aklas I put in * Subject to Change. If you want you can change it to something more realistic but when I finish my new Capital I’m removeing My old one.
I’ve made this remark on your wiki talk page but I’ll repeat it here.
Your city is the largest in the world and your country is by far the largest in Tarephia.
Why?
In terms of climate it is dry tropical according to this hydrographic sketch and similar to central Africa. It would be very unusual for an American style megalopolis to turn up in Zanzibar, Angola or Congo. You are only 3 degrees below the equator and yet your city looks like it’s 45 degrees north. Can you imagine getting on the subway when the average daily temperature is above 90F?
Please, please re-think your population size and location before ploughing ahead with creating more unrealistic mapping. You already seem to have gotten bored of working on Bayvill after making just a few small changes and have moved onto creating another, huge city in the form of New Stamford. It’s such a shame to see you not taking on board criticism and encouragement when it is offered.
All of the subway cars have air conditioning, as do many of the stations. Singapore can afford this because it’s a wealthy small country, unlike Alderon. Also there’s not really any other possible way of transport because there’s not a lot of empty land in Singapore.
Sure a land near the Aequator can have a great city with subways - but only, of the ressources are there to earn the money for this - industry, commerce or agricultural products. Only city near city and motorways are not the yellow from the egg. Myrcia is right in all what he/she wrote.
And = To set a town as biggest in the world without mapping a significant part of it is a little strange. So better it is to set the town in the list at 2 000 000. I wish, someone will draw a realistic great town - then this town sure can get the first place in the list of towns over 1 000 000 inhabitants. But not only a rough scetch.
And please - set a note about the copyright-question to your photo of the chinese town with the smog. Where you get it? If you do not, this picture must be deleted, as I wrote.
If you prefer a land more in the north, please write at the admins. Then we can see, how to help you.
Instead of making a(nother) USA clone, consisting of huge megapolis cities where every other street is a motorway and a skyline of 100-story buildings, why not build instead a land analogous to this latitude in the real world?
In other words, a ‘developing’ country, mostly desert, scrub or jungle, where the economy is mostly still based around farming with the rest oil or mineral mining, and where most of the population live on a fraction of the money in the developed world, most still use animal transport or bikes rather than cars, and there is a pleasingly disordered layout to the side streets. Some advantages are:
*You can create an entire detailed settlement in a few hours, rather than years for a whole city. Large land areas can be covered in forest or desert and not need micro-detailing.
*You’ll learn about other cultures, languages and urban/rural landscapes whilst finding models in real life to base it on, and possibly new languages and writing systems.
*You’ll create something that is quite unique on OGF, where we already have lots and lots of grid cities and motorways.
*The less tidy style that results from using Potlach will look much better in this kind of situation.
*There is still plenty of scope for urban detail and developed areas - for example a large international port to ship all the minerals out.
Take a look at West Africa, Central America, the Philippines, etc. If you are determined to make everything hyper-modern at least consider the Gulf states (Dubai etc) where they have built a city next to the desert.
I would suggest not starting off building a big city unless you’re absolutely sure you know how you want it to look and can commit the time to making it. If it’s a no on either or both counts, try building small towns to start with. You might find that as you craft them, you start imagining it in your mind - how it looks at street level, what its history may be, that sort of thing. Before long, you’ll have a town that’s grown larger and larger naturally, not because it’s been forced to.
Marie City
Is supposed to anchor a metro of 20 million people and I won’t put it on the list until I have at least mapped the major commercial and retail areas, high density residential areas and at least the entire city is filled out. Now you don’t have to do the same thing but I think if I’m going to put a city on the list it has to at least have half of the roads mapped out…
I asked Admin to make the contry open for someone to claim. I also asked Admin for a different territory and I got it. I am also now not useing ID editor because scale.
That’s nice, but you still have serious scale problems. This interchange for example spans more than 5 kilometers in width/length? You might want to practice and start with smaller features first.
Jeez louise. Why would you ask for a new territory, say you’re going to get your scale fixed and then immediately cover said territory in hugely inaccurate, poorly mapped and unrealistic highways?
Potlatch will not give you any better indicators of scale than iD did. The only way you will learn about scale is by comparison to existing OGF cities or OSM.
The simplest and most obvious thing you could do is compare your interchange with one in Roantra at the same zoom level and see that yours is wildly out-of-scale. It takes ten seconds to do but rather than do that you have created hundreds of miles of unrealistic highway instead.
Lol, the building of your new railway station is waaay to big. It’s 300 meters wide, which is even longer than some trains here in Europe. Scale stuff down and try again, try to look at the real world for spacing and the size of things…
Oh dear, you already seem to be making mincemeat out of your new territory…I think you should start small and work your way up. Improve your scaling and your accuracy first and then progress onto larger areas. I normally open a separate OSM tab with the same zoom level as I am mapping in to keep my scale in check. I think you should do the same.
I agree with Yuanls. I started OGF when I was 13-14 and the easiest way for me to work was comparing my cities in OSM to cities in OGF. This is How I developed Marie City with only using iD. If you need help Mike just message me and I can give you a step by step process.
Discussion
Comment from eklas on 29 March 2017 at 20:15
I think you’ve written this here already.
Comment from eklas on 29 March 2017 at 20:19
Also, isn’t the population of over 400 million still a little too much for Alderon?
Comment from Mikelatham on 29 March 2017 at 20:28
aklas I put in * Subject to Change. If you want you can change it to something more realistic but when I finish my new Capital I’m removeing My old one.
Comment from eklas on 29 March 2017 at 20:45
I recommend changing the population to 15 million people or less. It’s only for your future good.
Comment from Myrcia on 29 March 2017 at 21:13
I’ve made this remark on your wiki talk page but I’ll repeat it here.
Your city is the largest in the world and your country is by far the largest in Tarephia.
Why?
In terms of climate it is dry tropical according to this hydrographic sketch and similar to central Africa. It would be very unusual for an American style megalopolis to turn up in Zanzibar, Angola or Congo. You are only 3 degrees below the equator and yet your city looks like it’s 45 degrees north. Can you imagine getting on the subway when the average daily temperature is above 90F?
Please, please re-think your population size and location before ploughing ahead with creating more unrealistic mapping. You already seem to have gotten bored of working on Bayvill after making just a few small changes and have moved onto creating another, huge city in the form of New Stamford. It’s such a shame to see you not taking on board criticism and encouragement when it is offered.
Comment from Mikelatham on 29 March 2017 at 21:44
Mrcia my new capital will have no subways and Its climite will be simmiler to Brazil, Indonisia or Singapore. Population will be around 20 Millian
Comment from Mikelatham on 29 March 2017 at 21:46
The Citys Population will be around 2 Millian Not 20
Comment from Mikelatham on 29 March 2017 at 21:51
But then why does Singapore have subways Its near the equador
Comment from eklas on 30 March 2017 at 07:22
All of the subway cars have air conditioning, as do many of the stations. Singapore can afford this because it’s a wealthy small country, unlike Alderon. Also there’s not really any other possible way of transport because there’s not a lot of empty land in Singapore.
Comment from histor on 30 March 2017 at 07:29
Sure a land near the Aequator can have a great city with subways - but only, of the ressources are there to earn the money for this - industry, commerce or agricultural products. Only city near city and motorways are not the yellow from the egg. Myrcia is right in all what he/she wrote.
And = To set a town as biggest in the world without mapping a significant part of it is a little strange. So better it is to set the town in the list at 2 000 000. I wish, someone will draw a realistic great town - then this town sure can get the first place in the list of towns over 1 000 000 inhabitants. But not only a rough scetch.
And please - set a note about the copyright-question to your photo of the chinese town with the smog. Where you get it? If you do not, this picture must be deleted, as I wrote.
If you prefer a land more in the north, please write at the admins. Then we can see, how to help you.
Comment from Sarepava on 30 March 2017 at 12:36
My (radical) solution for you:
Instead of making a(nother) USA clone, consisting of huge megapolis cities where every other street is a motorway and a skyline of 100-story buildings, why not build instead a land analogous to this latitude in the real world?
In other words, a ‘developing’ country, mostly desert, scrub or jungle, where the economy is mostly still based around farming with the rest oil or mineral mining, and where most of the population live on a fraction of the money in the developed world, most still use animal transport or bikes rather than cars, and there is a pleasingly disordered layout to the side streets. Some advantages are:
*You can create an entire detailed settlement in a few hours, rather than years for a whole city. Large land areas can be covered in forest or desert and not need micro-detailing. *You’ll learn about other cultures, languages and urban/rural landscapes whilst finding models in real life to base it on, and possibly new languages and writing systems. *You’ll create something that is quite unique on OGF, where we already have lots and lots of grid cities and motorways. *The less tidy style that results from using Potlach will look much better in this kind of situation. *There is still plenty of scope for urban detail and developed areas - for example a large international port to ship all the minerals out.
Take a look at West Africa, Central America, the Philippines, etc. If you are determined to make everything hyper-modern at least consider the Gulf states (Dubai etc) where they have built a city next to the desert.
Comment from ParAvion on 30 March 2017 at 13:17
I would suggest not starting off building a big city unless you’re absolutely sure you know how you want it to look and can commit the time to making it. If it’s a no on either or both counts, try building small towns to start with. You might find that as you craft them, you start imagining it in your mind - how it looks at street level, what its history may be, that sort of thing. Before long, you’ll have a town that’s grown larger and larger naturally, not because it’s been forced to.
Comment from wangi on 30 March 2017 at 13:45
My suggestion would be https://www.hotosm.org/get-involved/disaster-mapping … Real-world experience with OSM, a worthwhile result and helps you build up knowledge of the tools and non-US land use patterns.
Comment from Portopolis on 30 March 2017 at 13:48
Marie City Is supposed to anchor a metro of 20 million people and I won’t put it on the list until I have at least mapped the major commercial and retail areas, high density residential areas and at least the entire city is filled out. Now you don’t have to do the same thing but I think if I’m going to put a city on the list it has to at least have half of the roads mapped out…
Comment from Mikelatham on 30 March 2017 at 16:08
I asked Admin to make the contry open for someone to claim. I also asked Admin for a different territory and I got it. I am also now not useing ID editor because scale.
Comment from eklas on 30 March 2017 at 16:54
That’s nice, but you still have serious scale problems. This interchange for example spans more than 5 kilometers in width/length? You might want to practice and start with smaller features first.
Comment from Myrcia on 30 March 2017 at 17:38
Jeez louise. Why would you ask for a new territory, say you’re going to get your scale fixed and then immediately cover said territory in hugely inaccurate, poorly mapped and unrealistic highways?
Potlatch will not give you any better indicators of scale than iD did. The only way you will learn about scale is by comparison to existing OGF cities or OSM.
This is getting really depressing.
Comment from Myrcia on 30 March 2017 at 17:53
The simplest and most obvious thing you could do is compare your interchange with one in Roantra at the same zoom level and see that yours is wildly out-of-scale. It takes ten seconds to do but rather than do that you have created hundreds of miles of unrealistic highway instead.
Comment from martinum4 on 30 March 2017 at 17:57
Lol, the building of your new railway station is waaay to big. It’s 300 meters wide, which is even longer than some trains here in Europe. Scale stuff down and try again, try to look at the real world for spacing and the size of things…
Kind Regards
Martin
Comment from Myrcia on 30 March 2017 at 18:04
@martinum4 I’ve just been in to measure on JOSM and the platforms are 3 and a half miles long!
Comment from Yuanls on 30 March 2017 at 18:50
So what happens to Alderon??? Does everything get deleted?
Comment from Yuanls on 30 March 2017 at 18:57
Oh dear, you already seem to be making mincemeat out of your new territory…I think you should start small and work your way up. Improve your scaling and your accuracy first and then progress onto larger areas. I normally open a separate OSM tab with the same zoom level as I am mapping in to keep my scale in check. I think you should do the same.
Comment from wangi on 30 March 2017 at 23:34
Guys, i know it can be frustrating, but Mike’s a pretty young editor.
Comment from Portopolis on 31 March 2017 at 02:02
I agree with Yuanls. I started OGF when I was 13-14 and the easiest way for me to work was comparing my cities in OSM to cities in OGF. This is How I developed Marie City with only using iD. If you need help Mike just message me and I can give you a step by step process.
Comment from Mikelatham on 31 March 2017 at 11:59
Thank you the conpareing to other things in OGF and OSM is realy helping!
Comment from Mikelatham on 1 April 2017 at 20:18
http://www.opengeofiction.net/#map=13/-45.3196/129.9216 How does this scale look?
Comment from wangi on 4 April 2017 at 15:20
Your block size is around 600m - about 6 times too big. Your motorway exits are about 700m apart - too close.