Recent diary entries
Hey fellow mappers,
I have transformed a mountain from a single way (natural=wood) into a way more detailed map. What do you all think?
I tried to make some untagged ways which show me where the mountain range "goes", if you know what I mean.
My question is, is that realistic? I know some things, but I am not an expert in geography/geology. But anyway I find it useful because that gives me a sense of topography.
What are your opinions about this?
Instead of cities, I started working on topography. i added some more mountains, rivers and a lake in this region.
I want to know your opinions. Is it detailed enough? Is it realistic enough? All kinds of criticism are welcome.
I've really been dedicated to my city of Klausburg lately. I think that the city is looking way more realistic by now. It's supposed to be a typical German-looking city, with around 120 000 inhabitants.
What do you all think? Is it coming along nicely? All thoughts, suggestions and criticism are welcome.
One of my best cities is Klausburg. Some people may know it from earlier, but now I've made a lot of additions to the city. I've drawn the railroads to some point; also, I have drawn ring roads (the northern primary road and the southern trunk road).
So, what do you all think?
So I've continued developing the "confluence city", or in Reelandic, Symflusstat. I've expanded the city beyond the island. For now I've just made a few streets, but I like it a lot. What do you people think?
Looking forward to all kinds of comments and criticism. Regards
You know how people say that you should look at your own painting in the mirror so you could know if it's good? Well, I tried to do that with OGF maps, like this:
This way, you won't recognize your own maps, so it will be easier to tell if it's good.
What do you all think about this?
Edit: the point is that if you can't look at your own maps objectively, a mirrored image could help you have a different perspective.
Most people who know me, know that my flagship city is Igwepir. Lately, I've added/changed some parts of it:
- Bergtorf - made the street network more realistic
- Flusstat - mapped the whole district from scratch
- Neu-Igwepir - changed the streets around the railways
So what do you all think?
What do you all think about the city, as mapped so far? Should I continue like this or should I change something?
I have some knowledge on how to map central city areas, but when it comes to city areas which are not urban or rural, I get very confused. I've mapped some suburban areas of Igwepir, which you can see here. I'm referring to Vagheen Nort -- a modern, densely populated suburb (similar to New Belgrade and Petržalka) It needs some work, but it looks decent. On the other hand, there's Kritzen, which is supposed to be a typical German suburb (like this, for example). But when I map Kritzen, it never looks good at all. It just looks like a bunch of randomly placed streets.
Do you all have some advice on how to make better suburbs?
I see that people have used Maperitive to create custom maps. I'd like to make one too, but it's all new to me. Can someone give me instructions?
Inspired by many European cities, I've started to map Symflusstat, a city on a confluence of two major rivers. For now, I've mapped an old part of the city, on the island. I'm honestly very surprised how well it turned out.
What do you think? What should I add or change?
So, the worldwide standard for railway gauge is 1435 mm, and most tram/streetcar networks use that. However, another popular gauge for trams is 1000 mm. In some cities, it's possible to have two independent tram networks with different gauges.
My question is: do you think it could be tagged differently? I want them to be rendered differently, but I don't know which tag to use. I considered S-Bahn (light rail), but I don't think that's a good solution (for example, if I already have light rail in my city).
Any thoughts or ideas?
EDIT: The conclusion is that it's better to make a map in the wiki than render it in OGF.
My question is, does it look good that way, and should I expand it to the whole area marked green (the part of the trunk road (marked red) would be a tunnel, and the parallel tertiary road will probably be deleted or turned into a small street)? I'm not sure if the park would be too big that way.
We can all agree that OGF is supposed to be like the real world, but does not have actual real-world features. And if something exists in the real world, we avoid having it in OGF.
But, it often happens that we just keep something in OGF, changing nothing but the name (example: German->Gaerman). So basically, we have an OGF version for almost everything, just with a different name. I think this has gone too far - we need to be more imaginative, more inventive, more creative!
I do not know much about industrial zones and factories:
how to know in what city/village to make one, and how to know where exactly it should be?
what are characteristics of them i.e. what else to map except landuse=industrial?
So I made this mountain (tagged as forest/heath) and rivers around it and I like what I did. Does anyone have any comments, criticism, anything?
(P.S. I just uploaded it so it might not be visible yet)
Has any of you ever tried introducing trolley buses to one of your fictional cities? They are present in Eastern Europe, as well as Italy.
If so, I'm interested in how you did that. How to visibly tag trolley wires? How do trams work in combination with them (I've seen the combination of both systems in Rome, Szeged and Belgrade, but I'm not sure if that's the common practice)?
If not, is anyone interested?
I was editing some topography and I think I accidentally discovered a good spot for a town, right here. What do y'all think?
As the title suggests, I've been working a lot on the railway system in my city of Igwepir. Some things (main station, old main station, yard, underground platforms) have yet to be finished, but I'd like to hear your opinions, and whether y'all think I'm on the right way. If I'm doing something wrong, be sure to let me know.
Edit: the Nortkap line is not supposed to end there