So, I am currently mapping the area of Babelictown (OGF version of Chinatown) in Xenica. This has required me to move some buildings and start over in a new section of town.
The main architectural component of Babelictown (an area settled in the 1950s-60s by Babelic immigrants from Commonia, possibly Meilanese ones too) is the shophouses. These are somewhat inspired by the row house architecture in Malaysia and Singapore, and indeed when I’ve been mapping this, I’ve been using Singapore’s Chinatown as my base. If you want to imagine what these would look like, they have a narrow front, and usually two floors, with the first floor being a business, and the second floor being a living area (however, many of these in Xenica are no longer inhabited).
So, building row houses requires long rectangular built-up blocks. However, I feel that I have not got the dimensions quite right, or that it is not straight enough / parallel to the road. How would I fix this?
[zoom in to Level 19 to see the architecture]
Discussion
Comment from stjur on 21 February 2019 at 09:52
By using JOSM, which has many helpful tools like the parallel way mode, angle snapping, as well as a plugin which creates row houses automatically.
Comment from FictiveJ on 21 February 2019 at 10:17
@stjur:
Yes, that was my main thought. I would somehow have to get JOSM to work with my PC, and then I could do these things.
Comment from louis_walker on 22 February 2019 at 05:50
Jesus…I was not aware of the parallel way mode. You probably just saved a year of my life that I would have wasted, stjur. 😂