OpenGeofiction

Inkyatari's diary

Recent diary entries

Hot Springs area

Posted by Inkyatari on 3 October 2019 in English (English)

Kinda proud of the Excelsior Thermal Area in Border Mountains National Park...

Some more work needs to be done, but I'm on a roll here

Location: 33.951, 101.029

Island woes

Posted by Inkyatari on 1 October 2019 in English (English)

Trying to make an island in alake I created, but it's just not showing up. I've looked through some OSM tutorials on this, but I still cannot get the boundary of the island to show up. ANy thoughts?

Location: 33.885, 100.962

EDIT - Starting over

Posted by Inkyatari on 18 September 2019 in English (English)

I'm going to look for a different spot and start from scratch

Back!

Posted by Inkyatari on 5 September 2019 in English (English)

After a several year hiatus, I decided to work in a common area . I figured on building a National Park.

Thoughts on my country

Posted by Inkyatari on 25 November 2016 in English (English)

I'm looking at my main city, and it appears to me that the hills / national recreation area that I have near my city makes the area I have slated for my downtown pretty dang small. I'm thinking about moving the main downtown area to the east of the Gottlieb river. It seems to me there'd be more traffic over there.

The elementary school I created is potentially too big, so I'm going to reduce it in size, and make it multi floor.

When I laid out the grid system in my city, I used 500 ft as the length and width of an average block. After a while curiosity got the better of me, and I looked up what the size of an average block in the grid-riddled city of Chicago is, and it turns out each side is an average of 660 feet. I'm going to continue to use 500 ft. as the default for my first two communities, but am considering 660 for any future development.

I'm now considering putting some barrier islands along the northern shore of my country, and developing some seaside resort communities there.

Location: Downtown Malaperis, Quebertia

Posssibly helpful Population resource

Posted by Inkyatari on 7 October 2016 in English (English)

I found this link. It may be of some use when calculating area vs. population

Medieval Demographics Online

Dreaming...

Posted by Inkyatari on 7 October 2016 in English (English)

Sometimes I wish this site could be 3-D rendered. I'd love to drive around some of these countries.

Malaperis, Quebertia - opinions?

Posted by Inkyatari on 5 October 2016 in English (English)

I'd like opinions of my City Malaperis. I'm pretty much using iD and Potlatch at this point, as the PC I use, due to administrative issues, won't let me install anything, let alone JOSM

Again, an issue I run into is the grid system city, as I live in the second flattest state in the US, and that's pretty much everything out here, but I am trying to shake things up a bit.

As with everything, work in progress

I was getting a little overwhelmed seeing some of the featured maps in the wiki, but I understand that it takes time to get there.

Location: River Rd., Quebertia

Proud of a little thing

Posted by Inkyatari on 29 September 2016 in English (English)

I'm kinda proud of my little Rock Creek falls area. It's based on both Mathessien State Park near Utica, Illinois and areas of Illinois' Shawnee National Forest.

Location: North Hills Road, Quebertia

Flood!

Posted by Inkyatari on 29 September 2016 in English (English)

It appears that the world flooded overnight.

BUILD AN ARK!

The city of Malaperis - Quebertia's road numbering system

Posted by Inkyatari on 22 September 2016 in English (English)

The City of Malaperis is situated at the mouth of the Gottlieb river. In the 1700's early explorers established Fort Malaperis at the mouth of the river. The city built up around the fort over time. In the mid 1900's a group of educators from around the world establisehd a university in the northern section of town.

The city also sits at the feet of the Dayton Hills. Local officials were looking for a bypass of the city to the north, but building it north of the Dayton Hills would be too far for any benefit, but the location of the Baer Creek runs through the only good location closer in. Portions of Q-1 have been upgraded to a motorway through this area, but ongoing environmental concerns have stalled any further upgrades.

There used to be a bridge over the Gottlieb river on Colin Way. This bridge was demolished due to obsolescence.


I've decided on a numbering system for the roads in Quebertia, will start implemnting it in the near future. Every route will start with a Q. Odd numbered routes go east-west, with the lowest numbers starting in the west , and even numbered routes will go north-south with lowest numbered routes in the south.

A bypass will get a -A at the end

A spur will get a -B at the end

The mainline routes will have no additional lettering unless route is a toll, in that case a -T will be appended to the end

For example, if a business spur for Q-1 is ever created, it will be called Q-1-B

This is the numbering of the national routes. I include the Q in the route number to distinguish national routes from local routes.

I'm going to implement this system soon. Any thoughts would be welcome

Location: Hahn St., Quebertia

Suggestions for naming

Posted by Inkyatari on 7 September 2016 in English (English)

I'm bad at naming things. My first town is simpel, going for First, second, and so forth, as well as streets named after trees. Beyond that...

Any thoughts on this?

Quebertia, a new beginning

Posted by Inkyatari on 6 September 2016 in English (English)

After taking some advice, I decided to start small, and take geography and history more into account with my country. Presented here is the beginnings of the town of Ft. Smithson.

I'm not really good with names.

I did put a little detail in.. a Fort (to go with the town's name,) a national monument boundary, and visitor center. I couldn't help myself. I also named all my streets, and created two route numbers.

It's not much work, but I am pleased.

Location: Third St, Quebertia

I dunno

Posted by Inkyatari on 2 September 2016 in English (English)

Seriously considering deleting my work and startign from scratch. Not really happy with how things are progressing Maybe I'm just being too critical, but somehow everything just seems off to me. I'd keep the bay and my main east- west thoroughfare, but everything else is fair game. I like some of what I've done, but my lack of straight roads and square corners (and I'd also add lack of scale) is hurting my opinion of my work thus far. It doesn't help looking at what others have done is also kinda bumming me out.

Location: Downtown Malaperis, Quebertia

City finally taking shape

Posted by Inkyatari on 29 August 2016 in English (English)

Yay! My South Bay City is finally starting to take shape in a form I'm (so far) happy with.

A problem I have is that seeing as I live in the second flattest state in the US, I tend to think more in terms of a central grid system, and not with spurs and winding strrets. As my city's metro area expands to the north, however, it will but up against some foothills, and non-straight roads will be a thing here.

Location: Downtown Malaperis, Quebertia

Having fun, but I see a point that was made to me

Posted by Inkyatari on 18 August 2016 in English (English)

I'm really loving this. Still trying to learn JOSM, and am making progress in that regard, but still mostly using ID.

When I requested a country, I requested a fairly large one. An admin talked me out of it, and I can see his point. With all of the editing and re-editing I have done, working in a much larger area would have driven me nuts.

Anyway, come visit Quebertia. It's very much a work in progress (as are all nations, I guess)

Location: Western St., Quebertia

Problems in iD

Posted by Inkyatari on 3 August 2016 in English (English)

Is anyone else having problems editing existing roadways in iD? I hover my mouse over a section, and the properties area on the left fills in, but if I click, and move my mouse to the properties panel, the properties panel goes back to its default state.

JOSM.. Draw functions greyed out

Posted by Inkyatari on 27 July 2016 in English (English)

I'm trying to use JOSM, and after searching around, I got it to load ogf, but now the add node, add way are greyed out. Any ideas?

Older Entries | Newer Entries