Weekly Word #12

Posted by Black Baron on 28 August 2017 in English (English)

Having been chosen by Alessa as the winner of the weekly word, I have the great pleasure of announcing the 12th weekly word. As a lover of ancient ruins, field archeology and the recovery and conservation of heritage, the weekly word is ...


The deadline will be midnight Monday morning (0:00 UTC).

Happy mapping!

Black Baron

Comment from Luciano on 28 August 2017 at 08:53

And here is my "non-entry" of the week.

This is the (relatively) ancient city of Quelepa.

I have mapped this area almost entirely sticking to a 1000AD "snapshot". It is a major market and ceremonial complex of the Tlönian Civilization, second only to the city of Tlön itself.

Its ruins lie beneath the modern Ardispherian city of Comala. Comala has not been mapped, yet - although I have a bit of work done on it in an offline file.

My intention is to use some variation of the Open Historical Map ( tagging schema to essentially "bury" these ruins under the more modern layers as I map them (e.g. a building=yes tag will become a historic:building=yes with end_date=1200, thus making it "invisible" to the render, but still present in the map database). Then I could set up archeological sites and "recover" specific buildings, plazas, etc., or we could develop an OGF History layer with a special render.

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Comment from Black Baron on 28 August 2017 at 09:16



That's great!

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Comment from Aces California on 28 August 2017 at 14:05

Amazing Luciano. Again I cannot participate...for I'll find a non-entry example of mine as well ^^ Best use of my resources :)

Good luck all!

  • Aces California
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Comment from Ūdilugbulgidħū on 28 August 2017 at 14:37

Very intrigued by that OHM idea Luciano - I'll incorporate it into my tagging.

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Comment from Ernestpcosby on 29 August 2017 at 04:13

How far back is considered ancient? I have ideas, but I'm trying to figure out exactly what's reasonable for Freedemia

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Comment from Luciano on 29 August 2017 at 04:30

@Ernest - this might be an opportunity for you to do some brainstorming on who lived in Freedemia before the Ulethan settlers (i.e. it's pretty clear Freedemia was a ingerish (or some ingerish-speaking country's) colony, right? Who was there before that? You could draw on all kind of real world aboriginal cultures for inspiration.

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Comment from Ernestpcosby on 29 August 2017 at 05:08

That's a good point, @Luciano. Thanks for the tip

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Comment from Luciano on 29 August 2017 at 06:17

@Ernest - anyway, if you're uncomfortable for whatever reason with creating a modern "minority indigenous" people for Freedemia (in typical colonial historical style), you could always imagine a "disappeared civilization" - like the Minoans in Greece ( or the Cliff Dwellers in New Mexico or the Cahokia mound builders in Missouri/Illinois (

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Comment from niels20020 on 29 August 2017 at 18:07

@Luciano Wow, it would be so cool to have an OGF version of that OpenHistoricalMap :D

Btw, I already mapped an arena in Balonis City that has been demolished. You can see it here. I used the OSM Lifecycle prefix for that, but it would be no problem to add a historic:building=yes tag as well.

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Comment from thilo on 29 August 2017 at 20:27

@niels20020: some sort of HistoricalMap display can probably be achieved with a Leaflet application that uses Overpass queries, similar to what we recently did with route relations.

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Comment from zhenkang on 29 August 2017 at 22:31

I'd like to see some ancient landmarks here so that I can also build one in Singkangia.

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Comment from Kazuya on 30 August 2017 at 02:51

I was wondering...

What ancient people lived in my country, Freedonia, which is a series of islands off the eastern coast of Tarephia.

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Comment from Ernestpcosby on 4 September 2017 at 03:06

I'd like to submit as my entry to the contest. Essentially, it's the remains of a small native village on the edge of Lake Melleredell (which roughly translates into Mallard Dell, since the lake is located in a small valley surrounded by mountains and is known to be home to a very large amount of Freedemian Mallards. The influence from after the Melleredell people began to interact with settlers is evident on the map, but a lot of it is still the ancient remains, including the unidentified circle of monoliths. The large building near the "village square" intersection used to act as a sort of village meeting hall. The grassy area would also act as an extension of the village, as a meeting place, as well as where fishers and duck hunters would go to set up to try to get food from the fish and ducks of the lake.

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