Alessa has commented on the following diary entries

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New OGF-specific tagging 10 months ago

I see it on the map as driving on the right (blue), which is what things are defaulting to right now. If you wanted to ensure that it shows up right regardless of defaults that can change, just add the tag driving_side=right to the relation for your territory.

AN (Assembly of Nations) - Process of Joining about 1 year ago

@Anonymous21: Happy to help. The template can be found at {{Kara}} whenever you’d need it. The diacritic does appear within the template itself, but it will not be used in the naming of the template. Your article will also be moved, as Rustem explained to you; but I’ll get around to it in the near future.

AN (Assembly of Nations) - Process of Joining about 1 year ago

If you need a template for your country to add to the AN page that Lithium correctly listed and others, just let me know which country. If there’s a flag, I’ll gladly make the flag template for you.

Christism in OGF over 1 year ago

As the person who created the Mauroi Chuch to map in Mauretia and in Mauro expat communities, I also have left it largely unclear. It’s supposed to have some similarities to lots of different things in Christendom, with heavy influence from Orthodox and Coptic branches but not truly either (and with influences from other parts of Christendom). It is intended to be a variation or type of “Eastern Christianity” of some kind but intentionally vague. I’ve also asked that people talk to me before using it, although I am happy to see it be used elsewhere.

On fictional shibboleths over 1 year ago

This isn’t fully canon yet, but I’ve long considered Mennowa to have some similar slang shibboleths. It’s interesting that you brought up the “bad French” that permeates so much of the Midwestern United States, as that’s the source for a few in the state. Mennowa’s second-largest city (Des Nonnes) is locally pronounced /dɪˈnʌn/ (“dih-nuhn”) for that very reason. You can always tell who the out-of-staters are, because they at a minimum add ‘s’ or ‘z’ sounds to the end.

Interestingly, Minneuka isn’t really hard to pronounce (/mɪnˈukə/), but it’s locally called just “M’uka.” This is seen in a few places, too, like on television weather reports—downtown is marked with the shorthand to save space—or on train marquees to save space.

Finally, the Alormen River is such a huge dividing force and is often just called the “Great River” and the area is colloquially known as the “Great Valley.” The largest health system (Great Valley Health), the utility companies (GVP&L), and other companies (Great River Bank) hold names along these lines. The Alormen also really messes up people’s sense of directions. Places like Osanneuka and Almswood are considered “southern suburbs” or “upriver suburbs,” while it’s pretty much not a “western suburb” unless it’s in Charlesworth County west of a Prestonville–Minneuka line. Gnaerey suburbanites of Minneuka are all called ‘eastlanders.’ It’s like the entire dividing axis is shifted about 30° clockwise. It can cause some real headaches for visiting people.

About Sakada City over 1 year ago


I’m glad you’re working more on Sakada City. However, it is important to let you know that the user diaries are not really used for blogging posts about a location. If you have a general question or are seeking feedback, this is a good place to do so. It’s not the place to journal or blog about one’s progress.

Also, it would be great, if you are asking for feedback, to include a link or coordinates to the location you are mentioning. That way people can look at what you have offered and provide some meaningful conversation.

Thanks! ~A

Mazan over 2 years ago

Mazan is not owned and is presently a reserved territory. It is slated to provide an Arabic-speaking homeland and may be some type of collaborative territory in the future. Its status is currently determined by Wangi, the regional admin.

Bromley is undergoing a massive renovation over 2 years ago

Sude has given you a ton of great advice. I’m glad you’re taking heed of it and look forward to the remade Bromley.

Is our carto style different from OSM's? over 2 years ago

I don’t know about how the technicalities of the new coastline would work. We’re also a quite active coastline-editing site, whereas OSM has largely fixed coastlines.

Irrespective of that, it might be beneficial to update the style in other ways to keep the site functioning and appearing as OSM does, even if there is one technical glitch still outstanding. Then again, Thilo would need to be the one to weigh in on this. I’m curious as to what he would say.

Is our carto style different from OSM's? over 2 years ago

I could be mistaken, Luciano (and feel free to correct me), but I believe the icons, colors, textures, and other basic information that has been updated on OSM-carto can all be forked over and brought into OGF without having to completely reconstruct the coastline using the shapefiles. Icons, for example, are easily brought over and only a few lines of code would need to be updated. The same should hold for other things like color changes. I’m not suggesting it isn’t a little bit of work to do this (there always is); I’m simply saying that I believe we could match the OSM-carto more without having to reconstruct the coastline.

GESF declares bankruptcy almost 3 years ago

The state of FSA rail is one that is in flux, hence it is “poor.” But, the comments made herein are not productive for the community and not conducive for the betterment of the map. Are there legitimate concerns? Absolutely. Are mistakes likely being made? Sure. Can we discuss them civilly and with politeness? Apparently not.

The issue I have isn’t the raising of legitimate concerns, of which there are plenty. No, I’m tired of the passive-aggressive, often behind-the-scenes nonsense. This includes, but is not limited to, a belief that some people don’t care when they are simply learning; snide, underhanded and not-fully-contextualized remarks about “leadership;” a cavalier desire to play “railroad tycoon” at the expense of state boundaries and without regard for how it might impact users or the region; a my-way-or-the-highway mentality; a desire to run roughshod over other users and not help in the learning process; and a lack of willingness to address grievances in a polite and proper way.

Let’s please try to keep things a bit more polite and professional and keep in mind the context that this national rail program is a work-in-progress.

Coastlines almost 3 years ago

Hello, JoJoBa. It doesn’t work every time, but I’ve been able to “force” the coastline to update in the past by uploading other mapping to the area. For example, if you were to upload some natural features (scree/wood/water) or landuses (residential/farmland/meadow/orchard) and some other man-made features like roads and rails, the renderer has to catch up and post the newer material. It will likely try to go back and re-render the coastline as well. It’s not a guarantee, but it’s worked for me a few times when the coastline has been stuck for days before.

JOSM problem almost 3 years ago

Hello. JOSM currently is set to have nodes not show when zoomed out too far. When my scale in the corner reads 300m or less, the nodes are present; when it is more than 300m (yours is set to 500m right now), they are “invisible” when part of a way. If they are unattached nodes they should still be visible even at 500m-level zoom. I understand the frustration, and I cannot find anything in JOSM documentation about it specifically. I’ll keep looking, but it appears that this is the way the program works.

That said, you should have the ability to see the note with the cursor by hovering over a line. The icon should change when in select or add mode. Plus, if you highlight an area with the select tool, you can see groups of nodes within that area. Selecting a way should default to show arrowheads on the way to point to individual nodes. It’s not maybe what you’re looking for, but it’s the closest that I can find.

Sorry if this isn’t too much help.

Mapping not reflected almost 3 years ago

Yes, some of the most recent changes have started to render, but previous changes largely have not yet. It’ll be some time, but the system will refresh and things will appear.

Crater Process about 3 years ago

Excellent job. I too have done tracing of images before, and the result is often quite good. Even the size is quite realistic. I also love that you’re focusing on key physical features first instead of just jumping right into the human-development side of things.

One additional thing to consider is that craters of that size often have residual impacts, such as larger impact structures of smaller craters approaching (as the space object breaks apart) or could spur some interesting human development (e.g. Sudbury crater caused fissures in the crust that led to huge mining industries and development of an important city).


How to make these islands look realistic about 3 years ago

@Jamie_Clumpas: You are missing the point about the comments. They are about the islands, as they will not look realistic if their environment doesn’t look realistic. Remember that any given entity requires its environment to help in order for realism to be fulfilled. Luciano gave you a great real-world example to model, and there are so many more.

So, keep these points in mind:

  • The drainage valley of the river actually determines the size of the islands, the delta’s footprint, and the amount of water that flows into the sea. Changing it from the point south to this valley to the west dramatically alters the character of the delta. That is why these comments matter. I strongly advise moving the source of the delta to the indicated valley.
  • The drainage basin from the south, as it is now, would actually cause more sediment to be plopped into the sea than the tides would wash away based on its current geography. So, you would end up with a delta footprint that protrudes into the sea than the other way around. If it is from the west, the better and more realistic impact is a result. It would look more like the one Luciano gave you, along with this one a little further northwest. Both are excellent real-world ones, but it requires a drainage basin from the west and not the south.
  • The islands are not surrounded by long channels that gradually disperse into the sea. The channels need to be longer, with a gradual increase in size. Water essentially “piles up” as it flows downstream and slows down. It’s like a huge traffic backup. Not all the water can mix into the ocean quickly, and the sloping of the river, while it seems negligible at first, is much greater than the 0 at sea-level. Water has to have somewhere to go; and when it slows down, it drops sediment. So, you end up with islands that are narrower upstream than they are downstream. And, you have water that breaks through soft areas of islands and runs through them, creating further channels. If you want a good experiment, I suggest taking some sand, build a little channel, and running water through it a few times. You’ll be amazed at what happens.
Happy New Year! about 3 years ago

Is-Sena t-Tajba !

Merry Christmas! A question: How can we monetize geofiction? over 3 years ago

Merry Christmas. There are a few of things to keep in mind:

  • Thilo owns the site, so it is really only his opinion that matters as far as monetizing this site. If you were to create something on your own and then work with it, that’s a different story. Ika-Chan has a guide somewhere; Luciano and Austin have both created their own sites to house things and experiment, too.
  • The idea of OGF is based on and ultimately tethered to some degree to OSM, and both are built from the same open-source (non-commercial) code. OGF would have to completely restructure down to the source code in order to monetize. That’s not going to happen.
  • You might find interest in using JOSM with Maperitive. It’s an interesting program that allows for displaying things off-site and rendering them with your own custom layer. For example, you could have a perpetual lava flow in JOSM tagged as natural=lava_flow and have Maperitive render it in a certain way. The program can also do Adobe and other SVG conversions, different layers, 3D topo maps, etc. It’s quite powerful. But, again, it’s open-source and not monetizable.
T2 between Brandsherda and Targa: Medwedia's Road of Death over 3 years ago

Interesting story, but how big is Targa that it would warrant this much traffic even on a potentially congested/dangerous road?

Also, please understand that I’m just tossing caution into the wind here: is it really good wisdom, practical, and within the realms of plausibility to have such a high population this far north and away from warm currents?

Alright who flooded Archanta over 3 years ago

There appears to have been some substantial errors in Trinity Island, but those appear to be fixed in JOSM. Curiously, the coastline visual browser still reports gaps, missing nodes, and other errors. I’m not sure if these are relics that are actually causing the problem, or if there is a bigger issue. I’m going to gently tinker with the coastline there and see if I can force a correction in the lines by reuploading them.