Zir0e's Notes

Notes submitted or commented on by Zir0e

Id Creator Description Created at Last changed
Resolved 462

These buildings are tagged incorrectly

Unresolved 494

I think this motel is not places in a good spot in terms of realism and profitability

Unresolved 498

Real names are not allowed as street or are names. Please rename these roads and areas

Resolved 493

Are all of these walkpaths beween roads and houses for private use only?

Resolved 460

This mall is incorrectly tagged

Resolved 269 hoodieman1250

These roads are really close together. If you wanted to make a cul-de-sac (see image: https://t.ly/OAnXs or image: https://t.ly/Irp6h) you should tag a point as “highway=turning_circle” or “highway=turning_loop”. This gives the same effect, but it is the standard and also looks way better. Also, it might be a good idea to put more space between the roads if you want to have buildings on those parts.

Resolved 454

First of all, real countries don't exist in OGF. Second of all, these buildings are literally just boxes. Also, the buildings touch the roads.

Resolved 274 hoodieman1250

This junction is very messy, and has very tight corners and the bridges are very short. It kind of resembles the other exit. If you want I can help you with this.

Resolved 446 Zir0e

Add a hydroelectric dam here in the future

Resolved 247 hoodieman1250

I noticed that all roads are unclassified, maybe it's better if you specify the road that it is. For example, roads with houses would be 'highway: residential' and if they were important roads for getting through the city I recommend you use 'highway: tertiary'