Just for some advice.

Posted by Trombonist2003 on 16 October 2017 in English (English)

I have tried my best to produce the highest quality work I can for OGF, and I am improving, but nevertheless, how could I improve (roadwise) on this place? I want it to have a more planned theme like Salt Lake City, which by the way is not bordering a lake, with a giant grid. I know that there is something missing within this framework, but I can't place my finger on it. Please help me. Any kind of criticism for this area only is welcomed. Ignore the surrounding cities. I am not proud of them and will be redeveloping them soon.

Thanks, Zekiel

Location: Mason Dr., Clanburg, Béliĉe

Comment from Aces California on 16 October 2017 at 07:59

May I refer you to this tutorial on mapping cities; I find the advice in there extremely helpful, really the most important section is the part on Making realistic streets

The one bit of advice I can give you exactly is that a grid is never truly a "grid", with equal spaces and everything connected. Usually in a gridded city, the roads suddenly have dead-ends, there are smaller or larger blocks in a grid, they can often change angle, or have a more squiggly road intersecting it top from bottom. I can give you my mapping Vijhevedh Nat. Sahara to give you an example of all of these. Sudden dead ends, smaller and larger blocks, and more angles than you will usually find.

Hope you find these helpful Trombonist, I look forward to seeing what you do with this. Keep Up The Mapping!

  • Aces California
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Comment from Litvania on 16 October 2017 at 16:15

I think you should make some space for seaside promemades on the shores, instead of placing roads right on the coastline. Also, this Route 100 segment, make it an underpass, it'll look better and make more sense for traffic and commuting.

Make these boulevards smoother on the curves, it'll make for some nice possibilities with seaside attractions and harbours later on.

Try to make the river an equal width all way long, it'll look more natural.

These two near-parallel roads are unnecessary, delete Preninlad St. do this for any other unnecessary ways.

I am generally against grid cities, but this is the best advice I could give.

Cheers Michal

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Comment from CoffeeFaucet on 18 October 2017 at 06:09

I'd delete Preninlad Street, as well as C. Kao Drive east of Calvin Drive, and Minor Street and Marlin Avenue west of Soren Road. There's two Marcos Drives, I'd rename one of them. I could see adding in more north-south streets because they are very far apart, about 300m or 1/5 mile. You'll find that in a few places, like Manhattan, but most grids tend to be about 6-10 to the kilometer or 10-16 to the mile.

I'd also use the suffixes more consistently. Streets, avenues, drives, roads, and lanes all run east-west and streets, avenues, drives, roads, and boulevards run north-south. A lot of grid cities will keep it to streets running one way and avenues another way, maybe with the occasional road or drive. Lanes usually imply smaller streets and boulevards usually imply larger streets. Drives tend to be newer roads and are less likely to be found in older parts of town, unless they were renamed from something else. (Example: Martin Luther King Drive in many American cities) It looks like the northern part of your city is mostly avenues east-west and streets north-south.

A good idea is to look at maps of grid cities and see what they do. The US and Canada are full of them. As Aces California said, very few grids are perfect grids. Even Salt Lake City isn't.

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Comment from Trombonist2003 on 19 October 2017 at 23:16

Thank you, guys. I am taking all of your advice and compromising between the ones I now agree with, and the ones I don't really agree with.

Thanks, Zekiel

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Comment from Trombonist2003 on 19 October 2017 at 23:22

Btw, @CoffeeFaucet, I live in those grid cities, and I know that you mean. I took a look at OSM, and I noticed that the Salt Lake City not perfect grid area mostly happens near large freeways, like here. I know that a totally perfect grid is impossible, but I think that based on those patterns, there may not be a need for a lot of them within the city. Still, I will make some changes to the patterns.

Thanks, Zekiel

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