Short on time or can’t be bothered to read the wall of text? Skip to the tl;dr version at the bottom of this entry
I joined OGF late in 2017. Since acquiring my own territory of New Austland, I have been working primarily on its capital city, Myola.
During research for this project I had a look around the rest of the OGF world at existing settlements and countries. There are many examples of great work by dedicated users. However, there are also many examples of otherwise well-designed projects that are let down by their transport network design and layout - in particular roads.
Others have written good content about this before so I won’t repeat everything, but I do feel that I can add to this existing information by focusing specifically on roads.
This has motivated me to write a summary of my recommendations and tips on the subject. I hope that this post can serve as a guide to help people develop networks of roads, streets and highways that reflect a more realistic depiction of the ‘real world’.
Who do you think you are??
Before beginning I feel that I should briefly explain my background. In my day job, I work to understand, fix and improve cities. Dealing with transport networks and systems is a large part of my daily work and ongoing projects.
This may or may not make it more likely that you will heed my advice, but just putting it out there for now!
Principles
Consider the overarching vision of OGF - ‘Verisimilitude’ (like real). The recommended way to achieve this is to look at existing ‘real world’ settlements and study their layouts. There is an excellent guide on this subject which may be found here.
The same principles should be applied to road networks.