OpenGeofiction

Diary Entries in English

Recent diary entries

SkyPoint Redevelopment

Posted by PueblaPueblaMx on 11 July 2020 in English (English)

Hi again!

I am now going ahead with the redevelopment of Sky Point. This consists of: -Filling all the empty plots north of Sky Point -Expanding the Sky Point Monorail -Filling up Sky Point itself -Sinking the Sky Point Highway so it does not disturb the development -Creation of new living neighborhoods

However, I would like to get some help, mostly in two things. First, the sinking of the highway, mostly because I don't have JOSM and it will be much easier for an user who does. Second, filling up SkyPoint. I just suck at drawing roller coasters and stuff. I've tried.

If anyone wants to help in any other matter, you are welcome to do so!

Regards, -Puebla.

Location: 20,636, 86,777

My 5 Year OGF Anniversary

Posted by yoyo21 on 8 July 2020 in English (English)

Today I celebrate 5 years on OGF. My OGF "journey" has been a very odd one. I started out in Commonia as a newbie, where I created my first city, Hybrid Springs, which was terrible. I then claimed the country of Zanyizzix (current UL18b, none of my old mapping remains). It was awful and possibly one of the worst countries in the history of this site, incoherent with its neighbors and with absolutely awful mapping. If any former neighbors of me in Zanyizzix are reading this, I'm sorry. I was literally a child then and didn't really know any better.

Due to me going on many 3 month hiatuses from OGF, I thankfully lost Zanyizzix, but came back to OGF just a few days before the opening of the FSA and requested the state of Tulpanen (AR120-59). Originally, I mapped terribly in the northern part of Tulpanen. I later would go on to almost lose Tulpanen due to another OGF hiatus, only to return again a better mapper.

My first year of mapping Tulpanen, I didn't actually do much. I did a lot of work in Commonia instead. Terrible choice, I know. I built terrible, out of scale cities with way too many motorways. I reverted edits rightfully deleting motorways. Later on, I would realize the error of the ways, but the pendulum swung just as hard in the opposite direction, leading to me doing sometimes overaggressive Communion cleanups. Eventually I learned to just stay out of Commonia, sometime in mid-2019.

I traded in Tulpanen for my current state, Fellshire, as well as the area around Lacanier, Ardencia in early April of this year. I'll take this as an opportunity to share my latest work, the city of Otisport, Fellshire, inspired by Portland, Maine.

I don't even have a concrete reason for writing this post, just thought I'd share.

Rhododactylia border expansion?

Posted by skquinn on 5 July 2020 in English (English)

What was the motivation for expanding Rhododactylia and was this discussed? Personally I think it's getting a bit too big, but if that's what everyone else mapping the country wants, I can adjust.

Location: -10.519, 167.268

North Archanta language translations

Posted by wangi on 5 July 2020 in English (English)

Hi, what was formerly Commonia has been divided into a few territories to try and get some language consistency. This is ahead of a dedicated English language blue territory as part of the Federal States.

The territory map has been updated. Click on the blue territories to see the theme and language. But the translations were largely on automatic translate results...

So, please check that map, if you know the languages and the icons are wrong - let us know here!

Big plans for Semerra...

Posted by geoboi on 4 July 2020 in English (English)

Hello everyone!

I hope you are all doing well. I've been planning and re-planning my Ulethan country a lot during this quarantine, but I think I've finally found a plan that can stick and serve as a launchpad for the final plan of this nation. I was inspired by this image to plan out my country's topography, since it plays a significant role in the development of cities, the course of rivers, and a bunch of other things. So, I got to work. I will be the first to admit that I am not the most skilled digital artist, so the sketch I have provided is something I am quite proud of.
Topo Map The light blue close to the lakes signifies a "sea level" elevation, the adjacent color references 0-100 m in height, the color next to THAT references 100-500m, and every color afterward references its own set of 500m-elevation intervals.

Here is the legend (it's too big to display on this diary entry so I just linked it lol).

Any and all feedback is much appreciated! I would most like to know how realistic you all think this topography is for a country approximately as wide as Albania is tall. I would also love suggestions on where other rivers, lakes, and minor valleys should fall given the topography.

Cheers,

Geoboi

Location: 40.940, 117.570

OGF in Dark Mode & More

Posted by CharlieG on 3 July 2020 in English (English)

Hi everyone, I don't know if you've seen Luciano's great diary entry about his exposition in Ohunkagan, an evolving/historic city in Makaska, FSA, but I mentioned in the comments that I've figured out how to edit the way OGF looks to represent a Dark Mode. here's the image of Ohunkagan using this dark mode. It's a very wild idea as it acts like a new layer (like histor's but dark) but it's easy to set up and try on your own computer.

Before I tell you how to do this, here are some examples of what I mean by Dark Mode. Dark Mode is a reference to the way OGF and other sites look when the normal white background of websites are turned to black. A lot of the time, this can help at night when we don't want to look at bright screens, or with people who see white text better than black text. I say white text because, to accommodate the black background, everything else is either color-flipped or altered to look lighter and create better contrast. I've talked to OGF members and other friends about whether if this is helpful or disgusting to look at--most say disgusting--but I think it's an interesting sight. Anyway, here's some photos:

5 pics of standard layer dark mode 5 pics of Ohunkagan in topomap dark mode 5 pics of Ohunkagan in histor layer dark mode

In my opinion, these photos look incredible, especially in TopoMap dark mode. Now, here's how to do it yourself. Firstly, get Google Chrome browser. Secondly, press the three dots in the top-right corner, hover over More Tools, and click on Extensions. Once in Extensions, click on the three bars in the top-left corner and then Open Chrome Web Store. Once there, search up 'Dark Reader' and add it to Chrome. There might be more configuration to do, but this extension will turn virtually any website into Dark Mode through CSS, HSL, and Dynamic color inversion. In other words, this will turn OGF dark for free!

Thanks for reading through this ridiculously complicated entry and looking at the photos, I appreciate it. This isn't an advertised ad or anything, I just wanted to share this with y'all. Happy Mapping! -CharlieG

Location: -42.374, 146.118

Welcome Lindenville!

Posted by IAmDaCraziestBoi on 2 July 2020 in English (English)

My new focus is shifted to Lindenville in Rhododactylia, I made sure there wasn't a certain culture we had to follow because I saw Asian themed the last area, I also wanted to make sure this was a editable territory to everyone, as I don't own territories or wish to own one (at least for now). I have a feeling I am doing too many cities since I work on one and abandon the rest, so it would be great if anyone can add to those, and Lindenville.

Lindenville

I am going to do the main roads and highways prior to working on residential areas and roads, and buildings. I also started adding more suburbs as motorways are becoming developed in the area. It would be appreciated if you do help develop the suburbs and/or the city. I am going from motorways to tertiary roads before starting significant development of residential roads, same applies to the suburbs. I am also planning an airport in Lindenville, location will be determined.

Location: -8.491, 167.432

Question about shipping lanes

Posted by 2amCereal on 30 June 2020 in English (English)

I'm starting to develop the main port facilities for my country that will deal with international cargo and I'm wondering whether to add shipping routes to other countries.

As I'm sure you're aware, OGF has an abundance of shipping/ferry routes (way more than OSM does). Are the lines between countries supposed to be for passenger ferries, like in OSM, or for both passenger and cargo? Because if they are exclusively passenger then I'm not sure why there are so many intercontinental ferry routes. My country is a small island nation so it would not have many long ferry routes, especially seeing as there is an airport instead.

My Plans on Pipe Bay in Duvar

Posted by IAmDaCraziestBoi on 30 June 2020 in English (English)

I will continue to develop this area and city, and eventually its suburbs.

One of the biggest projects I ever started is the Great Commonia Highway, if you feel a section of this is impacting your area you can modify the path where it is impacting your project(s).

I am planning to start Garsenon area once Pipe Bay area is done. I am planning to make two malls throughout Pipe County, one in Pipe Bay and the other in suburb Pimall. I have recently turned New Commons Freeway from a trunk road to a motorway as I agreed that a motorway would fit for myself. The route is from Pipe Bay southeast to northern Port Blanton.

Pipe Bay

I am focusing on the city before its suburbs. This is one of two locations in the urban area where a mall will exist in, the other, again, is Pimall, a suburb of Pipe Bay. I will look for an area within the city limits that is large enough to work on my mall and supposedly surround the mall with residential areas and etc. Carlisle and Pesobrook are both suburbs of Pipe Bay, especially true for Carlisle in Duvar. Another suburb along with Yolkerville will be placed in neighhboring Minn-am-Gabots.

Garsenon

When I begin my focus here, in weeks to months, there will be 8-12 suburbs in 2 counties, with 2 of them in both counties.

Magonia

It may take months for heavy focus and rapid development to occur in this area from just me, however it is recommended that you guys do add to it so I wouldn't need to do much work to it after all.

Location: 5.965, 140.850

Gobras City North Sky Point Development

Posted by PueblaPueblaMx on 29 June 2020 in English (English)

Hi again!

I have already finished the construction of Gobras Sky Mall and started making the Sky Point Concert Hall in this plot.

I will then continue to develop all the empty plots north of Sky Point, as well as extending the Sky Point monorail to encompass all or most of these new developments.

If you have any ideas for the empty plots let me know, so I can build them.

So long!

Gobras City Proposals

Posted by PueblaPueblaMx on 28 June 2020 in English (English)

Hi!

I was thinking of creating a giant mall here near the SkyPoint resort in Gobras City. Main inspiration is Sawgrass Mills near Miami. All I want to know before going on is if Gobras City is free to edit and if anyone else has any ideas to make around the SkyPoint resort.

Thanks for your time!

Drastic changes to the capital of Bromley

Posted by KTheBritMC on 19 June 2020 in English (English)

Hello if you're reading this!

I'm still getting the grasp of this diary system, I don't post much in here lol

So then...

I acquired my country, Former Unionist Colony of Bromley in early spring (?) and I wanted an island territory, however they were in demand so I decided to settle for a mainland territory.

The problem is, the country that I got was already mapped in by an inactive user. Therefore, there was a lot of mapping which I did not like:

-The names of the places -The road references -The town layouts -The drastic change between European styled and American styled towns -The landscape

I've been on a mission since this time to paint this country in the way that I want it, with it being inspired by a British layout.

Bromley City, the capital, has been a massive challenge. The city is on a peninsula so it's quite awkward to draw but I prefer it in this place. The only thing I do not like is the road layout that was used. The layout is not creative AT ALL and is just blocks identical to each other. I didn't mind it at first but now I'm working hard to redraw the entire city.

So why this entry? I'm looking for suggestions for my city, have a look at it (I'll link it below) and let me know before I draw over it so I have no space to draw important buildings.

I'm wondering whether to widen the city because I think it might actually be too small.

I will also link the wiki article to my country so you can get some context.

Thank you!!!

Location: -36.054, 45.721

GESF declares bankruptcy

Posted by mstr on 19 June 2020 in English (English)

After one and a half centuries of growth and prosperity the Great Eastern and Stanton Folkstone Railway headquartered in Stanton (Central Av.) had to declare bankruptcy this week.

Especially its very poor track conditions caused many extremely costly derailments. error To make matters worse several hundred kilometers of rails have been stolen during operation.

We will always remember their powerful orange locomotives, the great sound, the reliable service and the outstanding haulage capacity. error

Location: -36,629, 154,495

Mapper's Challenge #29 — June 2020 — All Aboard the Bus!

Posted by zhenkang on 15 June 2020 in English (English)

Hello there.

It has been a year and a half since the last challenge. I'm glad to announce the reinstatement of the Mappers' Monthly Challenge. First off, I will like to thank Alessa and Luciano for letting me continue this series of challenges.

As of now, new challenges will be launched on every 15th of the month, but this may be subjected to change depending on my schedule. I will continue running the series for the time being.

As with past challenges, the challenges are not strictly obligatory. It is strongly recommended to use JOSM as your default mapping tool when attempting the challenges. Post what you have in the comments below; do not be afraid to provide feedback on submissions also.

This is a great place to learn and have fun. It is my hope that we get a chance to see all the good things that users are doing around OGF and new creative features on the map.

Alright, let's jump into the challenge:

Mappers' Challenge #29: All aboard the bus!

In OGF, I feel that we have, as a whole, neglected buses in favour of other modes of transportation like subways, rails and trams. Buses are often seen as outdated and less stylish than other rail transport. Besides just putting bus stops as decorations and having a few bus stations scattered around the city, it is a bit difficult to visualise bus routes on the map.

Actually, on the contrary, there is a public transport viewer to visibly see bus routes, such as this one in Gobras City. You can check the various bus routes and see how they are tagged on the map. To create bus route relations, you need to use transport route relations in JOSM.

So for this challenge, develop a basic bus network with the necessary infrastructure for your town/city. You can start a town from scratch and develop it, or use an existing town or city requiring a bus network.

JOSM will be pretty handy for the challenge, especially since we are dealing with route relations. I also encourage you to have the public transport plugin. To create route relations, you can read this for more info.

There are three levels of challenge (ranges are approximate and may vary depending on your territory):

  • Beginner: Small town (below 50,000)

  • Moderate: Large town (50,000 and above)

  • Advanced: City (1 million and above)

  • Collaborative: Pick a city of any size in a blue (such as Gobrassanya) or a purple territory and work with the coordinators and/or other users there.

You are encouraged to look at bus route patterns in your own city, and try to plan your routes carefully. Try not to make them too long, and link up key areas. Also try not to have multiple routes serving the same way, unless they are by different operators, depending on how buses are managed in your city.

In addition, while building a bus system, you can also consider a Bus Rapid Transit system as well, which is similar to light rail transit but with the use of buses using dedicated roads to avoid congestion at some roads. This is a possibility for some cities unable to afford a light rail transit system and yet needed to resolve traffic congestion in a city.

For me, I plan to do a few bus routes in the developing capital of Bakdep in my country. I have a few bus termini ready and parts of the city have already been developed. So now what I have to do is to connect them up using bus routes.

Best of luck to everyone! Happy mapping!

Territory was griefed, but I was never told?

Posted by Taka on 14 June 2020 in English (English)

Apparently, a small part of my territory was griefed by someone who left some tasteful comments as well, about three months back, deleting a couple of ways in an area that I had mapped very very roughly. However, I'm unable to restore the ways as they were (the revert changeset plugin on JOSM will only restore the nodes, not the ways) , and more worrying - I had no idea the area was even maliciously edited until just now when I looked at the changeset comment on one of the relations in the area. Why wasn't I informed that my territory was griefed by someone who got promptly banned?

Uzkesh

Posted by Jesus Antonio on 12 June 2020 in English (English)

As more of you know, Uzkesh is not a big deal. In fact, it is empty as a new-acquired territory.

However, recently, i've came accross some nice stuff inside my head.

As you can see in the map im linking, it feels not so empty now, and even feels a bit "real" (but not real, real, yet). Here is the map

I'd like to let know that after seeing beregorod and the sorroundings it was quite sad to have lots of empty space. But now, i have a good planning, a nice infrestructure and a path to add details/fixes.

Here is a link to one of the tutorials i followed I was quite scared of redoing the entirity of Uzkesh, since i had a lot of city stuff done. But i had to. So i could make my skills better.

Also thanks to the people who gave feedback.

I'd also like to say as a ex-iD mapper that JOSM helped a LOT, like A LOT in the making of this.

Location: 36.915, 104.332

Request for mapping advice

Posted by iBallasticwolf2 on 9 June 2020 in English (English)

I have recently returned to mapping my FSA state of Wilthamshire, and I have made progress mapping the state's largest locale, New Annshire. However, I have had trouble trying to develop realistic industrial areas. Histor mapped a realistic railway system in my city while I was absent from OGF for several months, which has certainly made it easier, but I still find mapping factories and warehouses a weak point of mine. If you look on the eastern side of my city (https://opengeofiction.net/#map=15/-37.1393/158.2423), you can see industrial areas that I have planned along the train tracks, and I would like feedback and advice on how I can develop these areas realistically.

Another issue I have had is how I can realistically map my city when accounting for hills. I mapped out where the first set of hills on the north side of the river, and on the sides of McMillan Creek are, with green lines in this map (https://i.imgur.com/sjoLVwo.png). Pink circled areas are areas that I want to modify / remap to account for current geography in the area. How can I effectively map these hillsides?

Ulihraad Topography Guide Map v2.0 | AR053, South Astrasia

Posted by Halvarda on 7 June 2020 in English (English)

This is a follow up to my previous post.

After reflecting on some of your suggestions and constructive criticism, I've redone my topoguide map of AR053. Most changes were made in and around the bay. I made sure that the ancient fault lines were more visible.

Ulihraad Topoguide Map version 2.0 | Enlarge | version 1.0 Ulihraad Topoguide v2

Of course it's not guaranteed to be the final version. It's also not guaranteed to be fully representative of how the nation will look on OGF. Obviously it's going to be a lot more detailed, and some things will change as they're developed. However, as far as I'm concerned, this is the final version. I shall now proceed with implementing these changes on OGF.

Location: -53.570, 135.376

Hello

Posted by sōTo on 6 June 2020 in English (English)

Hi Everybody,

My name is sōTo and i have recently became a new user.

I have been mapping over a few days and i made this city. It is a rest stop type of city based off on tourists driving on the highway. Please feel free to give me suggestions on how to make my mapping style better.

Also, when I tried downloading JOSM, (im on mac btw) when I would try and open the application, it kept giving me this error: "JOSM" cannot be opened because the developer cannot be verified. Does anyone have any advice on fixing this issue?

Thanks,

sōTo

Location: 19.434, 88.258

Scale Check for Semanish Capital

Posted by geoboi on 4 June 2020 in English (English)

Hey everyone,

Hope you are all staying safe. I just wanted to give everyone an update on my work in Eastern Uletha. I am currently working on an overhaul of the Semanish language, as well as planning out my capital city, since I have my mountains and rivers planned out already. The capital city started out as a trading village, but slowly grew into a city due to its isolated and strategic location on a peninsula jutting into a large lake. I'm mainly concerned about the scale of the whole project, so let me know if there's anything I need to fix.

the plan

Location: 41.452, 117.456
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