Looking for feedback: Ligota

Posted by trabantemnaksiezyc on 27 December 2016 in English (English).

Hi! Even through recently I’ve been doing some stuff in Midistland, I’m also working on my own country. Ligota is suppposed to be the capital of Shilesia, I want the city to be the OGF equivalent of Katowice (with some slight modifications - instead of mining and industry there will be trade and maybe some tourism thanks to the Hetzer Lake. And the city will be bigger). Even through it’s still very early to ask for feedback I’d like to ask now and later have less problems with the city. Particularily, I want to know your opinion on:

  • Multilingual mapping - I’ve added name:de and name:en tags, so on different computer settings it should render in Ingerish and Welsish (aka Gaerman, Kalmish and however do you want to call German here). Is that a good solution or should I abandon it?
  • Building style - there aren’t very much of these in the city right now, but these that are there aren’t aligned with anything. Is this style of mapping buildings okay? If no, is there an option in JOSM allowing to draw perfectly straight and even buildings in better tempo than 1 building/hour.
  • The road layouts - I’m actually quite happy with how it looks, but I’m looking forward to see your feedback.

Things that need to be done right now, are: a small overhaul of railways - the tracks are too far apart from each other, more buildings, more names, names that are here need to be checked if they are Silesian or just broken Silesian and of course names in forgein languages which may be wrong (I’m not the language guru :D ). Greetings

Location: Вурман-Сюктерское сельское поселение, Cheboksarsky District, Chuvashia, Volga Federal District, Russia

Comment from niels20020 on 27 December 2016 at 21:39

Your city looks great and I don’t see any things that could be done better. However, I have two comments:

Multilingual mapping: Are you sure those names render differently on other computers. As far as I no, just the text that’s written after the ‘name’-tag renders on all computers.

Building style: Are you really doing 1 building a hour?!

Comment from trabantemnaksiezyc on 27 December 2016 at 22:02

Well, I have read somewhere that it depends on computer’s language settings. Maybe it was not true… And I’m obviously exagerating it a bit, but if I want to draw a perfect building with perfect alignment to the street, 90 degrees curves on walls and even sizes then I could bet, that you are able to do it faster.

Comment from joschi81 on 27 December 2016 at 22:54

Hi “almost” neighbour! :)

Interesting to see how your country develops.

As for Ligota, I have suggestions for your railway system: Remember that if it’s supposed to be an old mining/industrial area, the railway lines are quite old. They definetily came before the main urban development in the area. So, don’t put your railways into tunnels, but let them be the “linear” elements that define the locations of industrial areas, residential areas and so on. Old railways are only in tunnels in short sections normally (except in high mountain areas where there were “really long” tunnels like the old Gotthard tunnel with a length of 15km or so). In old urbanised areas, they are rather at grade, elevated of in cutting. Also, when “adjusting” your railway lines, design them like a mixture of a bit “sharper” curves and really straight sections instead of “really large curves”.

Of course there can be tunnels in your city, but maybe you should reduce them to short sections under hilly terrain and maybe new inner city connections (e.g. through-tracks replacing old terminus stations). Especially the really long tunnel to the airport is a bit “unrealistic” in my point of view.

Looking forward to see your country developing!

Happy mapping joschi81

Comment from trabantemnaksiezyc on 27 December 2016 at 23:25

Hello! But I’ve written that it is a trade and tourism area UNLIKE the real Katowice and Silesia which are the old mining and industrial area ;) . But I guess you are right, the tunnel to the airport needs to go (and i think the one going thru Hawyna/Hafen/Port as well), leaving the City Center branch. Greetings!

Comment from niels20020 on 28 December 2016 at 00:08

You could use the tool to create parrallel ways for making “perfect”-buildings.

Comment from PortCal on 28 December 2016 at 03:08

I think it’s a really good start for a city! The roads are looking quite good, but I agree with the feedback given on the railways.

The names written in the keys name:de and name:en will indeed change depending on your system language settings.

For making perfectly straight and square buildings, select the building and hit Q. This will move all nodes so that all angles are 90 or 180 degrees. Saves a lot of time. This really works with anything like ways and many different objects selected at the same time. Just like O for making perfect circles or L for making perfect straight lines.

There are lots of shortcuts like these, and the most used are shown here

Comment from MrOobling on 28 December 2016 at 12:17

I would also recommend the angle snap tool in JOSM- possibly the best tool in the whole application. I wont go into the details of how to use it because you can just search it up but it is very useful. If you want to draw building extremely quickly, you can use the Building Tools Plugin. If you select a line before using the plugin, you can align the buildings to the line.

Comment from trabantemnaksiezyc on 28 December 2016 at 12:32

@niels20020: thanks! It worked, and I’m currently working on filling the Market Sq surroundings with buildings.

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