Zir0e's Notes
Notes submitted or commented on by Zir0e
| Id | Creator | Description | Created at | Last changed | |
|---|---|---|---|---|---|
| 462 | These buildings are tagged incorrectly |
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| 494 | I think this motel is not places in a good spot in terms of realism and profitability |
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| 498 | Real names are not allowed as street or are names. Please rename these roads and areas |
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| 493 | Are all of these walkpaths beween roads and houses for private use only? |
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| 460 | This mall is incorrectly tagged |
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| 269 | hoodieman1250 | These roads are really close together. If you wanted to make a cul-de-sac (see image: https://t.ly/OAnXs or image: https://t.ly/Irp6h) you should tag a point as “highway=turning_circle” or “highway=turning_loop”. This gives the same effect, but it is the standard and also looks way better. Also, it might be a good idea to put more space between the roads if you want to have buildings on those parts. |
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| 454 | First of all, real countries don't exist in OGF. Second of all, these buildings are literally just boxes. Also, the buildings touch the roads. |
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| 274 | hoodieman1250 | This junction is very messy, and has very tight corners and the bridges are very short. It kind of resembles the other exit. If you want I can help you with this. |
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| 446 | Zir0e | Add a hydroelectric dam here in the future |
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| 247 | hoodieman1250 | I noticed that all roads are unclassified, maybe it's better if you specify the road that it is. For example, roads with houses would be 'highway: residential' and if they were important roads for getting through the city I recommend you use 'highway: tertiary' |