Hello! I'm having a blast with my new hobby here at OGF. I'm doing something a bit different, but in the end the mapping in OGF and wiki work ends up the same. It's a marriage of my long-term hobby and the new one here at OGF, so I just wanted to share the side you wouldn't have seen without sharing it here.
Because it also uses real-life scale for all its features, I'm using the game Cities Skylines to hand-map out each city - all its roads, buildings, features etc, and then use an overhead screenshot as a JOSM background image to map into OGF step by step. That ensures I've got the scale right, but it more importantly allows me to first design, edit, rethink (and demolish and build all over again), all the parts of the city and landscape, and then verify it all functions like a normal city before mapping it into OGF.
I'm doing it in stages, because I want to do both OGF mapping and Cities at the same time. Here are some shots of the first stage of the city in 3D and the first mapping traced back into OGF. I've even modeled the Caladean flag into the game, because why not?
In case anyone wants to know how I did this, in short it was this: - Took an image of an 18km x 18km section of my capital city's intended location in OGF - Used an overlay mod in Cities to project a semitransparent png of that 18km x 18km section from OGF - Used map editor to create the terrain - Build the first neighborhoods of the city - Screenshot from overhead and used that as a JOSM background - Rinse, wash and repeat for each expansion of the area I'm mapping
I love creating maps like this all by hand, every curve of every road, so to have two places where I have that much mapping freedom is awesome.
Link to capital's mapped first stages: http://opengeofiction.net/#map=15/-17.3510/132.9545