OpenGeofiction

Ready for a territory request?

Posted by CaboAzul on 5 May 2019 in English (English)

You may know by now that I have erected a little village in western Commonia by the name of Vertbourne. I have been working on it off-and-on for a while, but when I found the perfect territory to request, I had a new wind. What I want to know now: Am I ready to request my first territory (if not, please explain why)?

I look forward to reading your responses!

Location: 8.844, 138.515

Comment from MOI N on 5 May 2019 at 21:02

Landscape is a key to help get your territory. you should do more landscaping to greatly increase your chances

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Comment from Rhiney boi on 5 May 2019 at 21:06

Yes.

Other than small houses in Vertbourne, it is great work!

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Comment from CaboAzul on 5 May 2019 at 21:11

MOI N What do you mean by landscaping?

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Comment from MOI N on 5 May 2019 at 22:07

like meadows and farmland and natural features .

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Comment from MOI N on 5 May 2019 at 22:13

  • you haven't named the road by the school and the road which passes condo and has a bridge . also why does no tertiary road link on to town hall rd
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Comment from Megacity2005Creator on 6 May 2019 at 00:14

Your city looks like it would be a good fit in a New England-type state such as AR120-12 or 16. I believe you would do better in a small territory such as that because you tend to focus more on detail rather than expanse (which is a good thing btw.)

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Comment from Rhiney boi on 6 May 2019 at 00:43

I prefer AR120-12, so that I have one more neighbor, since Fermont owner is inactive these days and the border with Astrantia is nothin'

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Comment from CaboAzul on 6 May 2019 at 10:16

I actually based parts of Vertbourne off of Medfield, Massachusetts (where I grew up).

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Comment from Rhiney boi on 6 May 2019 at 11:56

So AR120-12 or AR120-16 are good choices.

They are both "no questions asked", so go for it!

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Comment from Rhiney boi on 6 May 2019 at 11:59

Oh, and get some practice with multipolygons.

Those ponds shouldn't have the forest tag render behind them.

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Comment from CaboAzul on 6 May 2019 at 19:00

What are multipolygons and how do I use them?

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Comment from CaboAzul on 6 May 2019 at 19:08

I would go for one of the FSA territories, but I already have a territory in mind.

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Comment from Fluffr_Nuttr on 6 May 2019 at 19:34

Multipolygons are a relation between two ways that can form an object with holes in them. [Here's an article on the OSM wiki, if you want.] I've found all of the stuff on the OSM wiki REALLY usesful.

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Comment from CaboAzul on 6 May 2019 at 20:48

Is that supposed to be a link? Because I can't click it.

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Comment from CaboAzul on 6 May 2019 at 22:58

Hmm... it's written in some sort of gobbledygook called "code." How would I implement this into iD?

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Comment from zhenkang on 6 May 2019 at 23:03

Better use on JOSM than iD. You can also check the Help and Resources Portal on the wiki and there should be two links regarding multipolygons.

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Comment from CaboAzul on 6 May 2019 at 23:14

I don't know... JOSM is kind of overwhelming...

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Comment from Fluffr_Nuttr on 6 May 2019 at 23:26

Ignore the code. I don't understand it, either.

One example of a multipolygon is when if you want to make a hotel that has two separated parts. Or if you want to create an island in a river, in which case the island would be considered a 'hole'. You just create two areas, and if you are in JOSM, click on both of them and press 'Create Multipolygon'. I'm not sure how you would do this with ID, though.

Getting JOSM is a bit of a pain, but definitely worth it. Luciano has a great video on setting everything up in the FAQ.

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Comment from CaboAzul on 6 May 2019 at 23:45

sigh

Fine, I'll try JOSM.

Thanks everyone!

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Comment from LemonKing on 7 May 2019 at 10:13

JOSM is good to have for large-scale mapping, but personally I prefer iD for detailed mapping within a limited area. I know I represent a minority, though.

Relations can be tricky at first, but they are cool when you learn to use them. I made this tutorial to try to explain them, hope it helps.

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