Remapping Glaster's forests

Posted by Yuanls on 13 August 2019 in English (English)

Yep, last time I did any mapping on the kilometre scale was in perhaps 2016. I was never a fan of large-scale mapping, I could never download anything large on JOSM and so I had to map everything using Potlatch and ID. It wasn't fun. It wasn't my best mapping, it turned out tot be really blobby and it lagged behind as time went by compared to my topographically beautiful neighbours in Wyster, Latania and most recently Avled.

I took a spontaneous decision to change it this week. I got the final product down in about forty minutes, and I'm pretty satisfied with the overall thing. However, something bugs me about how disconnected the forests are in the south though, although I'm not sure how or even if I should rectify it. The blank areas to the south will be filled in in due time as well. It depends on how quickly, if at all, I can get my first sketch mapped using JOSM.

Glaster and Agarderia currently, vs my sketch

So, is there anything I could improve to my sketch before I start mapping? What do I need to pay attention to when I'm mapping it all out? Please let me know if you have any thoughts!

Happy mapping


Comment from MrOobling on 14 August 2019 at 10:53

The forest look great, much better than the previous forests. The rivers also look much better. You may have already done it but with the remapping of the forests, perhaps you can think more about the topographic map, the contours of your land. Currently, your forests appear to be hydrophobic and to lay only on the higher ground. While this does occur a lot in real life (eg. I do this in my own country of Tengappei because it is inspired by Japan which very much does follow this trend), in many places, this does not happen (eg France). Also, your rivers are also still a little too winding.

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Comment from capelow on 14 August 2019 at 22:34

Well, it's still better than my Uleroland. Most of the nature elements were done by my neighbour, MisterBean because I don't have the courage to do it when I can detail my little Ruhr-like dense population/industrial area. Anyone has tips on making good-looking mountains and forests without much hassle other than making some sketches and then tracing them in JOSM? (I'm a little jealous when I see nicely done mountains and valleys in Brennland)

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Comment from TheMapper27 on 17 August 2019 at 13:06

Wait, I thought the Discord server had shut down due to drama...hmm...

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