shows [Text] This is a product of urban renewal but some government officials were bribed so you see a strange planning here, It is not a single case for North East Asian cities of real world.

Location: -28.255, 43.181
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