OpenGeofiction

Hello there !

Posted by Marcello on 31 May 2017 in English (English).

Just for introducing myself: I am a fiftysomething mapper form NorthWest Europe. I have been drawing maps on paper from childhood onwards and am now happy to do this modern style.

I map on a very small (20 by 20 km.) part of West Commonia: the county of Santa Maria del Mar, which is no more than a former small-and-scenic fishing village gone touristy and some extremely ugly new development area near its train station (really meant to be as horrible as posible - thats versimilitude for me).

Comment from Ūdilugbulgidħū on 31 May 2017 at 09:57

Looks pretty good! Some things you could try to make it look more realistic: make the coastline less straight, remove the real world place names from the roads and remember West Commonia is hot, probably underdeveloped and possibly quite chaotic. Happy mapping!

Comment from Marcello on 31 May 2017 at 10:26

hi Ūdilugbulgidħū,

Thanks for your reply. Some answers / comments:

  • I do not want to change too much of the coastline, as West Commonia is a, well, common area. I intendedly chose this very area to work in, as it has some articulation in the coastline. It is further to my likings, as it supports some good beach area’s . I plan to add some more detailed nature (wood, fields, orchards, olive groves, rivers) in due course.

  • I like the ‘old world’ road names. The place is supposed to be started by settlers from the northern Meditteranean coast who brought their traditions with them. That is also why I like the climate: it is nice warm.

  • Yes, the place is hot and chaotic. I know - and I like it. But that does not necessarily mean underdeveloped these days. Remember ‘our’ versimilitude: in the strangest places you can find modern technology. I plan the coastline to be sort of traditional, but the inland area around the station will actually be a small urban nightmare of bad projects: out-of-place office blocks, way too many facilities, under-used and half-built stuff. It should smell of asphalt, concrete and seriously bad urban planning. A local government going too ambitious for its size. Did I hear the word ‘bribery’ anywhere ?

Marcello.

Comment from trabantemnaksiezyc on 31 May 2017 at 13:10

Just on a quick note - there is no such thing in OGF world as Meditteranean, other than that - good luck mapping and have fun!

Greetings!

Comment from Marcello on 31 May 2017 at 14:11

hi trabantemnaksiezyc,

I think you got the point. As far as I’m aware the settlers could have come from another planet, as long as it had a warm climate, fresh fish, decent wine and good olives ;-)

Marcello. (Off to cook some pasta now. Guess with what…)

Comment from MrOobling on 31 May 2017 at 17:47

“I think you got the point. As far as I’m aware the settlers could have come from another planet, as long as it had a warm climate, fresh fish, decent wine and good olives ;-)”

Well, no they can’t. In the OGF universe, there is no such thing as ‘Earth’. The OGF planet, whilst being similar to Earth in some respects, has no shared human history with ‘Earth’. This means that on the OGF world, life arrived by evolution, same as the Earth. There were no settlers from other planets, certainly none from ‘Earth’.

Comment from MrOobling on 31 May 2017 at 17:52

On another note, your village looks great. I think it suits the style of West Commonia well. I assume it is this area: http://opengeofiction.net/user/Marcello/history#map=13/6.2138/126.0471. As the others said, the main thing which needs work is the coastline and the river delta/ bay. Please don’t just dismiss the criticism of others, that makes these kinds of diary entries fairly pointless.

Comment from Marcello on 31 May 2017 at 18:42

Oobling-san,

If people on OGF can speak earth-like languages, they can have Earth-like ascendency, as far as I’m concerned. I honestly do not care, but I need a - sort of psychological - anchoring point, just as other users have used languages and place names. I was pretty surprised to find quite some well-known items on West Commonia (maybe that’s why I feel at home there).

On the coastline: articulation as such should not be a goal as such. I know coastlines that go seriously straight over a length of 100 kilometres with only a minor river delta here and there. ‘My’ area (which is only 15 by 15 kilometres anyway, so consider the limited coastline) has no more than a couple of kilometres straight coastline. Considering tide and water flows, that’s perfectly acceptable. I could make amendmends, but I do not think it is really necessary in the versimilar sense.

I like West Commonia for it’s relaxed style, suave and partly sleazy, and not caring too much for centralized authority. Taxes - are you kidding ? ;-)

kind regards,

Marcello.

Comment from eklas on 31 May 2017 at 18:44

Hi, Marcello. In case you missed it, you can’t do absolutely whatever you feel like around here - we have rules of verisimilitude around here too. Which means you should abide by the rules set for mapping in Commonia, consider the climate and not use real-world names. You also can’t edit Roantra, as you apparently did. Hope this helps and happy mapping!

Comment from Portopolis on 31 May 2017 at 19:10

Marcello, I understand your grievances, but the only reason we use real world languages is for two to three reasons. 1. History, Languages connect to each other and it would realistically be impossible for us to create a modern world of Language isolates. Language often is very interconnected with mapping.

  1. Creativeness, while pretty much everyone here loves geography, the average mapper isn’t Leowozy, Luciano etc. or any other of these great mappers who created their own language with their own runes/letters etc.

I understand the need for an anchoring point but this is not earth, we even had a big argument/discussion on how to do religion, since we can’t have a real world Israel here. While this world isn’t 100% creative, we still follow some basic geofiction principles including no on map references to real places or events. No Walmart, No Jesus statues although “Churches”, No real world famous people, but real world objects are allowed and food to a certain extent are allowed etcetera. While it might be confusing at first you will see the benefit eventually.

Also how can you write history if their is no Mediterranean? You would have to go into science fiction to do that.

Comment from Marcello on 31 May 2017 at 19:22

West Commonia is FULL (caps intended as I could find no bold) of references of the Earth, Bradford, Cordoba, Las Palmas - are you kidding me ? Not to mention the use of pretty proper Spanish on the isle. This is why I felt at ease with using Spanish names and tags. It should perfectly fit the climate, it should pretty much fir the culture too, I felt. Clearly that was a (my) mistake.

if you don’t want me doing so, fine. it’s your world more than mine, and I feel a quite unwellcome guest. I really enjoyed this, and thought I did a serious job in building a serious settlement as such, but your comments made me decide to stop my mapping here.

good luck to you all,

Marcello.

Comment from Portopolis on 31 May 2017 at 19:42

I agree, Marcello those real world references are way too much. But I didn’t notice them until you asked, sorry if my comment seemed harsh. It wasn’t meant to be, and it is harder to convey how I feel when typing than talking. Also about real world names, you can use them as names eventually overlap we are just against having a large french-like city called Paris with Parisian shops and suburbs everywhere. Or having a large city called London, Bradford etcetera. If you named your town Cordoba that isn’t as bad as Cordoba is a common Spanish name, same with even London although it is generally discouraged. The point is n’t that you can’t use real world names, it is that you shouldn’t purposefully try to recreate the real world. You can map as much as possible but take in mind there are rues that we all have to follow whether we like it or not and our preconceived notions will have to change. Many of the decisions here are put into place by trusted members of the community, and often all we can do is trust their decision is the right one and map accordingly regardless of our feelings/grievances.

We try to straddle the fine line between creative and realistic.

Comment from Thunderbird on 1 June 2017 at 02:07

The town looks great, but I think what people meant was that in certain places like here there are 50-60 degrees sharp angles on beach. Beaches are natural and do not have these sharp turns, this is something very easy to fix.

Comment from BMSOUZA on 1 June 2017 at 21:39

Hi, Marcello!

I would say you to look for some OGF-related-places-to-real-places, hehehe

If you want something spanish, try naming places as Castellan

If you want something italian, try naming places as Darcodia, Ispelia, etc

I think this way we cant forget this problem, hehehe

And… Welcome!!! hehehe

Bruno Moreira

Comment from clik on 3 June 2017 at 19:15

I really love the mapping style and I get the atmosphere you create :) I think it’s totally possible to explain the presence of this settlement here, castellanese colons should have felt like home in that place and they settled. The Mediterranean feeling is present in some OGF places although there is no such sea, so what you say can be justified. Please don’t go, your use of landuse, roads, land elevation and the general atmosphere given to your places are actually very good. You have great skills for a realistic country that I’d like to visit. Best regards clik

Comment from Marcello on 8 June 2017 at 14:27

hi all, Thank you for your mostly encouraging remarks. I have waited a good week and decided mapping here gave me so good piece of mind (it’s almost meditative for me) that I will continue.

For the beach-sensitive (seems to be a lot of you ;-) I have refined the beach west of the village (right besides the river mouth; adjacent to the ‘Sol y Mar’ camping), adding breakwaters (groynes) and spreading the sand a bit. A LOT of work for someone who started out with a mere bucket on the beach in his youth. Comments welcome.

kind regards,

Marcello.

Comment from MrOobling on 8 June 2017 at 16:24

I’m glad that you came back to the site- your mapping is very good and it would be tragic if you left- this is something I, and I am sure everyone else, does not want. I said all I said in order to help you, not to boast about my self or to be mean to you or anything else.

Your village looks great and is getting better each time you edit. I think you are ready for your own personal country to edit. These wiki pages are especially useful for this: http://wiki.opengeofiction.net/wiki/index.php/OGF:Making_realistic_countries http://wiki.opengeofiction.net/wiki/index.php/OGF:Making_detailed_forest_cover http://wiki.opengeofiction.net/wiki/index.php/OGF:Making_realistic_rivers

Comment from Marcello on 8 June 2017 at 19:46

Oobling-san,

Thank you. I do not know whether I’m ready for an ‘own’ country yet, as I map possibly slower than some of you, meaning that ‘my’ country would develop slower and look longer blank on the map - even if it were small.

My personal favourite would be a small island, say 30 by 40 kilometers max. I would love to have a part of TA015, for example (TA015-3 looks like a dream to me) but I wonder why this area is closed for now. If Isleño ever thinks of letting this one released for prospective mappers, I will be sleeping on his doorstep in a sleeping bag.

One small question: how do you manage to put Kanji (for the not-knowing: Chinese characters, as named in Nihonese) on the map ? Can this easily be done ? Not that I need this in any way, but I am just plain interested. I had Nihonese lesseosns for a good couple f years, actually, so I am partly able to check your correct spellings ;-)

kind regards,

Marcello.

Comment from Marcello on 9 June 2017 at 14:39

A station for Nuevo Espiritu.

To honour the neighbours @ Nuevo Espiritu I ‘gave’ them a train station, which they actually sorely missed. It is decently-sized, IMHO. Any remarks on improvements appreciated.

Marcello. p.s. Excuses for potential trespassing, but the place did not seem to be in actual development. If anyone was/is working on it, please let me know and I will keep out.


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