OpenGeofiction

Alessa has commented on the following diary entries

Post When Comment
Mazan 5 months ago

Mazan is not owned and is presently a reserved territory. It is slated to provide an Arabic-speaking homeland and may be some type of collaborative territory in the future. Its status is currently determined by Wangi, the regional admin.

Bromley is undergoing a massive renovation 6 months ago

Sude has given you a ton of great advice. I'm glad you're taking heed of it and look forward to the remade Bromley.

Is our carto style different from OSM's? 7 months ago

I don't know about how the technicalities of the new coastline would work. We're also a quite active coastline-editing site, whereas OSM has largely fixed coastlines.

Irrespective of that, it might be beneficial to update the style in other ways to keep the site functioning and appearing as OSM does, even if there is one technical glitch still outstanding. Then again, Thilo would need to be the one to weigh in on this. I'm curious as to what he would say.

Is our carto style different from OSM's? 7 months ago

I could be mistaken, Luciano (and feel free to correct me), but I believe the icons, colors, textures, and other basic information that has been updated on OSM-carto can all be forked over and brought into OGF without having to completely reconstruct the coastline using the shapefiles. Icons, for example, are easily brought over and only a few lines of code would need to be updated. The same should hold for other things like color changes. I'm not suggesting it isn't a little bit of work to do this (there always is); I'm simply saying that I believe we could match the OSM-carto more without having to reconstruct the coastline.

GESF declares bankruptcy 8 months ago

The state of FSA rail is one that is in flux, hence it is "poor." But, the comments made herein are not productive for the community and not conducive for the betterment of the map. Are there legitimate concerns? Absolutely. Are mistakes likely being made? Sure. Can we discuss them civilly and with politeness? Apparently not.

The issue I have isn't the raising of legitimate concerns, of which there are plenty. No, I'm tired of the passive-aggressive, often behind-the-scenes nonsense. This includes, but is not limited to, a belief that some people don't care when they are simply learning; snide, underhanded and not-fully-contextualized remarks about "leadership;" a cavalier desire to play "railroad tycoon" at the expense of state boundaries and without regard for how it might impact users or the region; a my-way-or-the-highway mentality; a desire to run roughshod over other users and not help in the learning process; and a lack of willingness to address grievances in a polite and proper way.

Let's please try to keep things a bit more polite and professional and keep in mind the context that this national rail program is a work-in-progress.

Coastlines 10 months ago

Hello, JoJoBa. It doesn't work every time, but I've been able to "force" the coastline to update in the past by uploading other mapping to the area. For example, if you were to upload some natural features (scree/wood/water) or landuses (residential/farmland/meadow/orchard) and some other man-made features like roads and rails, the renderer has to catch up and post the newer material. It will likely try to go back and re-render the coastline as well. It's not a guarantee, but it's worked for me a few times when the coastline has been stuck for days before.

JOSM problem 10 months ago

Hello. JOSM currently is set to have nodes not show when zoomed out too far. When my scale in the corner reads 300m or less, the nodes are present; when it is more than 300m (yours is set to 500m right now), they are "invisible" when part of a way. If they are unattached nodes they should still be visible even at 500m-level zoom. I understand the frustration, and I cannot find anything in JOSM documentation about it specifically. I'll keep looking, but it appears that this is the way the program works.

That said, you should have the ability to see the note with the cursor by hovering over a line. The icon should change when in select or add mode. Plus, if you highlight an area with the select tool, you can see groups of nodes within that area. Selecting a way should default to show arrowheads on the way to point to individual nodes. It's not maybe what you're looking for, but it's the closest that I can find.

Sorry if this isn't too much help.

Mapping not reflected 10 months ago

Yes, some of the most recent changes have started to render, but previous changes largely have not yet. It'll be some time, but the system will refresh and things will appear.

Crater Process about 1 year ago

Excellent job. I too have done tracing of images before, and the result is often quite good. Even the size is quite realistic. I also love that you're focusing on key physical features first instead of just jumping right into the human-development side of things.

One additional thing to consider is that craters of that size often have residual impacts, such as larger impact structures of smaller craters approaching (as the space object breaks apart) or could spur some interesting human development (e.g. Sudbury crater caused fissures in the crust that led to huge mining industries and development of an important city).

Excellent!

How to make these islands look realistic about 1 year ago

@Jamie_Clumpas: You are missing the point about the comments. They are about the islands, as they will not look realistic if their environment doesn't look realistic. Remember that any given entity requires its environment to help in order for realism to be fulfilled. Luciano gave you a great real-world example to model, and there are so many more.

So, keep these points in mind:

  • The drainage valley of the river actually determines the size of the islands, the delta's footprint, and the amount of water that flows into the sea. Changing it from the point south to this valley to the west dramatically alters the character of the delta. That is why these comments matter. I strongly advise moving the source of the delta to the indicated valley.
  • The drainage basin from the south, as it is now, would actually cause more sediment to be plopped into the sea than the tides would wash away based on its current geography. So, you would end up with a delta footprint that protrudes into the sea than the other way around. If it is from the west, the better and more realistic impact is a result. It would look more like the one Luciano gave you, along with this one a little further northwest. Both are excellent real-world ones, but it requires a drainage basin from the west and not the south.
  • The islands are not surrounded by long channels that gradually disperse into the sea. The channels need to be longer, with a gradual increase in size. Water essentially "piles up" as it flows downstream and slows down. It's like a huge traffic backup. Not all the water can mix into the ocean quickly, and the sloping of the river, while it seems negligible at first, is much greater than the 0 at sea-level. Water has to have somewhere to go; and when it slows down, it drops sediment. So, you end up with islands that are narrower upstream than they are downstream. And, you have water that breaks through soft areas of islands and runs through them, creating further channels. If you want a good experiment, I suggest taking some sand, build a little channel, and running water through it a few times. You'll be amazed at what happens.
Happy New Year! about 1 year ago

Is-Sena t-Tajba !

Merry Christmas! A question: How can we monetize geofiction? about 1 year ago

Merry Christmas. There are a few of things to keep in mind:

  • Thilo owns the site, so it is really only his opinion that matters as far as monetizing this site. If you were to create something on your own and then work with it, that's a different story. Ika-Chan has a guide somewhere; Luciano and Austin have both created their own sites to house things and experiment, too.
  • The idea of OGF is based on and ultimately tethered to some degree to OSM, and both are built from the same open-source (non-commercial) code. OGF would have to completely restructure down to the source code in order to monetize. That's not going to happen.
  • You might find interest in using JOSM with Maperitive. It's an interesting program that allows for displaying things off-site and rendering them with your own custom layer. For example, you could have a perpetual lava flow in JOSM tagged as natural=lava_flow and have Maperitive render it in a certain way. The program can also do Adobe and other SVG conversions, different layers, 3D topo maps, etc. It's quite powerful. But, again, it's open-source and not monetizable.
T2 between Brandsherda and Targa: Medwedia's Road of Death about 1 year ago

Interesting story, but how big is Targa that it would warrant this much traffic even on a potentially congested/dangerous road?

Also, please understand that I'm just tossing caution into the wind here: is it really good wisdom, practical, and within the realms of plausibility to have such a high population this far north and away from warm currents?

Alright who flooded Archanta about 1 year ago

There appears to have been some substantial errors in Trinity Island, but those appear to be fixed in JOSM. Curiously, the coastline visual browser still reports gaps, missing nodes, and other errors. I'm not sure if these are relics that are actually causing the problem, or if there is a bigger issue. I'm going to gently tinker with the coastline there and see if I can force a correction in the lines by reuploading them.

On the State of the Topo Layer about 1 year ago

It is very interesting that you have brought this up at this time. I have been working diligently over the last couple of months off-site on a topo map of Mauretia and fully understand how hard of a job it is to do. It is incredibly time-consuming for a long-term payoff. I agree that the topo layer should get more visibility, but I also caution that we do need more thorough documentation before encouraging broader usage. For example, there is nothing that suggests even little details like optimal distance between nodes. I don't think learning JOSM is nearly as difficult as most people make it out to be (I just think most people aren't patient enough to experiment and read the documentation out there). Even so, this is not a beginner-level task and should not be promoted as such.

I applaud you for bringing it up and working hard on making Adaria realistic in this way.

OGF Population Race over 1 year ago

It's an interesting idea. Be aware that Pretany is being condensed and greatly altered; it will no longer be even close to a frontrunner. Not only that, many of us haven't updated our country statistics in a while. I haven't touched Mauretia's for a while, for example, although it probably wouldn't even make an appearance. I'd be curious to see what would happen if it were extended a touch to include more smaller countries.

Ruins over 1 year ago

The one in Antharia is a great example and probably the best on the site. Leo has done a few throughout southern Kojo too, if I recall correctly, that are quite nice. I have a quite a few scattered throughout the Sansu MattiaĆ¹ diocese in various places (backstory available here). There's also an ancient cave complex and some ruins just south of Maqri near the Sathrian border.

A mini icebreaker - how do you name your own territory over 1 year ago

@Udi: Nice. And, does the placename Nowikwi come from "no wiki?" :)

Where do my diary entries keep going? over 1 year ago

The diaries page only contains so many of the most frequent. You'll have to click the "older entries" link at the bottom of the page or simply search for all of yours by going to your profile page and then clicking on the 14+ diary entries you have already written as listed on the menu.

Cuisines around the world? over 1 year ago

Great idea. Cuisine is more than just what business are placed: it also influences the types of agriculture that needs to be mapped and how much water resources are needed. Trade and commerce are also impacted, because things not endemic to a country need to be imported. Foodstuffs are an often overlooked aspect of mapping. I'll be sure to check Mauretia's page and add the appropriate comments in case you might have interest.