Question from a confused new user

Posted by ev3commander on 21 August 2019 in English (English)

Hello, I am new to mapping in OGF, and have a question:

See How come some types of buildings don't show up as solid blocks (with borders) and others do?
Also, if you look at it in the editor, you see another building, a locksmith to the left of the coffee shop. Why doesn't it show up at all (not even the name)? (This also happens with the parking garage next to the gym to the northeast.)


Location: 19.337, 87.823

Comment from histor on 21 August 2019 at 22:52

Try to tag a house with "building = yes". And ask yourself: "Are my houses too big?" What there is drawn, is not realistic.

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Comment from PortCal on 21 August 2019 at 22:59

Hello and welcome to OGF,

To answer your questions:

  1. For buildings to appear as buildings, every building must be tagged with building=.... Most of the times, building=yes is enough to let it appear on the map, although there are also other tags for the building key.

  2. Some things just don't show on the map. While almost every shop will appear as an icon or a bullet at least, I think the craft=* tag is just not appearing on the map like that yet. But I'm not certain on that one. Adding building=yes or building=retail will at least show the building and the name.

  3. Parking garages don't show up on the map anymore. They used to do so, but most of the times, there are other buildings or features on top of them. Now only parking entrances for these garages appear on the map. You can tag the entrances of your parking garage with amenity=parking_garage and parking=underground.

Hope this helps you.

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Comment from ev3commander on 22 August 2019 at 01:38

Thank you for the help. And, I will see if I can fix the scaling issue tomorrow.

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