So I started work on my second country, Terwen, today, and I wanted to know if the block size here is at an appropriate scale? I don’t want to mess up the scale like I did when making Farax.
So I started work on my second country, Terwen, today, and I wanted to know if the block size here is at an appropriate scale? I don’t want to mess up the scale like I did when making Farax.
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Discussion
Comment from bhj867 on 25 November 2015 at 19:46
Everybody has a different standard but for me. It is :
150-300 feet for European walled city cores. 300-500 feet for Americanized blocks. 500-800 feet for suburban sprawl and cul-de-sacs.
Comment from histor on 26 November 2015 at 02:57
In Campec you have ca. 150 * 150 m - nearly like in the “Eixample” in Barcelona from the 1860-ies and allws dense urbanisation. Why not . Looks good so. But why so many tertiary roads?
150 feet is roundabout 50 m. Not many. In old european towns the blocks are greater or smaller and most in an irregulary pattern. But too often rectangeld.
In New York I think the blocks are 60 to 240 m. 60 m from the middle of one street to the middle of the next street is few, if you calculate = 2 * half a street = 8 m, 2 * footway = 10 m, 2 * broad of a house (10 to 12 m) = 20 to 24 m - summa is roundabout 40 m - so you have only 20 m space between the backfronts of the houses.
So I think 100 m * 150 or 200 m can be blocks, which are more comfortable as the New York blocks - then trees inside the blocks are possible.
Comment from iBallasticwolf2 on 26 November 2015 at 03:05
The current scale would probably work fine considering Terwen is supposed to be older than Farax. There are alot of tertiary roads because I’ve only mapped downtown. In the residential areas it will mostly be residential streets.
Comment from isleño on 26 November 2015 at 17:06
For an older feel, my #1 suggestion would be to build some cities without regular grids in the center. If you look at nearby cities in the area, you’ll see stone fortresses, ancient markets, city walls, etc, often built right alongside an old harbor or river, with a dense jumble of roads near the middle, surrounded by older roads radiating outward and irregular patterns created as the city expanded outwards. Check out Alnisi, just across the strait, or some of the towns over in Pohenicia. The layout of these cities reflects a long history, where old ports and trade routes have existed for centuries. Check out OGF: Making realistic cities as well for more info. Happy mapping!
Comment from iBallasticwolf2 on 26 November 2015 at 17:22
I’ve figured that Terwen is a little bit older than Farax but still uses Americanized blocks.