Hard time editing streets?

Posted by Ways71 on 25 February 2016 in English.

Notice that when I click on a street to edit it, nothing happens. If I click it repeatably it just adds a extra node. I can barely edit any of my roads. This has been happening since 3 months ago!

Discussion

Comment from Yuanls on 25 February 2016 at 19:33

I’ve had that problem periodically. Probably once every month or so. I’m not sure what causes it, but it seems to be network based rather than computer based. When it happens I just leave for a few minutes, and then go on it again. Eventually the problem stops though.

Comment from isleño on 25 February 2016 at 19:38

This doesn’t solve the problem with the iD editor, but if there’s any way you can switch to JOSM it’s a much better way to edit the OGF map.

Comment from Luciano on 25 February 2016 at 20:14

Frankly, I can’t figure out how anyone can stand to use iD. If I’d have been stuck with iD, I’d have quit long ago. Potlatch is a little bit better, and I used Potlatch for my first 6 months or so on OGF, until network reliability issues at my home for a period of time forced me to figure out how to get JOSM working, since it allowed me to edit offline. I’ve been grateful for those network problems ever since.

Comment from Yuanls on 25 February 2016 at 20:47

I am fully capable of using all 3, but normally I use ID. This is for several reasons. Firstly, it was the first editor that I used, and it became habitual. Secondly, I am familiar with it, so I use it the most. Thirdly, it has a rather simple and easy to use interface, which is why I stuck to it.

The issue of Podlatch is that it zooms straight into the centre of the map, not according to direction. There is also the problem where it does not display the existing map, which can be annoying if I want to restore a deleted building etc… The things you can do with lines are a lot less obvious in Podlatch, such as joining them or making another node. Lastly, you cannot search for buildings, etc there.

I’ve used JOSM a bit, to the extent that I know that it works and how to draw things. Otherwise, I leave it alone. I understand that you can have plugins and such, but I can do most of the things by other means. For example, to get the scale right, I use a ruler and work it out from the map scale. To trace over an existing map (which I haven’t done yet), I would zoom to an appropriate scale, tape the paper map to my computer screen and draw it. The reverter plugin is also useful, but normally when I delete something large, I tag it line=yes, so that it’s not actually deleted, but invisible on the actual map. For small things, I realise I’ve deleted it and change it back before the map updates.

I use ID for 90% of my edits, followed by Potlatch, which I use for long-range drafts of rivers and motorways etc, as it can zoom out to the 1km scale, and making parallel lines. I’ve used JOSM to make a total of 1 edit on OGF. I think I’m missing something big by not using JOSM, but I don’t know what it is.

Comment from wangi on 26 February 2016 at 01:01

It’s just getting over the hump and using it ;)

Comment from Ernestpkirby on 26 February 2016 at 02:31

As I don’t have a working personal PC/Mac and I’m using a school-provided Chromebook, I mainly use Potlatch 2, alongside iD. I have no access to JOSM, though I hope to get it as soon as I purchase a laptop for college.

In general, I use Potlatch 2 for all major or large scale edits. That’s how things like my street grid, my subway lines/stations, rivers, parks, etc came out the way they did. I also love the parallel line feature.

However, I do really enjoy using iD for smaller edits like buildings (my schools and my hospitals are designed this way), grass lots, baseball/soccer/football fields and smoothing curves on things like unionway (freeway) exits. The separate a node feature is quite helpful as well.

As for scale, I usually use the URL by pulling up a new tab showing something that’s the right scale in another part of OGF, matching the zoom to the tab I’m editing in, and then drawing accordingly. As a whole I find this method easier, so for most things that need scale I use Potlatch. On iD I usually compare to zooming as far out as it will let me (200m) and then zooming in accordingly until I hit the right scale (100m, 50m, 20m), which is how I make my schools about the right size (all drawn at a 100m zoom).

Comment from Ernestpkirby on 26 February 2016 at 02:39

But yes, I have also had this issue, usually I have to refresh the page for it to work. However I’ve only seen the issue on Potlatch 2 personally.

But yeah, I use iD and Potlatch 2 as more of a tag team situation- I primarily use Potlatch 2 but I use iD for easier, smaller edits or when I need the system to give me a tag easily, like grass, without having to modify in the advanced settings.

For me, iD has been integral to Freedemia’s success. So I am glad it’s there, and would have a lot of trouble if it was taken away. However, definitely I would not be able to map well long term with iD. You don’t know how happy I was when I realized the little arrow next to edit let me choose Potlatch 2 when the browser’s default is iD. :P (Interestingly, though, I’ve never been able to get iD to work on Internet Explorer on my home PC, had to use Chrome for iD though IE always seemed to default to Potlatch)

(P.S. If you think iD was bad, you’ll shudder at the original Potlatch 1… in curiosity I took the 2 out of the URL and was greeted with the most horrifying editor I’ve ever seen in my life… Potlatch 2 is like 300% better)

Comment from clik on 26 February 2016 at 06:25

I think that iD editor is way more adapted to many people’s mapping style. It’s my favourite for the same reasons as Yuanls and I’ve never been able to map something similar with JOSM wich I’ve been using for more than a year. Also I think it’s more pleasant for me to map with it. When it doesn’t work, I try with JOSM but in feneral I just don’t edit and go drawing maps on paper to wait ..

Comment from histor on 26 February 2016 at 08:41

Podlatch 2 with Firefox can be an easy tool

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