OpenGeofiction

Update of Standard Map Layer

Posted by Arisuaq on 28 November 2018 in English (English)

Hi everyone!

Have you noticed that new update of the standard map layer? It is that natural features, such as forests, glaciers, deserts, rocks... are seen in a larger scale, so you can see them even in the 5 scale. That makes your natural details being visible on a large scale. Isn't that awesome?

Arisuaq

Comment from Panzerbyte on 28 November 2018 at 17:30

That is really great indeed! Thank you for noticing this. :)

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Comment from Yuanls on 28 November 2018 at 18:06

Schools and hospitals are a slightly brighter colour too. Slightly too bright for my liking.

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Comment from stjur on 28 November 2018 at 18:08

Buildings and pedestrian streets are not showing up anymore on level 13 and I'm hating it

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Comment from Rustem Pasha on 28 November 2018 at 18:32

@Stjur still none your cities doesn't look like grazing land...

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Comment from Romhfvir on 28 November 2018 at 19:32

I didn't notice this until now... now my only city looks weird from above weird

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Comment from geoboi on 28 November 2018 at 22:48

Ummmmm my forests still dont render until zoom 8.

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Comment from zhenkang on 29 November 2018 at 05:54

The rendering takes time.

I still quite like the fact if your forests can be seen at lower zoom levels, makes making topo maps on the wiki much easier at lower zooms.

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Comment from iiEarth on 30 November 2018 at 01:38

@geoboi I realized that your forest will only be rendered at Scale 5 if it is huge. @Arisuaq yes, I saw it a few days ago; I saw it when I was passing by Suvuma at 500 kilometers and saw how detailed it was.

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Comment from Turnsole80 on 1 December 2018 at 09:39

There are a couple of glitches on our version. I'm going to let the admins know soon. But if you look, barrier=stile barrier=cattle_grid shop=bookmaker are all rendering incorrectly.

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