Ernestpcosby's diary

Recent diary entries

Struggles with density, undersized Freedemian cities.

Posted by Ernestpcosby on 15 November 2016 in English (English)

I actually was planning on writing a user diary about this- I've run into one big issue recently looking at scale and proportion with my cities- while my scale for buildings, exits, etc has actually been somewhat accurate, I actually severely overestimated how big I was drawing my cities on the map. I think I may have forgotten that I was looking at a scale in kilometers instead of miles.

The Idea...

The northwestern coast of Freedemia is supposed to be home to most of the nation's population. I imagine it as a pretty big megalopolis of sorts, an endless band of metropolis from Ciudad Nature over the border down to the southernmost tip of the Quentinsburgh area.

The area @Portopolis pointed out in a user diary entry a couple days back on urban divisions between Haroldsborough and Fort Elwood is a place I hope to fill in with a very dense "suburb" of sorts, probably an extention of Fort Elwood (I'm thinking maybe a city by the name of Southfort). I'm still filling in density in Haroldsborough, Fort Elwood, and Laneston/Vandover (as well as in Quentinsburgh/Mathersboro) so it may be a while before that comes to fruition. Now, as to @Thunderbird's point in the comments, It would have to be far more dense than the Jersey side of the shore (I was thinking more like the denser parts of the Brooklyn/Queens side). I do imagine the northwestern Freedemian Coast as a megalopolis, hopefully in some ways including Ciudad Nature of the Autonomous Province of Nature just over the border.

The Problem...

Looking now, Quentinsburgh, a city that is supposed to have a population approaching 5 million, is smaller in size than somewhat sprawled but smalltownish Raleigh, NC, a city with only about 400,000 people. In order to make that work, I'd need an IMMENSE amount of density, probably more than Manhattan, way too much even for my global modern metropolis-megalopolis idea to work well.

I'm thinking I'm going to have to make the areas surrounding Quentinsburgh far more dense, especially the areas including and surrounding Gillepsie, Meisler, Horizon Springs, Berkeley Ridge, Caroll Hill, Franklin Hill, Hinespoint, Mathersboro, Haroldsborough, etc. I may even have to create density all the way out to Cobble Point, Dogwood and Fort Franklin. This wasn't part of my original plan at all. But it may be interesting to see how it eventually plays out. On a side note, I think my subway network will grow greatly and my commuter rail network will expand exponentially if I make the rest of those areas more dense as it appears I'm going to have to.

The entire northwestern coast is realistically going to need a big change. Laneston and Vandover are even worse in density right now, and it's going to have to be approached in a similar way.

Here are two images that show where I'm currently thinking I'm going to eventually end up going with this:

Density Map 1

Density Map 2

But how?

The thing is, I need that density and that increased land area in order for my idea to work properly. But at the same time, I also don't want to overdo it- in looking at how the expansion would work, I've already observed that a newly expanded Quentinsburgh would likely need another loop highway- and excessive highways have already become a huge issue in OGF.

That's not even mentioning how much of the suburbs I have made may have to be rethought, how much of the subway system I may have to reconsider, etc.

Can the rest of Freedemia balance out the urban coast?

What I'm thinking right now is that other than Trenchent, San Grande, Franklinsburgh, Lake Grander, and Graham City, most of Freedemia is much less urban than the northwestern coast. Maybe if I sort of "diet" the rest of the country, minimizing unnecessary roads, highways, cities, etc, it won't seem as much like overkill.

Any thoughts or feedback would be very helpful. I'm sort of stuck to a point here.

Question about awkward exit signage- several important exits to same streets, how to make more understandable?

Posted by Ernestpcosby on 21 October 2016 in English (English)

I suppose this is less of a tangible map or wiki issue and more one of practicality. I recently have been spending some time on and off working on Fort Elwood Military base in Freedemia (see here). So far it's going good, though progress has been slow.

However, I've come to face one predicament.

Multiple exits, same street, different destinations...?

As you'll see on the map, the Freedemia Military Center (aka Fort Elwood) is largely connected by two main roads, Military Parkway (a trunk road through the base and back up to Fort Elwood (city) ) and the Elwood Arthur Jacobs Memorial Expressway, a sort of mini-freeway that connects the M-113, M-13, and the U-4 to the base while also connecting within the base.

However, Military Parkway does a lot of bobbing and weaving, often over or under the Elwood Arthur Jacobs Memorial Expressway. This in itself is fine. It is actually a great thing. It's a major road and the only real efficient through route in and through the base. Every exit to the highway from the Elwood Arthur Jacobs Memorial Expressway is very important, as each serves a different part of the base, or in the case of the northernmost Military Pkwy exit, areas just off base. Each exit serves a different purpose and is integral for access and traffic flow.

But this leaves me with an odd situation- I have 3 almost back to back exits all labeled Military Parkway. In fact, all of the exits closest to and on base repeat due to the EAJ Mem. Expressway's loopy shape...

To list out the exits:

*Harris Blvd (hasn't been mapped yet)

*Unionway 4

*Military Parkway

*Military Parkway

*Naval Parkway

*Naval Parkway

*Military Parkway

*Unionway 4

*Harris Blvd (hasn't been mapped yet)

*West Blvd, etc (no problems beyond this point)

I'd imagine that without a better system here this would be amazingly confusing for drivers, and I don't know how to fix this problem. Any ideas?

QUARTA Bus In real life! (sort of XD)

Posted by Ernestpcosby on 18 October 2016 in English (English)

Hey, everyone! I'm pretty sure by now most if not all of you have heard of QUARTA, Quentinsburgh, Freedemia's transit system. You may have also noticed that most of my pictures were handdrawn with the exception of some awesome renderings that Sarepava helped me with a while back.

But, I just took some time to try and make a better bus illustration. Using my amazing editing skills XD (JK, I'm actually pretty terrible at it but hey, for Google Drawings and auto-shapes I think I did a pretty good job) I got the following picture. If any of you had ever wondered what a real QUARTA bus would look like in Downtown Quentinsburgh, here it is!!


Progress in Freedemia: Plans to improve Arthur Read Military Base, military bases

Posted by Ernestpcosby on 25 June 2016 in English (English)

I don't currently have reliable access to a computer at the moment, so this is more of a plan than a project at the moment. But one of the next plans I have for Quentinsburgh (and eventually Fort Elwood and Fort Franklin as well) is to try and improve Arthur Read Military Base and other military bases in Freedemia. While it's obviously a pacifist country, I still imagine it having a small, yet advanced military, primarily for defense if needed.

The main base, Arthur Read Military Base, is here:

I plan to eliminate the runway and make it attached to a special taxiway like many airport-side bases in real life.

As it started off as an air force base, and since its next to the airport, my plan is greatly inspired by this small base in Charlotte, North Carolina.

My biggest problem right now is the fact that unlike that base picture, my bases all have streets running through them. I suppose I can elevate private minor streets over the major streets and gate off the major entrances, but any ideas would be helpful.

Other bases I want to fix up:

Fort Elwood, the naval force headquarters and the one with perhaps the most potential:

Fort Franklin Military Base (I plan to make a bypass on SR-979 along the north side of the base, maybe make some public access points/gated entrances to many of the private roads):

I'm still working on Sean Bond International Airport, so Arthur Read Military Base is the first place I want to start.

2016 Summer Geolympiad planning, form to see what countries are interested in what sports

Posted by Ernestpcosby on 11 June 2016 in English (English)


Hi, everyone. As you probably know by now, Quentinsburgh, Freedemia will be hosting the 2016 Summer Geolympiad . I've sort of been unofficially put in charge of the event since I'm hosting, and I wanted to kind of get a figure of different countries and different sports.

However, unlike simpler ones like the OGFIFA World Cup and the International Foosball World Cup, there are a LOT of different events that need to be considered, and some will likely have more demand than others. Some countries will be passionate about some events and not about others.

Hence, this form.

So, to sort of simplify things, I made this Google FORM that it would be very helpful for everyone with a country that will be participating to fill out. It simply asks the name of your country, sports your country would be interested in, any top 3 sports you want to do well in (BESIDES SOCCER, there's way too much demand for that and we aren't opening that can of worms again XD), and your OGF username so that I know what username is associated with what country.

So, here's the FORM! Please fill it out, it should only take 5-7 minutes or so.

I ask that each user fill out an entry for each country that's participating. For example, I'll be filling it out once for Freedemia and once for Woolonia.

If any the admins would like me to share the "responses" part of the form with them, I will gladly do so! Any constructive criticism would help a lot.

Your fellow mapper, Ernestpcosby

QUARTA QLine Metro Map Progress

Posted by Ernestpcosby on 28 May 2016 in English (English)

The final product is not complete, but I've finally gotten far enough with the hand drawn fold-out version of the QUARTA QLine Metro Map to post to the wiki page. I'm pleasantly surprised. It actually looks realistic, to me at least. It also includes (while it's hard to see it) major bus lines, trolley lines, the QCommute system, and major parks and neighborhoods. You can sort of look at it and imagine what the full map would look like based on the overview map.


Just as a reminder, this is what it used to look like when I first posted about it:

Old Map

IFWC Results

Posted by Ernestpcosby on 4 May 2016 in English (English)

Bracket from 2016 IFWC

The IFWC has ended. Congratulations to Mariana and Castellán for getting 1st and 2nd respectively.

Most of these were ranked randomly, starting with randomized teaming, then randomly playing against each other. However, teams that had demonstrated a large amount of interest were a bit more likely to progress. I deliberately had Freedemia lose round two so others could progress.

Basically the championship would have been very close, and instead of the normal games where someone won by reaching 10, since you have to win by 2 the score would have been 17 to 15 because it was such a close game.

An attempt at a better subway map for QUARTA

Posted by Ernestpcosby on 23 March 2016 in English (English)

Most of you have probably heard of QUARTA, Quentinsburgh, Freedemia's transit system.

One of the nicest things about my city in my opinion is the subway system, as I've managed to make a system that seems to make sense and works with the bus system and major corridors as well. I imagine the area to be very transit focused as Freedemia continues to move away from car travel in favor of transit. (slowly. But surely)

One of the hardest things though was the metro map. For the time being I was able to use Google Drawings to create a somewhat visually pleasing map that covers the entire system (just showing basic lines). current map I'm mostly satisfied with it too. Considering what I used and the lack of stations on the map, it looks pretty good for an overview map. I even made a night service version.

However, as much as I like my autoshape-based map :P lol I'm attempting to make a hand drawn detailed map with station names and everything for the future. The design is inspired by the 1985 version of the NYC Subway maps, and I discovered their convenient way of showing stations using ticks instead of circles and how it showed multiple lines worked very well for my own QUARTA QLine Metro system. Here's what I have so far.

map attempt

What do you guys think?

First attempt at figuring out Woolport Subway

Posted by Ernestpcosby on 5 March 2016 in English (English)

I had mentioned before that I was struggling to figure out the Woolport subway system. I may have made a little progress.

Here's the link to the OGF map of Woolport...

Using Google drawings and trying to trace the subway tracks, understanding the slight influence from New York City, I was able to come up with this: 1st attempt- map

I don't think everything is accurate yet, but this is my first attempt. Does it look somewhat accurate to you guys?

To admin and other mappers- potential for making AN132 (Seisyll) a collaborative nation?

Posted by Ernestpcosby on 27 January 2016 in English (English)

Would anyone be interested in making Seisyll (AN132) a collaborative nation? It seems to have already have been somewhat developed. I don't 100% recognize the language, some looks like Spanish, other parts look like Gaelic?? Considering the fact it's quite developed in some areas already, it seems like a good place to claim and make collaborative, perhaps with the end goal of being able to fill in some more world history/ international political field? Some parts of the southern area look more developed, and the southernmost province is labeled as a "Provincial Republic", possibility for internal conflict or political division? I thought it could be a good place to encourage new projects considering some areas are already set up to become better mapped cities and there seems to be a potential for a political history.

If we were, perhaps it would have been "discovered" by a similar colonization trip as the Ingerish mission to Freedemia and Narghana? I just want to see about potential, ideas from other mappers and if admins would approve if there's enough demand. And if so any ideas for the nation itself? a link to the map is attached below.

Geolympiad Complex improvements in Quentinsburgh

Posted by Ernestpcosby on 22 January 2016 in English (English)

As most of you (if not all of you) know, Quentinsburgh, Freedemia will be hosting the 2016 Summer Geolympiad/Pancontinental Games.

I had been extremely happy when I had won, knowing the work I'd put into the bid itself; however, there was one thing that kind of bothered me. Out of most of the major cities that I ran against, my venues actually looked worse than my competitors. Looking at the beautiful Olympic Park in Remiville or the venues in Gata, Yury and the skilled mapping of the venues in Old City, Neo Delta, I realized I needed to go back and work on fixing my venues, especially those in the Spectrum Geolympiad Complex.

So in the last few days, I did. I suppose with several venues deleted, improved or moved I'll have to spend some time fixing the 2016 Summer Geolympiad wiki page. However, I just wanted to show some of the work I've done to make the area better.

Here's an overview of the entire area near the complex:

And this is the complex itself closer up

A close up of the completely redesigned much nicer and more realistic Spectrum Geolympiad Stadium up close, with a view of new parking areas and some artwork of the logo in the front lawn (I worked hard on it! :) )

In addition to all that, I added a mall/hotel complex visible in the first link and second link where one of the older venues used to be to help with holding tourists (mainly the high level ones, an increase in motels and smaller hotels for other tourists is happening as well).

I hope to make all of the complex's subway stations as good as the one for line 7 (and line 13, I need to edit that)

But I think it's starting finally to look like a world class venue.

Help with State Borders

Posted by Ernestpcosby on 21 January 2016 in English (English)

My state borders in Freedemia stopped rendering with the new map style at the level I had drawn them as; could someone help me make them render again? I can't find all of them without being able t see all of them and I'm not sure what level is below country but high enough to render. I see most other nations didn't have this issue. Could someone help me please? (It would also be awesome if someone could help me make state names render as well.) Thanks, Ernestpcosby

Location: M-92, North, Freedemia

Question about Collaborative and Community territories for the sake of historical and political coherence

Posted by Ernestpcosby on 21 January 2016 in English (English)

In a recent diary entry discussing the possibility of a World War, we started trying to develop ideas to create a more cohesive political/economical history. However when doing that the question came up about community territories. Udi had asked whether in something like the powerblocs being discussed whether blue community territories should stay unalligned or neutral.

In response to this, I looked at the OGF:Territories page to see which nations were blue to come up with my opinion. It was upon seeing it that I realized the nature of blue territories is HUGELY different from nation to nation. I noticed the chaotic nature of Commonia/West Commonia and the organized nature of developed nations like Mecyna, Gobbrassanya and Midistland, even if still under construction, are like day and night. Do you think perhaps Commonia and West Commonia should become the only two nations made for new mappers and the others to be considered more collaborative or to be categorized differently, perhaps as an admin-controlled collaborative nation? to 1) help create a more cohesive political and economical balance within the OGF world and 2) help protect the work and ideas in organized countries like Gobrassanya and Midistland? Commonia seems large enough in itself for new mappers to have plenty of space to use it as a sandbox. Not to mention, an increased density from more new mappers could actually help Commonia look more realistic, even if not very great (a giant somewhat dense anarchist nation even in real life probably wouldn't look very nice anyhow :P)

What do you think, admin? (And other mappers?) It just seems like some of these blue territories have huge potential to be great admin-controlled community nations (Maybe red territories?) where the collaborative aspect is still there and it's still open but the admin and community make the history and such work with the rest of the world.

Is an unusually cold season in Freedemia due to El Nino feasible?

Posted by Ernestpcosby on 17 January 2016 in English (English)

I was just wondering, I know Freedemia is in an area that in general makes it extremely warm and humid, but could something like El Nino create an unusually cold season where temps dip into 30's (F) or below 0 (C)? Comparing to other extremely humid places I had originally planned for minimum "winter" temperatures to be around 60 degrees Fahrenheit. I was thinking of (if scientifically feasible) making a strangely cold season this year due to El Nino. Is this actually feasible?

Question about world size?

Posted by Ernestpcosby on 29 November 2015 in English (English)

I was wondering, noticing the size of the world's new continents-

Is the OGF world supposed to be bigger than Earth? Or the same size? It feels a tiny bit bigger to me, but now that I think about it these new continents are where the Americas are on real Earth so maybe it just seems bigger due to the number and shape?

Beach disappeared??

Posted by Ernestpcosby on 18 November 2015 in English (English)

For some reason an entire section of beach in Vandover just stopped rendering. It's still there properly in the editor, but it wont show on the map. Other beaches around it work just fine. Any idea why?

Line 12 plan initiated QUARTA

Posted by Ernestpcosby on 9 November 2015 in English (English)

In response to my last diary entry, I have successfully found a path for the Line 4 branch. To be called Line 12, it will run along line 4's tracks from downtown Quentinsburgh out to the Eastbrown turn, then it continues straight into Northcross following the BRT route, and eventually merging with line 3 tracks in Northcross itself.

However, it may end up with a unique type of service. Line 12 is being considered as the first ever line that runs fully express from downtown to the branch off from line 4, then running local to the end.

Why? Well, Line 4 is one of the few lines with express service from downtown Quentinsburgh. However, on the section closest to downtown line 4 runs with line 2, both very busy lines running local. If line 12 was added running local, the local tracks would likely be overcrowded in downtown. By allowing line 12 to be express only within most of the urban area, line 4 gets more express service and line 12 doesn't overcrowd.

This is the biggest change in the QUARTA system since the line 1-line 7 switch.

QUARTA, roadway, zoning and retail projects, Quentinsburgh, moving along nicely

Posted by Ernestpcosby on 9 November 2015 in English (English)

So far all of the redrawing of the subway lines and retail in Quentinsburgh is going smoothly, as are other projects around the metropolitan area.

As for the QUARTA metro (subway), so far I've been able to redraw the tracks for every single line except the eastern portion of Line 5, (as far as I realize) which may end up taking a slightly different route near the Geolympiad Complex anyway (possibly merging with the 4 for a Geolympiad complex station?). Platform work is still in progress. When all is said and done one will be able to tell what trains stop where including express just by looking at the map, and routes like 2 and 3 which originally ended short will have been fully extended.

(On a side note, I made several major freeways toll roads in Quentinsburgh, including most of U-7 within city limits, U-104 and U-204, and there are plans to make a branch of QLine route 4 to go into Northcross, which may become route 12 or route 4B, depending on exact route, and a modification of the BRT to go on Greendale Meadows Rd and Franklin Hill Rd. I will likely make a news article about these improvements soon.)

Retail is a larger project. I discovered that not only was my retail way too big with malls and such- since they were too big, there was still too little retail. I've fixed most of the larger malls (Huxtable Towne, Grand Sq, Freeman Sq, Freedemia Sq, Hinespoint, Matherspark Towne, Southtown, Stanley Shop Ctr, etc) except Northcross' malls, Tortoise Hills Mall and Beaver Point Mall, but it's going to take longer for me to be able to go in and fix the smaller strip malls, supermarkets, fast food restaurants, gas stations, etc, most of which are still too few and too big. Areas like Capital West/Christian in North Quentinsburgh, the areas around Huxtable Towne and Stanley Shop Ctr and now even Matherspark have seen immense improvement though.

Zoning is also finally giving a sense of urbanization in many areas, especially with the new rendering. I've improved a lot of roads from tertiary to secondary, secondary to primary, etc, as part of a citywide transportation improvement campaign (and because they render better and give more of a realistic sense to the city)

Quentinsburgh will be fixed up quite nicely by the time for the 2016 Summer Geolympiad, including a new baseball stadium under construction in the Geolympiad Complex.

I'm considering making Bond Rd a trunk corridor- it seems to be one of the biggest north-south(ish) corridors in the metropolitan area.

I hope to eventually work on Haroldsborough and Fort Elwood, Laneston, Vandover and such and such and work my way outward from Quentinsburgh- then onto places like Trenchent, San Grade, and Franklinsburgh. But for now, I'm focusing on getting Quentinsburgh right. I think I'm doing an okay job. :)

Location: Read Plaza, Quentinsburgh, Quentins, Freedemia

Slight question about Open Street Map

Posted by Ernestpcosby on 31 October 2015 in English (English)

I noticed a very large change in the last few minutes looking at the real OpenStreetMap. All of the interstates just turned red and started rendering differently. Is this a rendering change that will eventually affect OpenGeofiction? What exactly happened in the first place? Just wondering.

QUARTA getting redrawn on maps

Posted by Ernestpcosby on 25 October 2015 in English (English)

QUARTA redraw project

For the next two weeks-month or so, Quentinsburgh's subway system will probably look somewhat weird and unkempt on the maps. I have undergone a project to redraw all of the lines with more realistic and more uniform design, more elevated tracks and different rendering so that it appears more like it does in Gobras City and other cities with a well designed subway network. For a while you'll see both the old 'messed up' tracks and the slowly appearing new uniform tracks next to each other- I plan to delete the old tracks after the entire system has been redrawn.

This project should make more express lines possible, make it so that you can tell what trains stop at a station just by looking at the map, make more extensions of track elevated (It's unrealistic to have a train completely underground all the way into the suburbs) more realistic station platforms (side instead of center), eventually marked station entrances and less sharp curves. It should also allow for better designs of developments alongside the railway and better stations, especially for places like the Geolympiad complex. (The tram will likely be redrawn as well.)

Fixing proportion as my next project

After/alongside this project, my malls and retail may change quite a bit as I try to create more realistically sized retail in more locations. Similarly to the issue with my fast food restaurants a while ago that is also still in repair, most of my buildings were far too big and it will take work to size them down, especially at larger malls. However, this should also help open up more space for more parkland, more schools and more walkable neighborhoods.

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