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Tavauru 2.0 - Redesigning the islands about 1 year ago

Your mapping around Faiai’ita feels really realistic. The topography is definitely felt in the mapping! You might want to reconsidered the size of the airport/terminals and the extension/classification of the motorway though, due to the size of the island.

I can’t really talk about Tahiti, aside from what can be found on the Internet, but I can for La Réunion, on a personal level. What you may need to consider is that almost anywhere on the island, the terrain is really steep. For example, around St-Gilles on the west coast, the land reaches 1000m only 7/8km inland. The shape of the slope isn’t as elegant as a stratovolcano such as Mount Fuji. It’s more like an inflated bell. You start from an extremely narrow coastal plain (coral origin?), then you have a really steep slope for maybe 1km and then bit less steep until you reach the edge of the cirques. The relief affects the precipitations and consequently the vegetation: more forest in the east and some kind of humid savanna in the west. I don’t mean it should be the same on your islands but that’s a thing to consider for landcover.

Good luck!

Sotagnà, Nova Calabria about 2 years ago

Hi dsilcott, I’m not sure the western half would necessarily get cooler.

Where your country stands, winds would mostly blow (though rather weakly) from the east, or more precisely, south east, due to the topography of strait. I’ve made an attempt last year to draw ocean currents but kind of give up going on with climates due to the lack of information on countries’ relief. That may give you some info. The sea around your country is more or less enclosed. Depending on your country topo, you may get some influence from Jamaica for example.

You lie north of the Capricorn which would be south of the Cancer in the Caribbean, so dig some info from that part of the world: look at the rivers, lakes in terms of width, length so that you’ll get inspiration for mapping your country, drawing the coasts, placing cities, towns, guessing where people lives and subdivide your country accordingly. I would discard snowfall, except if you have mountains reaching some 5,000m (~16k feet) where it would only snow at the very top, and still, you would kind of have to explain why such high mountains are present there.

Last, Calabria being the region at the heel of the Italian boot, I’m not that sure that “New Calabria” is entirely compliant with OGF rules of naming.

Update on my territory! about 2 years ago

It is very nicely designed and implemented ! I do like the city: European-flavoured but not too much, which may be fitting a tropical city.

In terms of “advice”, I would transfer the nuclear power plant elsewhere in the country (or even just elsewhere in the region). I don’t feel the government would have built it 20-something km from the capital centre. 50-80km should be alright.

You may want to add some detail to the coast of the peninsula to make it look more natural, especially the rounding on its south shore. Maybe some rocks off the coast will do, or islets, one with a fort on it, or just continuing with the rocky type of coast as on the island.

The tunnels to the island: I suppose the underground interchange would be located on the land, more or less where South Beach Station is. It’s cheaper to dig there a multi-level interchange than in the sea. It’s up to you to deem whether the interchange should be above the station. Same for the railways, reduce the number of tracks to 2 before they reach the sea so that only one tunnel (or 2 one-track tunnel) would be built). Writing this, I’ve come to wonder, is the island populated enough to justify spending billions on building a motorway tunnel (probably 2, one in each direction) and a railway one?

Feedback on New City Layout over 2 years ago

For Topala, the pass out of the bay is only 400-odd meter wide, and the bay itself isn’t very large. It seems unsafe for active shipping. You can opt either for very small historic harbour, a marina/a single wharf, or - my favorite - continue the beach until it reach the wooded hill on its western side. You may take inspiration from sites such as the Bahía de la Concha (bay of the conch) in San Sebastián (OSM and Wikipedia).

For turning the port of Tuvalas-Adharmé into a navy base, it all depends on Leresso History, relations with neighbours, politics (past and current) and wealth. Browse comparable countries (the above-mentioned criteria + coastal length) on Wikipedia and have a look at the navy page. There’s usually if not always a reference to the navy’s main base and sometime only base with maybe another quay somewhere else for a couple of patrol boats. It would help you decide how vast is your navy and consequently which country/navy base you should take inspiration from.

Once you’ve got the name of the navy base, have a look on both Google satellite map and OSM.

Feedback on New City Layout over 2 years ago

@geoboi, it looks very nice, you can feel the roads going up the hills.

On a related topic: are you sure this city and Tuvalas - both being rather medium-sized - would such extensive port infrastructures, given that you commissioned newflanders a very large and modern seaport, north of Aludres, which sits just 10k away? You can always turn a rather shrunk Port of Tuvalas into the Leresso Navy base (Leresso coast is some 200k long, one rather central base seems fine).

Trouble with creating islands over 2 years ago

In addition to what I said, keep the island relations as they are so that their names are still rendered as islands: black and italic font. It is the “only” purpose for such relations apart from being used for area calculation.

Trouble with creating islands over 2 years ago

You need to make the ways that form the islands inner members of the Kojitech River relation. The renderer will “understand” that these areas are out of the water.

By the way, the Kojitech River relation being riverbank should not be named. For the river course itself, draw a way, either in the middle of the river or its thalweg if it’s really offset. Tag the way name=Kojitech River and waterway=river. The name will then appear along the course of the river and not in the centre of current Kojitech River area.

JOSM (Again) about 4 years ago

I forgot to add that you would need to add UtilsPlugin2 plugin to access this menu and shortcut.

JOSM (Again) about 4 years ago


There is a shortcut shift+I (or corresponding menu) which draws a node at every intersection between selected ways.


Tojmidia: A Roadmap about 4 years ago


As Luciano said, there are many processes that could explain Lake Faarva formation. Alt text

If you keep the lake as today, you may say that the lake is located at the lowest point of an endorheic basin, so you don’t have to pay attention to any outflow. It can still be a natural lake located in a rather flat area whose water level has been raised by a dam, probably somewhere on the southern shore. The flat terrain would explain the bulgy shape of the the lake with rather shallow water (a fault in the middle can always be imagined) on a large band along the edge.

On your proposal, I don’t find the lakes extremely large, probably 5/6km wide. You can always make them more slender if it shocks you. What you explain their formation could be the existence of a graben with one horst being the mountain chain along the border (in red) and the other one being hills (in green). I’ve changed some rivers’ course so that it follows the thalweg that the lakes seemed to indicate. The graben is not necessarily completely flat, land layers could have been wrinkled and rivers would have needed to fill these wrinkles creating lakes before flowing further south.

For both situations, you may imagine a dramatic landscape (replace green-line hills by mountains) or a softer one with landforms gentle fusing into the next one.

It is really up to you to choose what fits better the idea you have in mind for Tojmidia. When your decision is made, you can draw natural=ridge ways to mark the highest points so that you will know where and how to draw rivers and streams, where to position saddles or how to map a road (does it sharp bends before the slope?)

I hope it’ll help.

Tojmidia: A Roadmap about 4 years ago

Hi Sp33d3h,

To me, Tojmidia has been nicely sketched at an overview level. It might need some further general features such as rivers flowing from or into the neighbouring countries to look less artificially isolated. Maybe one of your two neighbours would agree on mapping these features with you or allowing you to do so? For further details, you can always “remap” something when you start working in details in a given area or whenever you feel like doing so: jumping from building unfinished seaport infrastructures to carving a remote cliffed valley into a mountain range is not probited.


I like the details in Fållo area. It looks like a nice small-sized lake resorts with maybe Mediterranean pine forest covering the mountains (or hills? as there’s no elevation indication) to its east. The scale seems alright compared to European towns (I had the spa resort of Vittel, France in mind).

Is the lake supposed to be natural, artificial or a natural lake enlarged by the building of a dam?


For borders on lakes and rivers, you should use an equidistant line between the shores or banks (for river, use the waterway=river or waterway=stream as member of the relation for border). For international borders, you can always use the concept of Thalweg for mapping, but due to Tojmidia location in what is likely to be a Mediterranean climate zone, I can’t imagine large navigable rivers requiring to probe the riverbed to determine exactly where’s the middle of the navigable channel.


For consistency, you may want to give Tojmidian names to your streets, roads or natural features. You can always make use of “name:en=” tag for translation. I understand Tojmidian has two dialects. You should figure out how close they are, even though you don’t need to go too far into linguistics. Is Farvaa Lake, Varvaa Lake in the other dialect because the unvoiced “f” sound doesn’t exist so it is instead voiced into “v”? Does it has a complete different name (e.g. Germany vs. Deutschland) ? Does it bear some resemblance as it goes in real world Rhine, Rhein, Rijn, Rhin all pronounced differently? For regular words such as “street”, “bridge”, “school”, you can always keep an Excel file with the translation according to the dialects.

In Guai, I usually use made-up proper nouns with no meaning but that should respect some phonetic rules I have for Guaiian. Sometimes, these names have meaning such as Pint+’river name’ meaning “Bridge on” or Banda so+’river name’ meaning “Border on”.

I hope it would help a bit.

Issues with Wiki automated tables over 4 years ago

Hi wangi,

Thanks a lot. I would move values to these tags.

For the overpass, I went on trying node[“embnation”][“addr:country”=”Guai”]; which worked fine for getting the same nodes as the relation (quite logical :-p). I could also use diplomatic:receiving_country=”Guai” later.

I browsed for some information but it seems you can only sort results by id or quadtile. I find rather weird that you cannot choose the order key for displaying the results.

Issues with Wiki automated tables over 4 years ago

Hi Wangi,

Indeed, I thought about using an overpass but I couldn’t figure out how I would find the embassies/cultural centre in JOSM afterwards without the relation linking them as I don’t know how to imply “where embnation is not null” in the ctrl+F menu in JOSM. “Embnation” stores the country name, whatever the amenity type. I use “diplorank” to indicate whether the node is an embassy, consulate (both amenity = embassy) or a cultural centre, economic mission and so on.

I think you face the same kind of issue for sorting results because overpass use xml as well. Am I right?


Castellanese word for Babelic over 4 years ago

I would say Babélico with a stress and the antepenultimate syllable (here the “e”) as it goes for similar adjectives in Italian, Spanish and Portuguese.

Train stations over 4 years ago

Hi bhj867,

As MrOobling, you should pay attention to the curves. When I start detailing tracks or just a portion, if it contains a sharp bend, I draw a circle which is at least 200m in diameter. I tend to add nodes between each existing nodes and press “O” so that it is more circle-like. Then, I position the circle in the right location and cut a part of it to form an arc that would be joined to the existing track. When the train leaves the curve, you may continue the track straight.

For space between tracks, I leave 3.5m + 1 m with the edge of the platform. I read an article in French when I moved Guai to its current location, explaining that the space is 3.57/3.62m wide in regular tracks and 4.20m on fast train tracks. This measurement is from the centre of the track to the centrer of the parallel one. You may choose 4m, I don’t think your eyes would see the 0.5m difference in the rendering.

For platforms, I found nothing in English but did found the following information in French Wikipedia a few months ago (please find my quick translation as it doesn’t appear in the English version):


Varies a lot:

26 m for a VAL simple unit (automated metro in Lille)

Between 75 m (5 coaches) and 90 m (6 coaches) on most Paris metro lines

225 m for RER A line in d’Île-de-France

400 m pour TGV in multiple unit (two trains linked together) or even 480 m for Atlantic type TGV multiple unit.

The International Union of Railways has standardised platform length at 400m, allowing a locomotive + 13 27.5m-long passenger coaches or a locomotive + 14 26.4m-long coaches or a locomotive + 15 24.5m-long coaches.

Consequently, I tend to use 5m-large platforms (sometime larger) with a length varying from 400-ish meters for large stations (to allow long “international/intercity” train) and 225/250 for smaller or suburban stations.

Otherwise, you station looks good as you can imagine from its shape how it may have evolved from a smaller one. It reminds me of Victoria Station in London with its two historical stations united together.

ISO 3166-1 for OGF? over 4 years ago


I don’t know if it helps but a few months ago I started an article on an OGF alternative to ISO norms. I mentioned a couple of norms in the articles I wrote as PAR- and the same number as the corresponding ISO norm to avoid overcomplication.

Feel free to update the article with norms you would need to create or other details you may find meaningful.


Ps: PAR is Latin for ISO, both meaning equal.

Put your floatation device on Johnny almost 5 years ago


It seems that issues in Antherepha nothern parts have been solved but doubled coastline segments on Aulean coast remain :-/

I’m gonna try to find what’s the issue with these nodes later today.

Put your floatation device on Johnny almost 5 years ago


I’ve just made a try to solve the issues, I hope it’ll work.

Sorry, I think I deleted some of your works near Carran seaport. There were many segments with different tags at the same positions (water, coastline, landuse=industrial, and so on).

Do not hesitate to revert my changeset if I did something wrong.


Put your floatation device on Johnny almost 5 years ago

Hello ilikemaps,

It seems that there is more than one issue:

  • ijz3r in his/her last changeset forgot to add the role in the Antarephian coast relation.

  • Duplication of ways used for coastline and landuse in Auleus (this is quite tricky to solve) without removing too many objects the owner has created.

  • Unchecked (yet) issues Cordova.


Antarephia Climate almost 5 years ago


I’ve tried to to take into account your comments in this version of the sketch:

  • Air: as I had chosen to depict Austral Winter, hurricanes makes no sense so I removed them. Jet streams (polar ones at least) are, I hope more visible in this version of the sketch. Again, this is the direction of the prevailing winds. Locally and on certain conditions (temperature, relief, pressure), this direction may change permanently or temporarily (period of time or season).

  • Water: I added equatorial counter-currents and some minor currents such as the one in Latina Bay. Mid-latitude currents bend now more sharply so that Coriolis effect is more visible.

  • Legend: I add the latitude of depicted lines to avoid possible confusion as mentioned by Alejandro. I tried to standardize arrows’ width (well, sometime the tool was too confusing so I gave up) because speed of winds or ocean currents is not represented on the sketch.

Question: Eastern Anteraphian Current is already mentioned in many articles, but I think warm waters would move more quickly west and south, leaving regions south of Beligona headland quite cold (a colder version of Argentine Patagonia?). Consequently, I drew it as mentioned in these articles but would like to know if some of you may have idea why this current or branch of it would turn south after having reached the aforementioned headland? Something doing with the sea bed in that region?

Unfortunately, the former version has been already posted and used on the Wiki without notification :-/. I will upload the latest version after I have included final modifications you may indicate.