Flight routes are not mapped as such, but they can be visible indirectly in different ways.
I would recommend the following steps:
Bloregia is a small and relatively young nation with no history as a colonial power, imitating mostly Finland and Norway. Also, Bloregian language is not an OGF German equivalent, although it has some German influences. (Same applies to Eäß language if I’m not mistaken.) Minor Bloregian immigrant settlements might exist in Gobrassanya, as kinds of OGF equivalents of Nordic towns in North America.
For general interest, back to the original question “Are there any rules about opening your country to other mappers?”
There are currently four unofficial collaboratives listed in this wiki article. These are one-sidedly declared by the owners. No special permission seems to be needed for adding new ones to the list. The article points out that there are requirements for official collaboratives, indirectly implying that for unofficial ones there are none.
However, these are sidepaths in the community and don’t seem to be very popular. I think they can only work if users involved trust and respect one another and are fine with the fact that the owner (as long as he/she is considered the owner by admin) has unlimited rights to the territory. Personally I have done some mapping in Vinnmark (with explicit, limited permission), but I prefer and recommend more localized collaboration projects, like the Triple city of Gaffelsbyen.
@donnamaw I don’t see this suggestion as a violation of good manners. After all, Gobras City is a collaborative project, not anyone’s property as such. Suggesting changes in a collaborative territory is way better than just making the changes without asking anyone. A theme park is a perfect place for learning collaborative mapping, it has a multitude of different kinds of small-scale units.
I see no need for total rebuild, but continuing Sky Point together and perhaps changing some things would be a good idea. A wiki talk page would be good for exchanging more detailed ideas.
I only partly agree with austinhuang. Commonia is definitely for demonstating skills, but Gobrassanya stands out more like a shared project, where different mappers can communicate by mapping in turns and building up on the work that others have initiated. Personally I would like to see the community develop more that direction. But big changes always need discussion first, if existing mapping is involved.
It really depends on what you prefer. Wanna map big and fast? Go Commonia, find an almost blank spot and start from scratch, or map a territory of your own. Wanna extend others’ good work and make it better? Go Gobrassanya, go slow, be careful, check wiki, communicate with others and keep learning.
As always, happy mapping!
I appreciate you taking this bull by the horns. Frjalshöfn is a fascinating area, yet I agree it is unrealistic and I look forward to seeing it transformed. Good luck and happy mapping!
Wonderful, realistic details! You have done an amazing work.
I hope the international parts of the lake are completed with the same passion, in cooperation with the neighbors. Combining Paivat with Korkeajärvi would be something to consider. In my opinion, the isthmus in between the lakes is not very realistic as it stands now. In any case, Korkeajärvi need more detailing, and you could help by providing a master plan, before the city conglomerate planned in the west starts arising. More careful work and collaboration between neighbors and this area will be even more amazing!
Thanks for the opportunity! Bloregia has erected an embassy building here. Attention fellow Ursic Countries, please feel free to open your embassies in the same building or in the nearby free spots.
For further reference, you can take a look at my draft tutorial on relations.
Please ask for more help if you’re uncertain about something
Really nice and balanced grid!
The big harbor area could do with a railway connection, or a highway, or both. Otherwise the streets will be crowded with heavy traffic.
You cannot determine a person’s mapping style based on such a small area. This is obviously just a detail imitation mirroring the opposite side of the border.
Taking some influences of neighboring countries is not prohibited, in fact, in my opinion it is to be encouraged. A realistic map does not shift style at every national border. In the real world, landscapes and cultures are usually woven seamlessly into each other. I hope to see much more cooperation between in OGF, especially concerning natural features.
JOSM is good to have for large-scale mapping, but personally I prefer iD for detailed mapping within a limited area. I know I represent a minority, though.
Relations can be tricky at first, but they are cool when you learn to use them. I made this tutorial to try to explain them, hope it helps.
Don’t put a type=multipolygon tag in the island way itself. In stead, include the island way into the existing riverbank relation which you already tagged as type=multipolygon. Then specify the island way’s role in the relation as “inner”.
In iD, this can only be done if the rivebank and island are close enough to fit into the area you zoom into for editing. All existing relations within the editing area appear in the “all relations” options below the tagging section.
An island in a lake or a river is always part of a the same multipolygon as the water body. However, an islands in the sea is not part of any multipolygon relation and is tagged as natural=coastline. In both island types, the way runs anti-clockwise and should be carefully closed.
Can I have 1/1 for Bloregia, please. You can map your embassy here.
Hint: you can add your country to the wiki list OGF;Embassies.
A terribly sad event. Makes you think of what is really important for us. Not everything can be measured in money.
However, this is just a building. Luckily, no lives were lost. Some restaurationist in Paris already commented: Worse things have happened in Paris recently.
Many sacred buildings have been damaged, for various reasons – and rebuilt – during history of man. This is not the first one nor the last one. “The things which are seen are temporal; but the things which are not seen are eternal.” (2 Cor 4:18)
As I understand it, the difference between OGF and role playing is the following: OGF users can construct all kinds of alliances between their countries for mapping-related purposes, but not alliances between users for the purpose of competing with other users. Users can own countries that are in war with each other and at the same time cooperate in all possible ways as mappers. OGF community is all about cooperation. We have a shared goal: realistic, contemporary alternative world map. All that we do here should serve this purpose, not any hidden roleplayish purposes.
Not a bad start! Streets look quite realistic and you have mapped the waters first, good!
Don’t map buildings tight into roads. Consider the width of the road, leave at least a few metres between the road line and the building wall. Main streets with 4-6 lanes plus pedestrian tracks should have at least 50 m space between opposite buildings.
The term “national Park” usually refers to a nature reserve. If this is what you have in mind, tag leisure=nature_reserve in stead of leisure=park. In a city, however, one would expect a proper city park in stead, so perhaps you want to change the name.
There is no consensus that “we don’t want that”. Perhaps the majority of the loud ones think so, but that is far from “consensus”. Personally, I would encourage to share your work in any legal media available.
Putting up a pseudo-official channel in the name of the OGF community is a completely different issue. That should not be done. If you share, share your work only.
The risk of course is that wide publicity could bring lots of newbies to OGF who start mapping wildly without knowing the rules and conventions. Especially if you provide a link to the original OGF location, it’s good to emphasize that mapping in OGF is strictly regulated.