Landuse for Neo Delta (and Brugas)

Posted by deltanz on 18 September 2016 in English (English)

Hey, folks! I'm happy to share with you one of my first projects for Neo Delta since I started editing the country more than one year ago: finishing the mapping of the "landuse".

As you can see in the picture below (or in this link, I decided to cover the entire country with landuse options, as well as some natural, water and agricultural features. Although I understand that some people don't really care about this aspect of mapping and if we check OpenStreetMap, we'll see that a lot of it is plain white, that was something that always annoyed me (and now, at certain zoom levels, Neo Delta will be flood free!).

I'm pretty happy with the result, although now that I'm a more experienced user, I'd certainly would have done the same process in a whole different way, using more relations, for example. As for the next steps, I'm pretty sure I'll change a lot of this landuse in the future, and there are plenty of small towns to create and buildings everywhere, but at least for now I have the feeling I finished a project for the first time on OGF and that makes me happy!

I'll be even happier with suggestions and comments from you, people! :D

Landuse for Neo Delta and Brugas

Location: Nuats Office Center, Surrah, Quindassi, Capital, Capma, Neo Delta

Comment from eklas on 18 September 2016 at 07:51

Good job! Looks great.

(btw, you posted it twice.)

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Comment from deltanz on 18 September 2016 at 08:19

Thank you!

(Yeah, it was supposed to be a different post, now I fixed it, haha)

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Comment from trabantemnaksiezyc on 18 September 2016 at 08:44

Wow! This is very impressive. What landuse you used to mark mountains?

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Comment from deltanz on 18 September 2016 at 08:47

Hey, trabantemnaksiezyc! Thank you so much! For the mountains I used bare_rock mostly!

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Comment from TRJ on 18 September 2016 at 09:24

It looks great! I am a bit jealous of it :P I guess it is time to put city building to stop for a while and focus on large scale landuse.

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Comment from oscar2002 on 18 September 2016 at 09:29

¡Felicidades por el trabajo! La verdad es que se realmente realista , no se si tendría paciencia para hacerlo en Pohenicia... Ah! ¿Como hiciste para crear el la imagen de Neo Delta?

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Comment from deltanz on 18 September 2016 at 09:39

@TRJ thank you! And I understand your feeling, I'm often divided between cities and landuse (which I see as a much less dynamic and much more tedious work)... So I'm glad I'm temporarily satisfied with my landuse so that I can focus on cities for a while!

@oscar2002 Muchas gracias! Y sí, es un trabajo que requiere mucha, mucha paciencia! Para hacer la imagen grande también es necesario tener paciencia, jaja, hice varios "print screen" en la pantalla de mi ordenador y despues pegué las imágenes en el Paint... :P

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Comment from Yuanls on 18 September 2016 at 10:31

I really like it! I feel like Glaster should have something like that but I also feel that's not going to happen.

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Comment from deltanz on 18 September 2016 at 17:37

Haha, one step at a time, maybe it might happen! I also thought I'd never finish it... :P

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Comment from Demuth on 18 September 2016 at 18:19

This looks so great, Diogo! Something to aspire to. I wish I had your self-discipline to focus on something that, like you, is not really my favorite part of mapping here. But the end result is stunning!

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Comment from Ūdilugbulgidħū on 18 September 2016 at 18:23

Well done deltanz - this looks great!

I made land cover for Shadze-Ma entirely using relations e.g. here. To do it small-scale like that is very time-consuming, probably impossible for even a medium-sized country, and I think a mixed approach might be better. I think if I did it again I would do relations at larger scale and overlay these with polygons at finer scales.

The way you've done it here for the whole country is fantastic, at this scale better than OSM, I'd say.

Happy mapping Udi

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Comment from Paxtar on 18 September 2016 at 18:24

It's definitely impressive, and very nice.

Other than using relations, any advice or thoughts on what you would do differently if you were starting from scratch?

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Comment from deltanz on 18 September 2016 at 19:04

@Demuth thank you, Bert!!! Well, I've seen your work and you seem very self-disciplined yourself! I bet you'd do a great work if you'd dedicate yourself into it! :)

@Udi thanks a lot! You know, I used many of your maps as inspiration. I do love how your islands look and I wanted Neo Delta to have a similar feeling! And I totally agree, relations do seem more useful for large scale features! I tried for a while but it was getting too messy, so I went back to the original polygons.

@Paxtar Thank you so much! So, my advice would be, if you want to apply a lot of landuse features, do it before you do anything else. When I decided to work with landuse I already had many small and detailed city stuff mapped and that made it hard to apply landude later on in those areas. Always do the large scale forests, grasslands, etc before and then draw over it. You'll save time and effort!

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Comment from Turnsole80 on 18 September 2016 at 19:27

Amazing. Exactly what i'm aiming for! :)

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Comment from Pawl on 18 September 2016 at 20:45

Looks great! I agree that it looks much better when all the land is accounted for, so I'm aiming to achieve something similar in Wesmandy.

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Comment from Luciano on 18 September 2016 at 22:56

It looks good - much better than my strange and regrettable efforts in Ardisphere (someday, I'll get to re-working those). I highly recommend using relations. My current work in Tárrases is 100% relations, as far as landuse/landcover areas, and I have 100% coverage.

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Comment from isleño on 19 September 2016 at 01:03

Nice job! Since you asked for suggestions, I'll offer two:

First, I'm pretty sure you're already planning to do this, but I'll say it anyway: upgrading the detail of the land use. Rural areas lack the density of roads and other manmade features that cities have, which means that detailed land use is a vital tool for making those rural areas interesting. I really like the land use details you've already done in some rural areas and it would be awesome to see those spread throughout the other settled regions of the country.

Second, consider how the mountains might benefit from more ice and snow. Looking at the nice big icefields in the south, it's clear that Neo Delta has a low snow line, so feel free to fill the mountain areas with glaciers, icefields and other interesting permanent snow features. This is actually great because it enables you to highlight topography in a way that tropical countries can't, using ice and snow to transform those featureless mountains into really dramatic and beautiful patterns and textures. The shapes aren't easy to imitate, but looking at real mountains shaped by snow and ice can be really inspiring.

Happy mapping!

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Comment from JBstad1 on 19 September 2016 at 02:56

Terrific work you done there, deltanz.

Lots and lots of inspirations, I wish I can master something like that. I love how you provided detail in your country.

Very good!

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Comment from deltanz on 19 September 2016 at 16:08

@Turnsole80 Thanks, I've seen your progress so far, I'm sure your country will look great (it already does)!

@Pawl Thank you! You've done a lot so far, can't wait to see the final result!

@Luciano Thank you, Luciano! I have to say that there's something very unique and charming about the land use in Ardisphere, I'm a fan! :)

@isleño thank you for the tips! I had in mind the addition of a lot of details in rural areas, I agree with you, they look so boring and lifeless! Same about the snow line, I already tried some but the results weren't that good, but I'll sure try to do something like that in the future! Thanks a lot! :D

@JBstad1 Thank you so much!!! I can't wait to see more of Euresia, by the way, I think it's got a lot of pontential!!

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Comment from tparigo on 27 September 2016 at 16:34

Great result !

I am also trying to tag every piece of land in my country but in a different way : when I map a land use, it means that i consider the area finished.

Good luck with the details now :)

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