Users' diaries

Recent diary entries

Weekly housekeeping

Posted by admin on 11 October 2021 in English (English).

Wiki page: OpenGeofiction:Regular scheduled maintenance

After some discussion among the admin team, we have decided to set up “regularly scheduled maintenance” for the OGF website.

Every Thursday, 4 AM - 6 AM UTC, the server will be unavailable for edits. It might be available for surfing the map or reading diaries or such, but no guarantees.

We will use this time to troubleshoot issues, make sure the server is healthy, and do a weekly reboot to clear out any memory leak problems.

I’m sure there will be users for whom this schedule is inconvenient. I’m sorry - we have a wide distribution of users in many, many time zones, and so it was bound to be inconvenient for some of you.

Local times:

  • US west coast: 8pm - 10pm PST Wednesday
  • US east coast: 11pm Wednesday - 1am EST Thursday
  • UTC: 04:00 - 06:00 UTC Thursday
  • Central Europe: 05:00 - 07:00 CET
  • China: 12:00 - 14:00 CST Thursday

Territory Requests

Posted by admin on 8 October 2021 in English (English).

While we will be unveiling a new territory request process once the wiki relaunches, in the meantime the admin team is now accepting territory requests in Archanta, Tarephia, and West Uletha only. Territory requests in Antarephia and East Uletha continue to be suspended.

All territory requests must be approved by the admin team before editing, and we require that mappers have an established multi-day edit history before having a territory assigned. We also recommend including some basic plans for the territory as part of the request. More information on our territory assignment procedures are available here.

As a reminder, there are also plenty of collaborative projects for mappers to participate in instead of (or while waiting for) a dedicated territory of their own.

Happy mapping!


Back after hiatus

Posted by mvexel on 6 October 2021 in English (English).

Hi all, I have started mapping a bit again after a hiatus. Due to my inactivity “my” country has been re-assigned, but no worries I am happy to start from scratch!

I’ve started creating a couple of towns in this area, one along an existing highway I extended a bit, and one connected to the first town only by rail.

My goal eventually is to have a country or region that is entirely car-free. If someone shares that goal I am happy to collaborate on it.

Happy mapping!


Posted by ADB52 on 6 October 2021 in English (English).

I am detecting problems with the uploads of changesets. Changeset 1139474 is to do with the relocation of the Utterland city of Galmosen to the east by 13 km. As can be seen on the map, there is a section of railway at a crazy angle, which is NOT shown as such on JOSM. Changeset 1134839 contains the deletion of several primary roads and railways in Utterland, which (again) are not shown as deleted on the map. Today, I discovered that changeset 1134798, uploaded by bhj867 served to delete parts of a river that forms the border between Isztianorszag and Utterland, following the deletion of a very large multipolygon of landuse=forest that stretched from Utterland to Pretany. bhj867 has informed me that he did not download data from Utterland. Does anyone else have similar glitches, and could this be looked into. Thanks.

New FSA State Idea

Posted by amicharski on 6 October 2021 in English (English).

Can we make a FSA state that is based off of New Jersey in the United States and makes fun of New Jersey’s road infrastructure? As much as I want to make fun of New Jersey, I will keep it realistic (you also physically cannot make road infrastructure similar to New Jersey without actually making fun of them).

Red crosses in JOSM

Posted by ADB52 on 3 October 2021 in English (English).

Since the transition, the slippy map on JOSM (for selecting an area for download) merely shows a grid with red lines, big red crosses and a selection rectangle. It is possible of course to select your area for editing from OGF, so it’s not a deal-breaker.

To the OGF Community: Thank you

Posted by Luciano on 1 October 2021 in English (English).

We had some problems last night and today with “certbot” - a tool we use on the server to make sure the OGF webpages are secure (“https”). And that also caused problems with our automated emailing from the server, which supports functions like new user sign up, lost password recovery, and replication monitoring (making sure data goes over to the render and to overpass correctly).

I’m sorry I had to shut down the server without much advance notice - I was worried the problem was worse than it was, and so I was trying to solve it quickly.

Thank you to everyone for your patience!

Also, we have reached the $200 / month level with donations supporting our rental fees for our servers. So thank you to all who have been donating.

Happy mapping and happy (northern hemisphere) Fall.


Posted by anjn on 30 September 2021 in English (English).


Does anybody know how to download JOSM on a Chromebook?


Questions on OGF backups and Osmconvert

Posted by antoon on 29 September 2021 in Dutch (Nederlands).

Hello all,

For backup and analysis i used to download the OGF backup-file and convert it with Osmconvert to clip it to my territory and make it an osm-file. I did this a few times a year and never had problems with it. But now i find the converted files to miss objects.

My first question is on the location of of the OGF backup files. I used to visit the page: but that now gives a Routing Error. From there i looked further and came to the following page: Is this new page the place to find the backup-files on the OpenGeofiction data?

The second question is about Osmconvert and if there have been updates on this in the past years. The version i used till now, i probably downloaded somewhere in 2015 from this page on the OpenStreetmap-site. I just tried to download it again, but two out of three Windows-links don’t work and the third leads to a Russian page that doesn’t feel right to me. Do others have encountered strange things with using Osmconvert when converting backup-files from the last month? Or does anyone know where i can download the latest Osmconvert to see if my problems can be solved?

Thanks in advance, Antoon


Posted by Juan Pablo Balam on 23 September 2021 in English (English).

Hi, I have a question How can I repair a multipolygon that does not appear in the map? Sometimes it happens that i wait, and it never appear.

Location: 0.571, 54.948


Posted by 幼馴染のツンデレ on 23 September 2021 in English (English).

I have a question. Not that I want to, but why can’t we create our own territories?


Stanton- a project description

Posted by Fluffr_Nuttr on 19 September 2021 in English (English). Last updated on 23 September 2021.


After the biannual general FSA ballot, Trombonist2003, Cartograp herKing and I have been confirmed by admin as FSA coordinators, with me being focused on the affairs of the Eastern states.

I suspect quite a few of you have heard of a Stanton “partial redo” from Yoyo21’s previous diary on the matter, however today I bring you a more fleshed out plan. Instead of being divided into boroughs, Stanton is a consolidated city-county made up of 11 wards, each with several hundred thousand people and subdivided into many neighborhoods. They are not meant to be claimed individually- anyone can map throughout the city as long as they have permission. But the themes of the wards can give mappers an idea of where to create what they wish. This also gives Stanton a slightly different identity than our NYC.

And with that, here’s the plan.Credit to infrarrojo

(Disclaimer- the map and these descriptions are all Infrarrojo’s work. Good stuff though and I’m liberally borrowing from him.)

  • Stanton’s downtown is wealthy, though as more people work than live there, things get pretty quiet at night. Inspired heavily by Lower Manhattan, with some cues from Philadelphia.
  • Northern Stanton is somewhat of an industrial remnant, containing a large port facility and one of Stanton’s older airports.
  • South Carnaby (or SoCar) would be more of a hipster neighborhood, probably recently gentrified, while Brownstone has some gentrification and some old money.
  • Weybirton, St. Cassian, Goose Bay and Southside would have both working-class areas and projects, some attempts at developing villages within the city, and some middle-class areas.
  • West Warwick is the transition area between Stanton and Warwick, possibly reflecting Northern Queens and Nassau County.
  • The western wards will likely be more industrial and working-class, especially Astera, Perister, and Kenver. Hudson County, New Jersey could be a great source of inspiration.

It’s also expected that the identities of these wards change over time as people give life to them.

At the moment we’re largely focusing on natural features, city layout and general detail, but transit and motorway projects are on the horizon once we get some work done here.

PM me, Infrarrojo or Yoyo21 to get started.

Wiki update: Collab coordinators, we need you!

Posted by Alessa on 18 September 2021 in Maltese (Malti).

Hello, everyone.

I hope you’re having a wonderful day. More and more work on the wiki is continuing, and we’re hoping for a full launch in the first half of October. There are still a few bugs to iron out, and we’re gradually getting things set up.

If you are a coordinator of an official collaborative, we need your help! All existing collaboration pages have been brought over, but not every collab has a page. If you are a coordinator, please take a look to see if your territory has a page. If not, we need you to create the page! Every collaborative project must have a page that lists the pertinent information (see below).

What if your collab has a page already? Even if your collab does, please take a close look at it and make sure it contains all of the following material clearly indicated at the header:

  • Where the project is
  • Who is coordinating the project
  • What the project is inspired by and the primary language(s) of mapping
  • How to join the project
  • A list of current /active/ members (previously active members should be indicated)

If you are a collab coordinator, please send me a message to get wiki access. Thank you very much, everyone. Happy mapping! ~A

Something Weird

Posted by 幼馴染のツンデレ on 16 September 2021 in English (English).


I noticed something a while back, and in my profile, when i look at the map with the home location, it shows the real world and not the ogf world. Anybody else have this issue?]


Topo Layers

Posted by SwissCrusader on 15 September 2021 in English (English).

I am planning to create a small topo layer area, this autumn or this winter. Currently, the only documentation I’ve found is on the old wiki archive : and the related Talk page.

So I understand that the described method is to draw contour lines, with contour=elevation and ele=N on a separate file, then send it to the admin team.

  1. Will there still be this possibility in the future? Is it worth starting ?

  2. Is it mandatory to map one curve every X meters (i.e. 10 meters), or not ?

  3. Is drawing by hand on JOSM the only method, or did anyone use another method, like heightmap images ? On some countries with topo layer coverage, there are quite a few artifacts that are typical of some computer-generated heightmaps like here:

  4. Quite technical question: If I map i.e. a rectangle on my country, it will create an artifact at the border of the rectangle with all contour lines leading to zero, like there: If I want to add a topo layer for a new rectangle one year later, how to prevent at best the overlapping problem that it may cause on the join line of the 2 rectangles ? Is it better to keep the 1st rectangle’s OSM file, then add the 2nd rectangle’s topo curves and reimport both ?

Also, when I send to the admin, should I close all the contour lines manually on the side of the rectangle or is it done server-side ?

Best regards, SC.

West Ulethan Community Collaborative Projects on the New Wiki Forums

Posted by admin on 14 September 2021 in Romanian (Română).

Dear Mappers,

for transparency purposes, to allow any OpenGeofiction user to follow or be part of discussions and decisions regarding the community collaborative projects in West Uletha, these discussions will need to be held on our new Wiki Forums, as soon as these open to the community. Decisions will be made (if necessary) by majority vote over the forums – any OpenGeofiction user can (vote and) discuss (not just users who actively participate in the project – most community collaborative projects in West Uletha represent origins for cultures worldwide).

Projects which would currently come into question:

  • Castellan (Castilian Spanish homeland, inspired by Mediterranean Europe and Northern Africa)

  • Malesoria (Albanian-speaking nation, inspired by Southeast European states)

  • Mazan (Arabic-speaking homeland, inspired by the Middle East and parts of Northern Africa)

  • Plevia (Italian-speaking homeland, inspired mostly by Italy)

  • Surian Confederation (discussions regarding the whole state, as well as the capital region. Russian-speaking homeland, inspirations from the Soviet Union)

Projects which might come into question in the future:

  • Chara Republic (Russian-speaking republic within the Surian Confederation, inspirations mostly from ideal socialist cities and southern Ukraine)

  • Franqueterre/Franquia (French-speaking homeland, inspired mostly by Central Western Europe)

  • Gobrassanya (English-speaking nation, strong Hawaiian-like indigenous presence)

I encourage coordinators / contributors to community collaborative projects / interested users to post current development plans / development proposals for the mentioned collaborative projects to the forums, as soon as the forums are accessible to the entire OpenGeofiction community.

In this section, issues such as the spread of languages and language groups throughout Uletha and the world can be discussed as well.

Looking forward to productive discussions, smooth collaborations and outstanding mapping!


(current manager of West Uletha)

Relation area calculator.

Posted by Marcello on 14 September 2021 in Dutch (Nederlands).

A superb tool devised by Thilo which I use to fix relations rather than really calculate their area, to be honest. But my bookmarked page goes to a ‘Not Found’ currently. Did I miss something ?

Route relations (an AustinHuang invention, I thought) shows up a blank page. I hope both are easily fixed by redirecting as I both like them very much.



Posted by mrdoggie94 on 11 September 2021 in English (English).

While I’m editing the map, I receive this error:

The OSM Server “” does not know about an object you tried to read, update or delete.

Does anyone receive this error too? Is there any fix?

iD performance

Posted by Kurzov on 9 September 2021 in English (English).

Hi, I’m a regular user of iD. Yeah, I know, I know, JOSM is the superior editor for most use cases, but I just find very useful the ability to use the web interface and edit wherever I need to without having to go through the process of managing my existing edits. The portability of it all is nice.

Prior to the revamp (a very welcome update, I may add!) the editor was running… well, quickly enough. Now that OGF’s iD editor is now up-to-date with OSM (or at least a far newer version is in place) iD seems to be far laggier than it used to be. I’m getting noticeable, albeit not lengthy, delays whenever I start editing and make my first changes, and the delays get worse the more tiles I load and the more ways/nodes I allow iD to load.

To be clear, it’s definitely not an issue with the OGF site - OSM’s modern iD configuration also gives me these delays to some extent. I was wondering if there was a known way that I can do on my end to make iD less… bloaty, I guess is the best way to describe it? Especially when working in urban areas. I’m avoiding other heavy-resource browser tabs/websites while editing already…

Secondly, re: custom OGF features, I’m aware that the staff-recommended way to allow the OGF map to appear in iD is to use the custom tile field and inputting the OGF tile server. Is the reason for this that the iD will actually “keep up” (a good thing) with new releases of the interface, thusly making any OGF-related customizations (preloaded background maps, customized brand autofilling, etc, etc) to the interface completely unfeasible? Or will iD stay static as it used to do?

~ Kurzov

(P.S. - is the forum up yet or will that take some further time to get up and running?)

Natural Distasters in Strait of Lyc?

Posted by Icefur2 on 6 September 2021 in English (English).

Hi, i’m working on the history of some of the cities in my country Pactone, and I’m wondering, are there any tropical cyclones or other natural distaters that commonly happen in the Strait of Lyc, especially in the western half? I want to incorporate some into my country’s history. Thanks, Icefur2