Hey Tito, yes indeed, Kojoshi is a conlang. I draw from several real-world inspirations, but I try to not rely too heavily on loanwords. Transferring the info about the language from the old to new wiki is an ongoing process for me right now, I hope the new page will do a better job at explaining the language to the community.
I think a summer Geolympiad sometime in the second half of the 20th century would be quite realistic for Pyingshum, and I feel confident I can come up with a befitting range of amenities and developments. However, I’d need to know the rough time slot first before I start mapping; this would have a large impact on the type and location of the facilities. My first preference would be 1984 or 1992, which are still available as far as I see. Would it be ok if I temporarily reserve, say, 1984, map the facilities accordingly, and in case it is decided to not include Pyingshum in the canon the spot becomes available again? I just want to avoid that too many people are preparing entries for this time period, and in the end one has to adapt the mapping to a different area than originally intended.
I find this very challenging as well, old towns in general. It is the very nature of such settlements that they often developed without conscious planning; as soon as I get to “newer” sections of towns I can start emulating the planning philosophy of the respective time and region. I don’t have any advise other than looking at real-world examples and trying to figure out patterns that you can then recreate. Just came here to say that I think organically grown old towns are, IMO, one of the most difficult mapping tasks out there.
Thank you for the work you’re putting into this. I’m assuming you are just going to rename the existing country relations, not recreate them so we don’t have to change the ID-references?
I very much like that we now have a “climate-guide”. Kojo could have been struck worse, I imagined the western parts to be thinly populated grasslands from the very beginning (although I feared that might actually be unfeasible), and it should still be realistic to imagine a mixed-temperate-like agriculture in the Kojolese heartland between Pyingshum, Jaka and Kwaengdo, with the rivers irrigating the area; shouldn’t it?
As a side note, the “human-caused desertification” explained by Alessa is exactly the type of thing I use to justify the barren grasslands in the western half of Kojo; no geographic trick would be able to explain them, especially at their relatively small size.
Very cool, thank you :)
@dono, while Kojo will definitely appreciate it if Ataraxia won’t build any nuclear power plants close to our shared border, I just took a look at this map of NPP in France, and I must say I get the impression the opposite is true in the real world ;) Though on a second thought it’s probably the availability of cold surface water (i.e. rivers) for cooling the reactors that prompted my dear neighbours to place two plants so close to the German-French border, and not some kind of morbid hatred towards Baden-Württembergians or Luxembourgish.
First of all, I think it’s a good start to develop suburbs by basing them on a historic centre, like an old village, as you did with Bergtorf. Having Neu-Igwepir based on a grid also makes sense historically, maybe some market squares would be nice there too. If Flussstadt is another city expansion from the time of industrialisation I think the general pattern is a good start as well, but maybe a very small historic core would fit in as well.
I find it really hard to give feedback on your mapping, because the general ideas of how the city is composed or what character the individual neighbourhoods have all seem to match up, yet it still doesn’t feel “right”. May I ask what software you use for your mapping? Maybe others find better words for what I mean.
Probably not in the near future, as the coding for that would be quite complicated and demanding. Considering what some pretty dedicated mappers have achieved in terms of transportation maps (have a look at the featured sections archives on the wiki for example), I’d argue that a transport layer wouldn’t even add that much to OGF after all.
Aww, 90’s simulation games… so much to love about them. Very excited to see what you come up with for “new” Markvað! :)
Looks very promising! Really impressive for just a week of mapping experience, looking forward to what Gwalia will become in the future :)
To simply answer your question, no the numbers only indicate ridership that originates/terminates in the respective nodes. So I guess I’d have to assign route segments to every one of those relations ([34*34-34]/2=561), and then add the ridership of all relations for each relation used by those; then I could generate numbers alike “on the tracks between Leshfyomi-sul and Kippa there travel xxxx people per day in both directions”.
I found that estimating passenger numbers for my railway stations in Pyingshum is actually much more tricky than I thought; it’s one thing to estimate how many people will arrive by terminating IC, CC and regional trains, but how many of them are walking to work from there, taking the metro or the Papache? I tried to guesstimate those numbers on my wiki articles for Aku-Dyanchezi, Limbē-Dyanchezi and Kibō-Dyanchezi.
I really like your last idea as well; I must say I haven’t mapped any city to that level of deatail yet, but I’m especially in negligence of educational amenities. I might try to focus on those aspects more in the future.
Hey Rustem, thanks for your comments!
I’m aware that ridership will vary heavily throughout the year; the numbers are not intended to be used as actual seat capacities on the trains, but rather to give a vague idea whether trains should run every 30 min or only every 2 hours. And since I’m a horrible infrastructure enthusiast, I’ll be setting the seat capacity and therefore train frequency generously high compared to the actual numbers coming out of this spreadsheet ;)
I’d like to disagree on your statement about the attraction multiplier, and I think it might even be sensible to set it even higher/lower in some places. Looking at tourism cities like Ro and Tsuyenji, they easily attract those numbers in domestic tourists, in relation to their relatively small local population. With places like Kari on the other hand, there’s really nothing special going on there that would encourage people from other cities to go there unless they have family roots or alike there, so 0.70 might still be too high. But it’s definitely a difficult question, and depends mostly on how I picture every individual city in my mind.
In an earlier version I actually had Ataraxie-Ville (meaning to include the other stops in central Ataraxia as well) as a separate node; I decided against it though, to avoid overlapping with Dono’s competences; Also the attraction multiplier here will depend heavily on how close social and business links are between our two countries, and that’s not 100% fixed yet.
The algorithm does consider rural population, you’ll notice that the population given to each node is considerably higher than the city’s “proper” population, depending on how many people I guessed there would be living in the surroundings of each IC stop. There are still about 8 million people missing though, which I attribute to the fact that I have not yet finished the human geography in most areas in the country.
There’s seriously nothing more rewarding in OGF for me, personally, than to completely redo a part of the map and start from scratch, with the insights gained from the previous “sketch” kept in mind. I’d even encourage you to be even more ambitious, and to completely delete all the motorways and railway lines surrounding the city as well, and developing them anew as you develop the city troughout its development stages. I find my railways end up much more realistic that way than when I try to (subconsciously) develop a city to fit the way the rails and streets come in from neighbouring cities.
Similar things go for the coast line; it feels to me as if especially the old town needs a deciding “feature” why it is located at the very spot it is located at. Otherwise it seems more likely to me that the city would have developed at a more secure location further east, either on the sea street between it and Osmila, or in the little bay on the eastern shore. Maybe just a small river mouth, or a tiny bay, or a very small and straight languet would already do the job. I think especially the coastline around where you are building the old town right now looks quite unusual, because it follows a very wide, but quite geometrical curve. Perhaps you can break that up a bit. But then again, there are other people with a way better understanding of coastline geography here, so maybe they should chip in as well.
looking very forward to your next post!
I’m in awe. More than I could have ever wished for. Simply stunning.
Thank you subway! I think the way I set up my relalations for the Papachē in Pyingshum, your code would show the station; right now “only” the routes are shown, but it’s already pretty impressive I think. See here
I had a look at it, and my java skills too are probably not sufficient to really expand on the script at the moment xD So I’m eagerly awaiting what you might come up with, Luciano ;) Otherwise I might even restructure my relations in a way they work with the Java script, rather than the other way round… but anyway, very exciting tool! Thanks a lot
Now I’m wondering; I’ve tried to set up a “Master route” for the Papache line D in Pyingshum in relation 76.973, which contains the route relations for the different branches of the D line(s). When I enter the link it zooms to the right location, but nothing is coloured in. Do I need a colour tagging scheme like Luciano, or am I getting something else wrong?
That’s amazing! Thank you so much; very exited to see what I can do with it. I can’t get it to work with my metro relations in Pyingshum right now, but maybe that’s because the ways need to be tagged in a specific way in the route relation?
That sounds great! I wonder whether different routes could be displayed with different colours, and if there is a chance this could then be embedded on wiki articles with (for example) a multimap? I have absolutely no clue about working with this kind of code. Thanks a lot for your help!