Alessa has commented on the following diary entries

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So what landuse is Recreational complexes under? almost 2 years ago

This might be of use to you. Other things are also visible as amenities.

'Lava' Water Glitch almost 2 years ago

At first I thought it was the Multimap, but it appeared in JOSM and on the website. It happened after a brief moment when I got an error accessing the site and JOSM wasn't able to pull tiles, as austin mentioned.

About Archanta almost 2 years ago

I, for one, wouldn't cry a tear to see the Archanta Nations Organization (ARNO) eliminated.

@Luciano: I couldn't have intimated it better myself. After all, doesn't any governmental and intergovernmental organization need a group of question-answerers to attempt justification of its raison d'être? I too join the resounding chorus crying out from yonder "to what end?" At the same time, I tend to not dismiss these attempts at "organization" out-of-hand as odious repugnancies. Sure most are nominalistic and useless. If there are enough people to put in the work, however, these can move well into conceptualisms and eventually toward the closest thing we can have for realism: cartographic verisimilitude.

@Rhiney_boi: Luciano is being both a bit sarcastic and proving a point. These types of organizations often have little impact on the map. I believe that these types of groups can have an impact with the right people involved, working together for common ends. It just takes a lot of work, and a willingness to be patient with the challenges that face OGF as a community. Simply plopping a building down, writing wiki articles, and calling it 'an organization' is not really going to suffice in many ways. Given the anti-wiki mindset that has begun to take an even stronger hold in the community, it simply means people will have to work harder to ensure that the map reflects what these organizations are. International cooperation that is long-standing, for example, may mean sharing companies, population groups, religious organizations, linguistic traits, etc. This is the type of hard work that is difficult with a rolling community.

County name rendering almost 2 years ago

Everything looks good regarding the relation window. JOSM is saying the relations are closed, which is also good. It's probably a delay in the renderer. Subtle changes like that often take longer than wholesale or large updates. Let's give it a bit of time and see what happens. You might also want to check it out using the Histor-style layer, since that has counties on zoom 9 and 10, which don't appear on the traditional OSM layer.

An update on the Free Republic of Jefferson about 2 years ago

I agree that there is a lot here to like. I think you're off to a great start. I'd also like to echo Marcello: have you considered joining the FSA efforts? You would be a great addition to it.

My biggest critique that I have is interchange size and geometry. This is especially noticeable between the motorway segments and the surface streets. I'd suggest looking just a little more at the scale of the interchanges and consider what the curve radius is.

Otherwise, you're off to a great start!

Motorways abound in newly formed countries. about 2 years ago

I actually understand a bit of why people are fascinated with it. Think of it this way: people love the maze-like puzzle and imagining how traffic would flow through it. It's not much different than playing with electrical circuits or doing water games with hoses to figure out how things flow. There is also a control aspect involved: most people personally drive their vehicles or spend time in the passenger seat. They actively experience the travel through direct participation. Something like air and rail are more passive, because you are not directly controlling the vehicle. I happen to really like rail travel, for example, but it is a different feel than manning your own vehicle and moving through the maze of highways. This feeds into culture too. I never grew up with rail transport. And, when I moved to the Midwestern US over 30 years ago, the only rail I ever saw was the occasional cargo transport. Hence, I don't know as much about rail as I do other things. Individuals are more likely to map what they're accustomed to seeing and directly experiencing, whether that be railways, highways, or types of agriculture. Again, I like rail travel use it when I go back to mainland Europe (Malta has no rails), but I'm less likely to be as invested in placing it on the map as others may. So, ultimately I think it depends on the mapper's style, preferences, and culture.

That said, I do agree with you that motorways are expensive, difficult to maintain, and take up space. Similarly, boulevards, railways, airports, seaports, and other forms of large-scale transportation do too. I'm of the mindset that any of these can be valuable as long as their cost (not just financial) is taken into perspective. Take airports, for example: they take up a huge amount of space, create awful amounts of air and noise pollution, and require a significant financial commitment just for security and maintenance. Yet, people still build airports in their countries. Are they bad? No. There just needs to be prudence in the number and size built. The same goes for rail: you can't build a rail system to serve everyone. Trams can only do so much and move so many people. Seaports can only work with so much cargo. I could go on and on.

The key here is helping users understand the costs of each infrastructure type while still respecting the different value judgements and cultures.

Any suggestions to improve Naajaland? about 2 years ago

Hello. Given the type of country you are mapping, the details are where you'll get the most satisfaction. While this is true anywhere, you are working with a largely barren landscape, so the colors of the different land types won't be as much of a big deal. That said, there are a few things I might suggest.

Consider mixing up the difference between [natural=scree], [natural=heath], and [natural=bare_rock] with the occasional [natural=grassland] and [natural=scrub] in your far north. For example, if you look at the OSM page for natural=fell, you'll see that a lot of times grassland, heath, and even scrub can be used depending on the size of limited tundra vegetation. Yes, vegetation is going to exist in some places even in your country. The key is doing it strategically. I'd also suggest you peek at the area near Nuuk on OSM. Notice all those cuts and crevices that are filled in with water? That type of detail work goes a long way and can even be seen on higher zoom levels. Next would be adding details like topographical entities: [natural=peak], [natural=volcano], [natural=saddle], [natural=rock], [natural=stone], [natural=cliff], and [natural=cave_entrance] can all show a lot. After that, man-made items like [highway=track] (with all the different grades), [highway=bridleway], [man_made=cairn], [leisure=fishing], and other features can all be impressive ways of showing how your people have harnessed the landscape.

(As a note, rocks, stones, and cairns are likely to be added to OSM-carto soon, which in turn trickles over to OGF.)

The Aslington Renaissance about 2 years ago

Personally, I'm not sure Aslington needs an overhaul either. I understand making some changes, but it's actually pretty nice. Then again, if you want to do it all over again, just tell the people that Verona will definitely be coming. That'll burn the city down. :)

Space in OGF about 2 years ago

@Udi: You are right, this doesn't work too well for English-speaking places. At the same time, these could potentially be aboriginal-influenced terms that made their way into the local dialect. :)

New Territory about 2 years ago

@DudeMap555: Mstr has great advice here. If you're going to do an Ingerish-speaking place, do consider the surroundings. I'd also encourage you to look at the potential terrain (and maybe even map a bit of it) as a source of inspiration. Also keep in mind that many English-speaking places in our world have names that are derived from words created by the original inhabitants. Here are three very good lists to reflect on: Australia, Canada, United States.

Space in OGF about 2 years ago

I suppose if someone wanted to know about the moon and planets as an inspiration for naming things, it may have some relevance. But, this does not need to be community-decided. If there are planets, then each culture can set a few names as it sees fit, since so many of our celestial bodies are named for mythological/pagan entities. What should be discouraged is setting in stone the number of planets, the types of planets, etc.

For example, maybe the ancient Mauroi pagans thought a planet that sped across the sky should be named for their goddess Paravea (goddess of time). Then, the name or derivations of the name could be used for city streets, organizations, maybe even shipping companies or the high-speed rail. Then, yes, it is named in a way after a planet; but it is really named after the goddess.

OGF Vatican and or Israel about 2 years ago

@theruler: In short, don't.

January mappers' challenge about 2 years ago

That makes sense, Sarepava. Thanks for the explanation. I can think of a couple instances of things like this in the United States too, so I know it's possible. It's just a bit odd in isolation. Still, I think it's pretty well done! If I wanted to channel my inner @eklas, I'd say that the railway needs to have smoother curves. :)

Feedback Please! about 2 years ago

Hello from a semi-nearby neighbor to the southeast.

I'm sorry I didn't see this yesterday; I'm sure many others are in this boat. One thing I will mention is to give it a bit of time. If there's a week and no response or the post gets pushed down to another page, then I can understand the repost.

That said, here are a couple things I really like:

A couple questions:

  • Is Newbyford on a mountain or plateau? Most communities are not built with long, swirling streets unless they are late 20th-century suburbs or forced into such because of the terrain. For example, why doesn't M40 connect directly to Main Street anywhere near here? It seems like M40 is trying to be a major cross-town artery. If so, why doesn't it really connect to anything? Does the terrain prohibit it like Bigelow Boulevard in Pittsburgh?

  • Where are the nearby towns and cities? This doesn't mean I'm wondering why the map is blank. What I'd like to know is to what other cities does Newbyford connect to. Even on small, mountainous islands, you can follow the main streets as they fan out to connect other settlements. Everything in Newbyford loops back into itself. We should see roads that head outward and are relatively continuous outward toward places like Anderson, Leardon, and Hutford/Lake Cindy. This is especially true with a potential connection toward Gosburg (via Udä) in your western neighbor, Älgert.

  • Lastly, I like how you've thought about the detail of the types of businesses and services you need in the city. Remember to keep buildings a few meters away from the way that marks the highway. Think of that way as the center line of the road and not the curb, so you'll need about 5–10 meters depending on how many lanes you have and size of sidewalks. Hope this helps!

January mappers' challenge about 2 years ago

This is nice! I like the left-alone nature of the space. It definitely looks like humans have had little intervention on it. Out of curiosity, why does the rail line go through here? If the ground is as soft and wet as it looks and is prone to flooding, it seems they'd want a more direct route between the two cities. I'm not suggesting the rail is impossible; it'd be easy to build in many ways, but it strikes me as a little excessive at the moment. Perhaps there's a further north destination that requires the more direct route?

Mapper's Challenge #27 — January 2019 — New Year, New Skills… about 2 years ago

@austinhuang: This is a good start. Remember that in the French system, the rivers are the focus and not canals. Right now the tracts are oriented toward the canal and not the river. You probably could even get away with a touch thinner and a lot longer, too. Here's a bit of reference to consider. @Udi: The reefs are phenomenal. Excellent work. I like the blue holes. :) @Black Baron: I like the tight valley feel you have in both. One thing that sticks out, however, are the overlapping scrub, heath, bare rock, and wood areas. If you converted the wood area into a multipolygon, you'd be able to have the others be on their own. It would look more natural, since the icons won't overlap and be cluttered. Right now, they're layered and it provides conflicting data for the map. Is it scrub, or is it heath, or is it woods? It's a touch unclear. Still, I like what's there! @Donnamaw: I'm not finding your work. Is the link wrong, perhaps?

No time for OGF: What "future" for my countries? about 2 years ago

Like many others, I too applaud the decision of family first. I full-well understand how hard it can be to juggle a job, community commitments, and family life while still trying to map for fun. If I may be so bold, please don't leave. I understand long bouts of inactivity or scattered, limited interaction; but it would be a shame for a person who is both a quality individual (more importantly) and a quality mapper to completely leave.

If you feel that you must forfeit some territory out of good faith as a "scaling down" of your area, then I respect that even if I disagree. You seem to indicate that this is where you lean. If so, then I think Ísztianország and the northern part of Garlis could be returned without you losing any substantial work. In my opinion, that would more than satisfy the good-faith gesture of trying to be a good team player and not squatting on land. That said, I would not give up Kalm or Erfeldia unless forced. (I haven't looked enough at Ventria to speak about it.) I can think of a handful of user territories that have never been marked for withdrawal simply because they show up once every other month and map a few nodes. Their countries are not near the quality of yours. Thus, while I respect any decision you make, I'd strongly encourage you to hold onto at least those two countries for the time being. A full departure would mean you'd not have something to come back to. If you do decide to forfeit all territory, do download your work and save it for posterity—even if only for yourself.

All the best to you, A.

Mythology reflected in mapping over 2 years ago

Excellent job, LemonKing. I love how you're tying these things in. Thank you for sharing. Perhaps you might wish, in the wiki article, to include map links to key places or objects that have the strong mythological connection. That would really tie the two parts of the site together. Nice stuff!

JOSM has stumped please?? over 2 years ago

@louis_walker: @austinhuang is correct. The problem is that a line was deleted sometime between when you downloaded the dataset and now. The easiest way is to delete the line in question (and any nodes that are also deleted as needed). You can search right in JOSM for Way 13441173 in your dataset. If that line is something important and should not have been deleted (e.g. accidental edit by a neighbor; vandalism; etc.), open a new layer and restore that line by using the reverter plug in. You can do a partial revert solely on that line and associated nodes. Then, with the line restored, you can upload your dataset as intended.

Capital City Reworks over 2 years ago

Happy new year. There's some good stuff here! Much of the way the land-reclamation is laid out looks like a realistic progression. There are five things I'd like to suggest you think about as you go forward with your island.

  • Why is the island so densely populous? There are a lot of reasons, but that should be very apparent. There's not a lot of space for many things. Tourism is probably the focus from the way it looks now. Military seems to be a secondary... and there really isn't space for that.
  • With an island that small, the airport takes up an inordinate amount of space. Wouldn't a small airstrip or a seaplane base be more useful? I'd estimate not much more than 3k–5k as a population at maximum on this space. If you feel that an airport is required, the topography as it stands suggests that an airstrip could be placed along the eastern edge of the island (oriented NNE–SSW) like from here through Irvings Dune. It might look a bit weird in one sense, but it presently looks a bit unnatural with the reclamation. Another option might be to have more of the island on the northwestern area of the airfield. It could be a hill or more town. Think how the airfield is in Gibraltar.
  • There are a lot of tunnels on the island, which are expensive to build and maintain. There doesn't need to be a bypass tunnel of Port Earnest. The settlement is so small and the island not populous enough to warrant such an expense. Plus, if it thrives on tourism like it appears, you'd want the nominal traffic to go straight through.
  • The naval facility is a bit improbable opening into the tiny strait. Remember that the water is shallow enough to do land reclamation, and the rocks nearby suggest reefs or other obstacles. I strongly suggest opening it up to the sea directly, where a ship is less likely to run aground or be marooned.
  • Lastly, the building detail is great. The only thing I'd mention is that the streets are very, very narrow. This could be a blissfully intentional thing! Right now there's not enough distance for two lanes of traffic and sidewalks (3m per lane minimum + 1m per sidewalk minimum). Ditch Street, for example, is only wide enough for a small pedestrian alley and not even a single motor vehicle. Since you're using iD and not JOSM, it'll be difficult to space these things, so I suggest using the scale viewer to compare to real-world places. This, however, could be a benefit to you. If this is a tourism town, there's not a way for all the cars to get there (no car ferry disembarking point). So, make the majority of these pedestrian ways and the rest as one-way "residential" streets. That'll also make it look so much more realistic.

I hope this helps! Keep up the good work.