OpenGeofiction

Alessa has commented on the following diary entries

Post When Comment
Opinions 8 days ago

My suggestion, then, would be to either (1) find a way to use a touchpad/trackpad or a mouse for some of these things to make your country look realistic or (2) learn how to break and connect lines so you can make new lines with what you want and then merge them into existing ones.

If it is impossible to even move a node, then I'm unfortunately not sure how you are going to even make the necessary adjustments that have been suggested already.

Opinions 8 days ago

When you hover over the triangles, your cursor should change to an arrow and a plus symbol. That's how you know that you can grab the triangles. So, try it. Hover over the triangles. Did the cursor change? If so, click (hold the click) and drag the triangle to wherever you want it. If you're not right on top of the triangle, yes it will only pan. Don't worry about the double-click, just try to move the triangles around (which creates new nodes). The same goes for the nodes themselves. If you're not right atop it, you will only pan. The cursor should change when you're atop the node to be a box with a circle inside it.

As a note, if you're using a touch-screen to do this, it will not work right.

Opinions 9 days ago

@TheMapper27: I'm not sure what you mean by "thankfully for you," but I'll assume it means you agreed instead of being snarky. I agree that a car ferry connection between your capital and New Tyrrin would be an economic positive for your country. We'll see if Ifgus accepts.

Now, it is easy to edit coastlines in iD. Here's the easiest way to do it: the circles along the way are the nodes, which can easily be moved by dragging them around. Next, you'll notice that there are little triangles (like arrows) half way in between any two nodes on a line. If you double-click the triangle, you get a new node right in that spot. If you click-and-drag the triangle, you get a new node wherever you want to place it. To work with coastlines in iD, use this trick to make things smoother and more natural looking. It's going to take patience, so don't be afraid of the time it will take. Also, keep in mind that once you upload a change to coastline, it could be as much as an hour before it renders again on the map. But, the good thing is, in iD the coastline as you changed it will still be there! So, you can keep working even while the map is rendering the new stuff.

All other natural features can be done just the same way as coastlines. Draw the areas as you want them. If you need to add nodes, just click on the triangles and do the trick I mentioned above.

I hope this helps!

Opinions 9 days ago

I'll give some advise here. A couple things I say are probably not what you're going to want to hear, but please hear me out anyway.

  • A bridge to Saint Pascal, never mind Eshein, is probably impractical. It is going to be incredibly expensive, and the island isn't large enough to support such a large population that would merit the bridges. There are three spans right now. The longest is more than 4km in length, and one has a rather sweeping turn in it. This could easily be 100% your entire highway funding for decades. I'll use the Confederation Bridge in Canada as an example. A country as wealthy and as big as Canada might have the money to sink into the bridge (C$ 1.3 billion, two decades ago). But, PEI is far more populous than Saint Pascal would be, and that bridge still only generates an average daily traffic of 4000 vehicles. A bridge to Saint Pascal, even if the rest of your country were pretty densely populated, would probably only hit a few hundred vehicles per day. It's hardly worth the cost when a simple vehicle ferry is much more economical. And, maybe, if Saint Pascal has good public transit, maybe only a passenger ferry would be needed. Imagine no cars on that island!
  • Thus, having a road connection to Eshein is pushing the limits of verisimilitude. Your country is small and more than 9km from the nearest Eshen islet (more than 14 km from Autumnbound, which itself doesn't even connect by bridge to the mainland). Maybe @ifgus would want a connection, but it's highly unlikely to be realistic.
  • You have a potentially beautiful archipelago. I'd strongly advise you to work on the coastline and make it something special first. Then, add the beaches or rocky shoreline next. That will help you figure out how far away from the shore your streets and buildings would be. Looking here, for example, the island is quite angular and probably no more than a few meters in elevation. Smooth the coastline into a more realistic shape. Then, I'd encourage you to consider leaving that island largely natural—maybe as a park or even a sandbar. Remember that in a sea like the Gulf of Volta, waves can still easily hit 5m on a stormy day and 10m in really bad storms. Tides are exacerbated by the wind and storms, so you'll need to plan accordingly.
  • The main part of the island (where you have tagged West Bay now), is a perfect location for a city. It would also have some importance, as it faces the Eshen strait and is the last stop eastward into the open sea. It would probably be an old, historic town. Concentrate on mapping that after you have the coastline worked on. One way of doing it might be some type of Romantish (think ancient Roman) settlement. After all, you're halfway in between Darcodia/Ispelia and Mauretia… both of which have Romantish settlements and influences. It's not the only option, but it gives you something to think about.
  • This brings me to a challenge for you to consider: think about creating your own culture that would be unique. What language/people/religion/etc. would you use that isn't based off a real-world one. It would be a clever way to make your country historically and culturally more important. Just throwing that out there. If you want to talk more about this, I'm happy to help.
Mapper's Challenge #22 — July 2018 — The Travel Guide Edition 10 days ago

@zk: Great. If there's some good stuff, post a few links to a few specific things!

Population 10 days ago

This is probably not the answer you want, but I'd look less at population and more at other attributes. While population is a major factor, it isn't the only one in whether or not a city is "major." Yes, larger cities tend to be considered that more, but city function, wealth, and location tend to do this just as much. That said, I'd strongly argue that there isn't a real number that a city hits for it to be major; instead, it is a combination of size and function.

For example, a capital might be equivalent in size to another nearby city, but its role as capital makes it more important. Distance between cities makes a difference too: Denver is the only major city for miles (other than smaller Colorado Springs), so it is a much more important hub than, say, comparable cities like Baltimore and Charlotte, that are close to other "major" cities. Function and history matter too. Pittsburgh is a major industrial hub with a lot of history of being a "major" city. The Portland, Oregon area is equal in size to the Pittsburgh metropolitan area, but it lacks the same industrial and historical function. This isn't to say that cities like Baltimore, Charlotte, and Portland aren't important major cities. They are. Charlotte and Portland, in particular, will likely be viewed even more so in 30–50 years as the city sizes and regional importance changes.

All that said, if you have two cities/metropolitan areas with a population of 1–2 million but one is a national capital, major seaport, home of a lot of industry for your country, and has a historical reputation of being major, that coastal capital is going to be the "major" city irrespective of how many people live in the other.

Flooded island 10 days ago

All set! In a little bit you should be able to see the island again as it was before the vandalism.

Need help designing a mountain city 14 days ago

I'd suggest looking at one of my favorite places to visit: Pittsburgh. Take a look at how the main thoroughfares (which themselves are not entirely flat) go around the main peaks in the city. Take Fifth and Forbes, for example, which go eastward out of downtown; then there's Bigelow (PA 380) and I-376 to consider. The major roads will go largely around sharp inclines. Then notice that many streets that do climb elevation do so where the slope is more gradual or at wonky angles to make the sloping more gradual. Other streets simply just don't connect, because the terrain is too difficult. One thing to think about is how tall the hill is. A 6% grade (6ft up for every 100ft forward) is steep enough to cause problems but doable. 10–12% grades exist in some places, but these are tough and should be very sparingly used if at all. I lived for a few years near a three-block 20% mean grade that was just impossible in the winter. Yuck.

Redeveloping Ellmouth 14 days ago

As always, your detail work is excellent. Where's the historical core of Ellmouth? Is it a newer city or an older one? I ask, because the current mapping in Ellmouth is a lot less dense than one might expect to find in an older downtown/CBD/port-and-market center. Knowing where you want that (and you may simply not know right now) will allow you to gauge where density drops a bit.

As for rendering OSM files without uploading, the best advice I could give would be to open it in JOSM along with your newer one but in separate layers. You can play with the transparency of the layers and move them up and down to get at least a functional glimpse of how the two overlie each other.

Very promising new WebGL globe 17 days ago

@Thilo: This is nice. What about maybe omitting tertiary or omitting tertiary and secondary roads to dim areas a bit more? Parts of urban Mauretia are quite bright, as I'd expect. The area near Ambradora is quite rural with a smattering of small cities, however, but it comes up quite bright on the map simply because I've done a ton of work there and it includes a fair number of secondary roads.

Real life interrupts... 19 days ago

I wish you a safe move, a peace of mind, and that all the circumstances work out in your favor.

"Mountain range line" ways 20 days ago

Having guides that can be repurposed later isn't a bad thing, in my opinion. Not all ranges are nice lines, however. So it really depends on what you're going for. Are you thinking of your lines as tracing peaks or as contours (like a topo map)? If you're thinking of contouring, have you considered working on such a layer?

Finding Los Oros 20 days ago

Bah... typos. *It would be highly welcome news. Sorry, folks.

Finding Los Oros 20 days ago

I certainly hope that's true, Par. It would highly welcome news.

Mapper's Challenge #21 — June 2018 — Let's Eat 29 days ago

@oneofbeatlefan: Yes, palm oil is an agricultural product. It's an interesting one, too, since current techniques have quite the large environmental impact. A plantation could cause extreme deforestation and a lot of other irreversible damage. It makes for some interesting mapping.

Mapper's Challenge #21 — June 2018 — Let's Eat about 1 month ago

@kingfries: That's an incredibly dense population you have on that small islet. I'm curious as to the backstory for that type of a settlement. I love the level of detail with the businesses. One thing I notice is that the buildings are too close to the street, it appears. The street itself (unless it is one narrow lane in one direction) will need 3m on either side just for the pavement. Another meter minimum would be needed for pedestrian space. Even then, it's really tight. I'd suggest making more of those streets (if not most of them) pedestrian and having oneway streets with one lane go through the city. That would help, but you'll still need to consider the width. As for urban farming: go for it! That's a creative way of doing things. I know a few people that do small-scale and medium-scale urban farming. That'd be a clever solution to cultivating food.

Mapper's Challenge #20 — May 2018 — It's All in the Details about 1 month ago

Nice job, everyone!

@Black Baron: As always, this is excellent. I especially like the first one; the labyrinth in the fourth one is fun too! One thought that I think you might want to consider is using a few more nodes periodically on your streets. For example, here the road has some sharp angles on it. Two or three more nodes would go a long way to making it a smoother curve. That type of detail work, I think, would take the great stuff you do and make it all the more realistic.

@KHBritish: Super work! I know Dartannia has been retired, so I can't comment anymore on the first entry. The others are great. The airport is interesting to me, since you decided to show its interior. One piece of feedback is to consider the angles on the buildings a bit more. So many are close to right angles but are just off. I know a lot are deliberate, since you don't have streets at perfect right angles, but a few might warrant a touchup. Lastly, I love the resort area of the fourth entry. Might you consider scaling everything there up about 10–20% in size? It's probably fine now, but it might be a touch more realistic if the hotels and spas were a touch bigger. Just a thought. I know I'm wrestling with that on something I'm doing in Sansu Mattiaù.

@FancyFoxy: This is a good first entry to the challenges. Welcome! I know this is strange to say, but I love that you detailed the parking lot. Plus, the businesses are a great touch to the station. The railways are quite a bit unrealistic, but you're in luck: we did this challenge recently, and there are a lot of great things to model. Plus, Eklas has an amazing guide to mapping rail infrastructure. I'd suggest reading up a bit on it. As a start, the curves are a bit tight, and the size of the rail area is a bit small. Eklas graciously helped me put my station in Iola together, and you can see how big and sweeping things are. Keep working on it, and you'll get it!

Four different hill styles in western Commonia 2 months ago

If that is the case, SwissCrusader. I look forward to see what you can do as a new neighbor in eastern Uletha.

Mapper's Challenge #19 — April 2018 — Water, Water, Everywhere 2 months ago

I worked on a reservoir for the Fluva Asmina. There's this lakeside town and all the landuse between it and the border, and the dam downstream. From a broader view, I tried to fill in the land use from the river eastward to the international line. It's part of my larger foray into mapping Kabyea with greater detail. I didn't get the western shore done yet, but that'll be soon.

What's This? 2 months ago

Oooh! Can we add it to the list of world's longest bridges? Definitely a needed motorway, too. Cheap to build! ;-)