Follow-up - Luciano's Mapper's Challenge #1 - April, 2016

Posted by Luciano on 2 May 2016 in Korean (한국어)

Well, I'm a little bit late closing this out. I ended up extremely busy this past weekend, and spent a new record minimum amount of time on my OGF hobby - less than an hour.

Let's hear the results!

I know BMSOUZA kept a record of his challenge progress here - a very inspiring idea:

Seeing his idea, I "blikied" my work on the challenge here:

I achieved the advanced challenge, I think, with only two "highway" tags the whole month, and both were "highway=pedestrian" so I don't feel too guilty.

Everyone else, post your results, thoughts, achievements, etc., in comments.

Coming soon: May challenge!

Comment from isleño on 2 May 2016 at 02:29

Thanks for the challenge Luciano! It was the perfect opportunity for me to upload the first draft for the forest cover of Suvuma.

The climate of Suvuma is tropical and much of the country is covered by lush rain forests, featuring a vast array of unique biodiversity. Despite efforts from conservationists worldwide, these forests continue to be destroyed at a rapid pace, as the expanding population spreads southward from the heavily populated north of the island. In 2003 the Assembly of Nations issued its first "Global Environmental Alert," calling for protection of Suvumese lowland and highland rain forest ecosystems.

It still needs quite a bit of cleanup (and some more deforestation, haha) but I think it's an exciting start. :-)

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Comment from joschi81 on 2 May 2016 at 06:56

Thanks, Luciano. I liked the idea, too. However, as I don't think that I'm generally mapping too many roads, I didn't head for level 1 of your challenge, but for level 2, drawing at least as many other features as I draw roads. Here's the result: Grümer peninsula

@isleño: Very nice, indeed. Do you have a specific strategy when doing the outline of the forests? I think that mine look good in some places, but I'm still not satisfied...

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Comment from Sarepava on 2 May 2016 at 10:52

So, I managed to meet the level 1 challenge, and created no roads in April. Admittedly this was met partly by not editing very much, but here's what I did do:

Massively increased the numbers and lengths of waterways in Karolia. The Majos river is now around 500km long and flows across the central part of the country. Its main tributary, the Camiin, is around 300km long and flows out of the mountains in the east. The Masina, which is around 250km long and meets the sea to the east of Fontjana, also includes a fairly complete map of its tributaries and drainage basin. This has helped visualise two areas of high ground on either side.

Three national parks with their main natural features have been created, at Raadavaarli, Braanai (adjacent) and the Plain of Kyor. Meridonia now has a glacier near the peak of Alta va Meridonia and a golf course as well as more woodland.

Railways have been expanded and rationalised. There are now high-speed links doubling the classic lines on some routes.

The most work has been done on the city of Kanton. There is a private airfield to the south at Taasi, , rivers have been widened and bifurcated, nearly every station on the suburban railway network now has platforms and stairs, and buildings such as houses and schools have been added to several streets in the suburbs. A large stately home, historically the residence of the ruler of Kanton, has been added at Haarjusei with station nearby.

This final activity may not count as part of the mapping challenge, as it has been creating SketchUP models of railway carriages and doing renders. Ernestpcosby's QUARTA network has been the main beneficiary as you can see on his page but I've also been doing a model of the station at Settujarv on the Kanton network and some Karolian trains.

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Comment from Ernestpcosby on 2 May 2016 at 13:09

I can't quite say I achieved the challenge fully, but I did succeed in improving area schools, hospitals, etc, and I spent very little time on roads in comparison to my normal time.

My biggest accomplishment in my opinion was here: -the QUARTA Transportation Museum (and theme park :P). The idea was that it used to be a train yard at the (at the time) 'terminus' of line 1, but was turned into a transit museum after the network expanded. In working on the transit museum, I was also able to improve the area across the street in northern Grentens Lake neighborhood, a new more modern, pedestrian focused area now named Coleridge Commons. I was able to make a nice little shopping area and Quentinsburgh Area Medical Center Cordman (the area's most important hospital).

I did some work on Hayes University and with labeling subway stations, too. Still need to finish the station names and platforms- I added a couple stations on my handdrawn subway map that I need to label on the map.

Speaking of which, I've actually gotten quite far with my handdrawn subway map over this month, too, and I hope to have it done by the end of the month.

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Comment from Ūdilugbulgidħū on 2 May 2016 at 14:47

Thanks Luciano for a great challenge. Although I created a lot of forest and rivers in Commonia, and moved islands about (again) I failed the level 1 challenge, mainly because I mapped some residential streets and I didn't want to entirely remove some of the straight-line highways from Commonia - so I downgraded them or made them more curvy. There is still more of this to do.

@ isleño that is just awesome - a multipolygon with 7091 members, and the detail is fantastic. Could you share a little of the secrets behind how you did it? The outlines are great - you 'fractalised' them, then copied, rescaled, rotated etc? How much is 'hand drawn. A lot of work.

Its great to see some of the other work that people have been doing on things other than roads, really giving more depth to OGF.

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Comment from Luciano on 2 May 2016 at 15:15

I too am very impressed with Suvuma, and second Udi's question about technique - but terrified to learn it involves some level of proficiency with a graphics tool like Gimp or Photoshop which I lack.

Anyway, thanks to all for the interest in the challenge, and great to hear of your various projects!

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Comment from isleño on 3 May 2016 at 07:33

@joschi81, Udi, Luciano - Thanks! The way I do it is fairly difficult, but I'm uploading some forest cover in West Commonia right now, for the purpose of making a tutorial. Will put that together tomorrow probably.

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Comment from thilo on 4 May 2016 at 12:34

@isleño - the Suvuma forests look great! If it wasn't you, I'd probably start searching OSM now to find the place where they were copied from.

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Comment from Demuth on 4 May 2016 at 20:33

And I wasn't quite 100 percent successful in the hard challenge (I did end up drawing a couple of footway paths at one point), I stuck to drawing almost entirely natural features. I should have worked on my coastline but ended up working mostly on islands. And wish I could get Østermark's forests looking like Suvuma's - so impressive Isleño!

Here are the biggest bits:

A small bit of woodland around the capitol city of Mynninghamn

The island of Sælø (the town of Lomhærad I'd drawn quite awhile ago) along with the surrounding islands

The island of Saxø

The island of Æggø

The island of Klippø

Sections of the island of Ængarholmen and

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Comment from clik on 4 May 2016 at 21:44

Very impressing forests ! I also like how they look in Ostermark, I can feel the scandinavian atmosphere :)

I didn't map a lot during April, but I guess every bit counts : I continued the forests : and the river : I mapped a Pohenician university, a hospital and a small river : and almost ended a parc with a reconstitution of a 19th century village, a theme parc, a small rollercoaster, a sports center and a botanical garden :

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Comment from isleño on 5 May 2016 at 05:33

@thilo: Thanks, and if there was OSM data to be found, I'm sure you would find it. ;-)

@Demuth: Thanks, and I really like your islands. My favorite so far is Ugglan!

@clik: Wow, the Toljapal area looks like it'll be great. Those farms and forests on the edge of town look so real. :-)

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Comment from deltanz on 5 May 2016 at 15:28

Hey, guys! I'm here to say that I also completed the challange and did not build a single road during April, instead I focused on natural features, such as forests, deserts, mountains and lakes, as you can see in this area of Neo Delta:

Congrats to everybody! :D

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Comment from BelpheniaProject on 6 May 2016 at 16:58

Hello fellow mappers! I'm here to say that I completed the Advanced Challenge by not building a single motorway throughout April. What I did was to focus on the downtown areas, the car-free residential areas, trees, paths, forests, lakes, buildings, and powerlines in Belphenia, as you can see in the area of Sabreston, especially the downtown area too:

I also did Ackerman in late March before the Mapper's Challenge as well, so here's the city's downtown area:

I worked on Namigothiel in the desert prefecture of Greyview about 15 days ago. I focused on building city plazas, retail areas, government buildings, and mostly residential areas and trees, including the cycleway and walkways, and added a beach beside the Zerephine Channel. I also did the southernmost part of the city was to add a passenger ferry and a pair of tidal wave barriers, connecting from Namigothiel to Ederashiya in Seralia. And here is the area of Namigothiel:

Then I crossed the Zerephine Channel and start working on Ederashiya west from the Seralia Volcano and practiced on making buildings in residential areas. I did the bridleways and a few cycleways near Tinley Peak as you can see here:

I will say Congratulations to everyone who got involved in the Mapper's Challenge!

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Comment from Rasmus Rasmusson on 6 May 2016 at 22:20

I think I actually didn't map any (new) street of any kind (including railways) in April, although I may have modified two or three. I mainly focused on natural items in the south-eastern part of Řots, between the city of Kiřtemon and the Neo Deltan border, but I also added a few 'social' buildings in Kiřtemon (theaters, police stations, banks, ...).

On the way, I discovered two road tracks that needed improvement: a connection between two villages (Kasterets and Gernet) near the Neo Deltan Border was missing, and Ertevan, despite being designated as a town, was only accessible by minor roads so far. Considering April finished on 1 May (I may not have been far from the truth), I immediately added said connections/improvements, which made me wonder if I'm some kind of road-addicted street-a-holic or something like that..

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Comment from Demuth on 8 May 2016 at 07:44

I think most of us here are road-addicted streetaholics, Rasmus! And Řots and the area in the southeast looks great, Rasmus. (And thanks Isleño and clik, glad you like my islands and forests!)

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