City finally taking shape

Posted by Inkyatari on 29 August 2016 in English.

Yay! My South Bay City is finally starting to take shape in a form I’m (so far) happy with.

A problem I have is that seeing as I live in the second flattest state in the US, I tend to think more in terms of a central grid system, and not with spurs and winding strrets. As my city’s metro area expands to the north, however, it will but up against some foothills, and non-straight roads will be a thing here.

Location: Dutertre, AR040

Discussion

Comment from Bstn on 29 August 2016 at 16:56

A link to your city would be helpful to take a look. ^^

Comment from Inkyatari on 29 August 2016 at 18:00

Updated.

Comment from Bstn on 30 August 2016 at 15:42

Looks OK for the beginning, but I’d suggest you to start with a general country layout instead of giving the first city detail yet. Make an overview map of your country, place cities - even without names yet - set mountains, forests, … Details can follow later. A nice feature for your country ( and an extra challenge ) could be to decrease the number of highways running through your country, or to make them useful, as many countries do have simply to much highways for no reason. But it is your thing. Go on with your work.

-Bstn

Comment from No Way on 30 August 2016 at 16:41

I would lay out what the former alignment of your routes may have been through town. Then go back later and then delete out what was once there so it would be more realistic. I would build out the developments first rather than just laying out a bypass that you work with. The bypass should work around what is there. Now there are exceptions like I-840 south of Nashville, TN which is really out there. However, it the bypass appears to be pretty close in.

Comment from Inkyatari on 30 August 2016 at 18:00

I hadn’t even thought about that. That’s not a bad idea.

I think I’ll get rid of the bypass (save the spur to the airport) and work with it from there.

Comment from Ūdilugbulgidħū on 30 August 2016 at 18:21

One thing I would say is - keep it simple at first. You need to work on your scaling and detailing to get something like a realistic city. Better not to worry about foothills or contours yet if you’re not so used to them. I can understand why there’s an attraction in building your capital first, but its going to mean much more work. So keep it small for now, you will definitely want to go back later and change a lot, anyway. So develop some small towns, could be suburbs, build your natural features first and work from those. Sketch it out on paper, or paint, whatever works, and get something your happy with. Practice, delete, rebuild. Then ask for feedback again.

Happy mapping Udi

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