Regular users may have noticed that I have slowly but surely been deleting objects from the old Karolia territory in mid-Archanta. As today is Foundation Day in Karolia, it seems like a good time to talk about proposals on the future of this territory.
My favoured solution for the land once the old objects are removed is for it to become a community territory, with a history as a former Karolian colony. Other than the climate, which is desert, savannah or tropical rainforest, most other details are completely open. It is likely that the country would have a low population density, have Karolian or Romans as a widespread second language and be a developing country. Tea and coffee plantations would be a likely industry, as might fuel and mineral extraction.
Arataran will be remaining where it is.
Any alterations to the coastline will not affect the paths of shipping lines.
By the way, I cannot get the country name to display at any zoom level in the new location territory despite copy-pasting it there from the old one.
Comment from Luciano on 14 December 2015 at 05:54
If you want to manage AR019 as a collaborative territory, I for one don’t have a problem with that.
As far as why “new” Karolia’s name won’t display, it’s because in the standard layer the country names are entirely driven by the country relations, not by the country nodes. I think in the Histor layer the nodes still matter.
UL077’s boundary relation is badly broken: http://opengeofiction.net/relation/436
I’m guessing that is probably why the country’s name won’t show up on the map.
Comment from isleño on 14 December 2015 at 08:32
Great idea to have a developing country. The OGF world could definitely use more of these, and less infrastructure should make it easier to map. :-)
Comment from Sarepava on 15 December 2015 at 23:32
I am going to name the country Elhadia. Capital city most likely a port in the central south coast. Will put a basic Wiki article and flag up but the rest is up to the community.
Comment from Luciano on 18 December 2015 at 01:58
I have made an effort to repair the Karolia and Darcodia relations so that the names show on the map. There is still a lot of confusion on the boundary areas… I had to make a few judgment calls regarding where the border seemed to be intended to go. Hopefully you can take the current “functional” relations as examples, and make modifications to your mutual borders in such a way that the relations keep their integrity.
I made a “sketch” of the maritime boundary for Karolia, as it seemed easier than searching for all the islands and bits of coastline. This maritime boundary is not meant to be definitive - it needs to be adjusted to the correct 22 km offshore for all coastal segments.
Note that there is a substantial quantity of map features “offshore” in Karolia - I don’t know if these are temporary “staging areas” for eventual moves inland, or mistakes.
I did not try to repair the subnational boundary relations in Darcodia. There are still parts of Ermedea’s boundary, for example, that wander around inside Karolia, as far west as Ispelia. I can’t even figure out how this happened.
By the way I like the Elhadia idea.
Comment from Sarepava on 18 December 2015 at 17:35
Many thanks for fixing this, I can never understand coastlines properly. All the enclaves you have outlined are correct, both with Darcodia and Ispelia. The offshore roads will be moved to an inland location, but the large islands are staying roughly where they are. I would like to create a lot of small islands very close to the mainland to make the coastline more interesting.