OpenGeofiction

Two Things

Posted by Luciano on 3 September 2021 in English (English).

First thing:

We’re Live! Welcome back, everyone. Happy mapping!

Second thing:

I’ve noticed some of you have discovered that under the new rails port software from OSM, you’re able to change your username.

This is pretty cool, but there’s a problem: our territory assignment system is based on your username. Uh oh.

If you change your username without first letting us know, you might lose your territory. And if you let us know, we might not notice, because we are all very busy right now.

Recommendation: hold off on changing your username. And if if you have changed your username, change it back. For now.

In the long run, we will change our territory assignment system to be based on your user ID number, which is guaranteed to stay the same.

Comment from AustinofOketia on 4 September 2021 at 03:37

You could previously change your name due to an exploit in html. My account is not the same name as what it was created with. Initially usernames were grayed out and using html, I removed it and it became an input box that I could type into. I was shocked when it worked. But I didn’t have a territory.

Comment from indyroads on 10 September 2021 at 17:24

I am noticing that zoom levels above 10 are not working properly. even after refreshing the page it is difficult to zoom in further than level 10. The server doesn’t seem to be loading in the tiles.

Comment from Luciano on 10 September 2021 at 18:57

@indyroads

Can you give an example of an area on the map where you are seeing this problem?

In general, for an area not previously examined under the new render, you might see a backlog of a few hours while it “fills in”, depending on what other volume of requests is coming in. But not more than that.

Anyway it’s hard to troubleshoot or assist without specifying an area of the map you want us to look at.

Also, when you specify an area of the map, lots of people reading the diaries will click to that area of the map, which will, in itself, actually help a lot - multiple requests for the same area on the render will increase its priority.

Thanks for understanding.


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