OpenGeofiction

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Unavailable territories

Posted by JoJoBa on 25 May 2019 in English (English)

Why are some of the territories gray? I mean, they are marked as 'unavailable' on the overview map.

I suppose they are countries that ceased to exist (lost countries), but why aren't they going back to green. One particular territory which got my eye is this one. It got such a promising shape and location for me, but unfortunately, it was unavailable, so I ended up with the 2nd favourite territory, which is the one I own now.

My question is: Why are they still gray, and how much time do they need to go back to green? Also, can I request them right now? (I DO NOT PLAN TO DO SO, JUST ASKING)

Ideas about Fallsington

Posted by Manusaurus on 25 May 2019 in Spanish (EspaƱol)

Hi there guys! Last year I started working in a London-like city by taking advantage of some nice river features I saw around those coordinates, north-west of Gobras City.

https://opengeofiction.net/#map=16/21.0096/86.1431

I left it abandoned and I've returned for a bit, but I think I am currently overwhelmed and I definitely made many noobie mistakes, such as the ambition of creating a gargantuan urban area, completely not fitting the overall Gobrassanya style, etc.

A bit of backstory: My previous edit -and the first thing I made in Opengeofiction was Minato in Rhododactylia:

https://opengeofiction.net/#map=13/-10.7621/170.6501

(Disregard the weird harbor/pier shapes, it was only an experiment and I don't know how to use JOSM -or even install it, it's like rocket science for me- and this affects a lot the quality of any bigger shape I'd like to create)

After that I requested a territory but again it looks like a lot of work -It is my fault in any case, maybe I don't have enough time or dedication for this task- and they told me I was using real life names, though many people use them and I think most of my names were more or less original by that time (after that I may have used more real life names as I gave up the idea of getting a territory-. So I finally found that location in Gobrassanya.

The good thing is that the region looks super cool and active. The bad thing: me. I am afraid that I am destroying the quality of the Gobras City surrounding with this massive London like city which style doesn't really fit the tropical - hi-tech style of the country.

I absolutely love OGF and its fun but I have a conflict because it is too serious/professional for me at the same time: I don't want to disturb the work of other people (and Gobras City is a very professional collaborative project) but I am also afraid that the criticism (that I want to receive with this post in any way, to be honest) will make me finally leave the site.

I don't know what you think, which changes of general style, scale of the city you'd make, if you'd prefer that I talk with mappers working in Gobras City to create a more cohesive metro area, etc. If you generally find that Fallsington is not that bad or can be rescued/modified/adapted -if you find that it can make sense- could you help me with it?

I even started a CERN-like area inspired by the cool LIGO idea in Gobras City. So I definitely could take care of Fallsington, specially small scale-detail, which I like the most. Roads, railroads, junctions, I am an absolute mess with those and I would like help -also I don't use JOSM as I said before.

Thank you all for your feedback, Manusaurus

Problem with motorway in Commonia

Posted by yoyo21 on 22 May 2019 in English (English)

Hello OGF community,

Can somebody with JOSM please revert changeset 726734 please? Somebody added a massive motorway right down the spine of Commonia that definitely vandalizes several towns such as Feilerville and Colbrook. The motorway that was mapped was done so without the thinking of how it logistically affected the areas it passed through, as most of the motorway was built over surface roads with at-grade intersections and such.

I would do this myself, but I don't have JOSM, and piecing the old highways back together would be too hard due to the motorway being built in ONE MASSIVE SEGMENT FOR HUNDREDS OF KILOMETERS.

I do not think the user had any ill-intention at all. Rather, I think the user may just have simply not been familiar with the site rules and with the geography of the area the motorway passed through.

Thank you to everyone and happy mapping,

yoyo21

[FSA Question] Are there radio stations?

Posted by Pancake Killer on 22 May 2019 in English (English)

I'm editing my county's wiki page to look somewhat similar to my county's real life page (different names obviously) and there is a "radio" section. Does FSA/AR120 have a callsign system similar to that of the US? I'm sorry if I should do it some other way, but this is what came to mind first.

Feedback on New City Layout

Posted by geoboi on 21 May 2019 in English (English)

Hello my OGF people,

I just figured out how to use JOSM (with PicLayer) well, hopefully. Take a look at my new city layout and let me know how I did.

What are all of the "nationalities"

Posted by Pancake Killer on 16 May 2019 in English (English)

I'm talking like the names (like how Ingerish is the British), but what about the Spaniards and French? Scandinavian, German and Russian? African-American too I guess. Anyone know the names for these or do we only truly know the Ingerish?

Feedback

Posted by MOI N on 16 May 2019 in English (English)

Lai'uo'wea is VaAnu's Most Populated and Highest Town of Cygagon. : I'm still working on the accomodation I'm not doing houses I may be adding to the amount of parks. I haven't finished adding beaches

Also , is it allowed to have names of non-famous people? Otherwise it's extremely hard to be creative.

*DON'T COMMENT ON THE ROAD NAMES *- it helps me map.

Location: -20.582, 16.032

New Buildings Welcome

Posted by Blazed on 14 May 2019 in English (English)

Plenty of business and industrial real estate is available in beautiful Paradise Fields. Located south of the massive city of Mosno and north of the giant megaplex Confluencia, Paradise Fields features excellent infrastructure already built and labeled. Build an office, franchise a store, build an embassy, build a factory, build warehouses, build houses... Just keep it to scale. (I'm currently trying to decrease the scale uniformly, so follow the smallest scale which can be found around downtown Montrebeq for reference).

Current powerful enterprises operating in Paradise: - Woodrow Financial - Mazelow Reality - Jones Industrial Company

You don't even need to ask, since Paradise Fields is located in Commonia, the land of the free.

Invest in sweet Paradise Fields, today!

Location: 2.759, 142.584

Embassies in Adaria

Posted by Martinawa on 13 May 2019 in English (English)

It's finally the moment. It's time for Adaria to open to the outside world and have visible relations with the outside world.

I have opened a wiki page in order to organize the embassies located in the Embassy Avenue, close to the Ministry of Foreign Affairs. For now there are 40 slots for embassies, but if they end up being too few I'll consider expanding the area or maybe finding another site to place embassies, maybe in a more dispersed manner. I'll also be placing embassies myself abroad as things develop.

Happy Mapping,

Martinawa

Location: -24,582, 132,202

About Archanta

Posted by Mapping Expert on 11 May 2019 in English (English)

What's the best option for a regional organization in Archanta?

Trouble with country name

Posted by MOI N on 9 May 2019 in English (English)

i've done everything the page says on this says , but my country name won't show up. why?

Trouble with creating islands

Posted by JuLn on 7 May 2019 in English (English)

Hello mappers!

I've recently installed JOSM. It indeed makes mapping a lot easier. However I don't understand how to create islands. When I try, they don't render correctly, so I assume i'm doing something wrong.

I have an example: I'm currently trying to create two islands in a huge river: Topech Island, and Notchien Island. If I remember correctly, I created the coastline on JOSM, created a multipolygon and then went on the ID editor to tag the multipolygon as Island.

However, the islands aren't showed on the map, only their names are. What did I do wrong?

Thanks and happy mapping!

Wiki password problems

Posted by Fluffr_Nuttr on 6 May 2019 in English (English)

Hi.

I've been having problems with the wiki password. I put in my username and password, and it says the password is incorrect. I then click 'Forgot Password', and I put in my username and email to get a temporary password. Then it says no email was ever registered with my account. The only option would be to create a new account, but I don't think that was allowed on the website. I contacted admin about this 2 weeks ago, but I haven't gotten any response. This has essentially blocked me from the forums since I returned to OGF a few months ago. I know Admin can be kind of slow sometimes. Should I just wait, or is there something else I can do?

Ready for a territory request?

Posted by CaboAzul on 5 May 2019 in English (English)

You may know by now that I have erected a little village in western Commonia by the name of Vertbourne. I have been working on it off-and-on for a while, but when I found the perfect territory to request, I had a new wind. What I want to know now: Am I ready to request my first territory (if not, please explain why)?

I look forward to reading your responses!

Location: 8.844, 138.515

Question

Posted by Brunanter on 3 May 2019 in English (English)

I have a question to everyone. I'm waiting out for a territory, but still haven't heard back in some time (asked for UL 212, which I previously owned). Should I wait out and stick with my choice, or try something different?

I'm open to suggestions. UL212 (Mariana) is something i'm proud of, but I have to fix a lot because it was made when I was new to OGF, but somethimes i think a new challenge is also good, and I would like to try perhaps an FSA state and try something totally different from what I've ever done.

Thanks

Possible Mecynan revamps and reorganisation?

Posted by zhenkang on 3 May 2019 in English (English)

tl;dr

I have been a bit concerned with Mecyna lately, and I thought of proposing new ideas for this blue nation, which is now full of random, jumbled up motorways and too many cities cramped up that does not really make sense.

Many of the motorways/trunk roads and the cities need to be downgraded. Some can be removed as well, such as this motorway that stretches across Glotqua to the other side near Gilagonas via Bellefontaine. Mislabelled settlements as cities can be downgraded to town or village or even a hamlet. This so-called city, for example, can just be a village, likewise for this. Other towns like here can also be further downgraded as well.

As for geography, it looks fine but I feel that the desert plains in neighbouring Elhadia can be extended to the north (which looks like a plain at the moment). The forests could be better drawn like Gobrassanya, but it is not like there are any pro-mappers free to do that. But the detailing can be done much later, or otherwise, forget it if some newbie is going to come and wreck the forests with more motorways. The central area (around the canal) can be wetlands and swamps, while the south can be mountainous as well.

I have some ideas for the culture for the nation as well (read: a bit of history may be involved). So far, the nation is meant to be Florescentian (Portuguese), Castellan (Spanish) and Ingerish influenced. I have my doubts on Iondalban having arrived because it is very far away from Mecyna unless it has already made other deals in other neighbouring nations. Iondalban does not look mapped at all, so why can it be a coloniser?

There has been a slight taboo of having an Ingerish colony, so I thought of possibly Aloran colonisation since it has also made such efforts in nearby Central Archanta. Any other proposed Ingerish-like coloniser is possible. Nothing much to say on Castellan arrival; as stated in the article, it has made efforts to build the canal and there are already former Castellan colonies.

About the local culture, since Elhadia and Central Archanta are African influenced, I thought of proposing it to be northeastern African culture, like Somalian and/or Ethiopian culture (there can be others). Thoughts on this though? Note: the culture does not need to affect the status of the country, which is said to be prosperous. Why not have a version of a rich and uncorrupted Somalia then?

Before ending off, the flag needs a slight change (no offence to whoever created it). It needs to be in proportion first. I am unsure about the flag's meaning though, is the red circle meant to represent the nation, with the orange the land and the blue the sea?

Location: -25.016, 147.085

Bluevista Feedback and Collab

Posted by Megacity2005Creator on 3 May 2019 in English (English)

Hi everyone! I seem to be in the same situation that CaboAzul is in: I am awaiting my territory request decision, and am wondering if anyone has any feedback about my previous city, Bluevista, in case I ever get back to it, and if anyone is willing to collaborate on it.

In feedback, there are already some things implicated by myself way back when, when I was a lousier editor, that I already know of and don't really want to be brought up:

*Several areas in a long corridor where I was first editing, including Downtown, Candlewick City, and Paseo Hills, are very poorly mapped and way out of scale.

*Some of my divided highways have lanes waaaaaay too close together.

*And finally, exit ramps and such seem to be totally different in scale from each other.

In the collaboration front, anyone is willing to work on Bluevista if they want. Just tell me in the comment section and please follow these guidelines: the streets are similar to Los Angeles (use this as an example), the topography to Vancouver, the climate to Florida, and the history to Portland. Please also take care in smoothing the corners and no more motorways.

Thanks! M2C

Location: -26.003, 145.368

Vertbourne Revisited... Again

Posted by CaboAzul on 3 May 2019 in English (English)

So I'm back, and my first order of business is to more or less finish Vertbourne so I can get my dream territory. However, I need some advice and/or help in developing my village.

What in Vertbourne needs improving? How should I go about doing this? How can I make Vertbourne as realistic as possible so admin don't reject my territory request for the umpteenth time?

Also, is anyone willing to help me work on Vertbourne? A little bit of assistance would be greatly appreciated.

Location: 8.844, 138.514

Mapping Atolls

Posted by CaboAzul on 2 May 2019 in English (English)

When I finally do get a territory to start mapping in, I think I'd like to have a country geographically like Tuvalu. You know, small and isolated.

But what I want to know is, how would you make an atoll in OGF?

Before anyone gets mad.

Posted by TheAquaBarron on 2 May 2019 in English (English)

Just a question to the Admins and OGF community: Is it okay if I add some Islands off of the coast of Arcacadiana? Just asking before the great flood happens and everyone gets mad...

Happy Mapping and Sorry in Advance.

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