What would it look like if I brought my OGF city to life? Progress in Caladea

Posted by MrMiyagi on 13 July 2017 in English (English)

Hello! I'm having a blast with my new hobby here at OGF. I'm doing something a bit different, but in the end the mapping in OGF and wiki work ends up the same. It's a marriage of my long-term hobby and the new one here at OGF, so I just wanted to share the side you wouldn't have seen without sharing it here.

Because it also uses real-life scale for all its features, I'm using the game Cities Skylines to hand-map out each city - all its roads, buildings, features etc, and then use an overhead screenshot as a JOSM background image to map into OGF step by step. That ensures I've got the scale right, but it more importantly allows me to first design, edit, rethink (and demolish and build all over again), all the parts of the city and landscape, and then verify it all functions like a normal city before mapping it into OGF.

I'm doing it in stages, because I want to do both OGF mapping and Cities at the same time. Here are some shots of the first stage of the city in 3D and the first mapping traced back into OGF. I've even modeled the Caladean flag into the game, because why not?

In case anyone wants to know how I did this, in short it was this: - Took an image of an 18km x 18km section of my capital city's intended location in OGF - Used an overlay mod in Cities to project a semitransparent png of that 18km x 18km section from OGF - Used map editor to create the terrain - Build the first neighborhoods of the city - Screenshot from overhead and used that as a JOSM background - Rinse, wash and repeat for each expansion of the area I'm mapping

I love creating maps like this all by hand, every curve of every road, so to have two places where I have that much mapping freedom is awesome.

Link to capital's mapped first stages:

Comment from MrMiyagi on 13 July 2017 at 16:48

I'm quite sure the screenshots from the game are not something that can be used in the Wiki, but at least here I can share a link with all of you and enjoy an OGF world come to "life". Besides, who better than you all to share this stuff with anyway? :D

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Comment from trabantemnaksiezyc on 13 July 2017 at 17:35

I think that there's nothing wrong with uploading game screenshots to the Wiki as long as you made them. Hell, back in the day (when I owned Antharia, that is) I've uploaded paint pixelarts of trains. Screenshots of C:S are much better than that. I would do the same but my computer (besides the fact that it's in repair currently) can't handle the game.

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Comment from dryerlint on 13 July 2017 at 18:03

Honestly, download some assets, graphics mods, and lighting mods, and C:S screenshots will become pretty realistic. You'll probably get, like, 4 frames per second, but that doesn't matter if you're just taking pictures.

Maybe even apply some blurring or downscale the pictures or something, and it'll be hard to tell that they are fake. You'll lose a lot of image quality (that's the whole idea), but I think they might end up looking more realistic.

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Comment from MrOobling on 13 July 2017 at 19:07

I would be careful when converting a cities skylines city into ogf- cities skylines really encourages overbuilding highways and other transport connections. You get a lot more traffic jams in cities skylines because there is no time for them to subside between rush hours, despite the fact that while traffic jams are common irl, they are fleeting and come and go. In your ogf city, there are too many motorways.

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Comment from plainoldbread on 13 July 2017 at 20:11

You play Cities:Skylines? Cool, I have hundreds of mods for Cities Skylines, which I use to detail my roads and scenery, my framerate tanks, but it's worth it.

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Comment from bhj867 on 13 July 2017 at 23:56

I have this game, how do you transfer the map?

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Comment from isleño on 14 July 2017 at 06:44

I think that there's nothing wrong with uploading game screenshots to the Wiki

It's possible that the game makers own the rights to all screenshots of their game. Before uploading anything to the wiki, you'd definitely want to find out what their policy is.

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Comment from MrMiyagi on 14 July 2017 at 11:14

Thanks for all the advice! Dryerlint, that's great advice, these screenshots don't look the best. Good ideas!

bhj867 I'll send you a PM to help you out (anyone else too)- it would get really long and beyond the scope of this thread in OGF world.

You're right that the mechanics of traffic in the game would lead someone to overbuild infrastructure, MrDobling, but there are ways to make it work properly without overbuilding. It would take far too long to write it out how to get realistic traffic flow here, but feel free to message me if any of you want any tips on how to achieve normal traffic flow without making intersections all over the place.

Essentially San Vicente will only have one highway, the one which is already mapped out in OGF. The rest of the city will use the existing A-101 as a central spine, sections of city growing outwards from it.

You're right that it might be considered a derivative work, isleño. It seems to be a bit of a grey area as far as I have read. So guys, unless you have it in writing from a game publisher, in black and white, I wouldn't advise it, either. CO/Paradox is pretty liberal about this sort of thing, but I'll get in writing nevertheless.

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Comment from MrMiyagi on 14 July 2017 at 12:35

I ended up making a set of instructions with images on how to take your OGF map into Cities Skylines, build it, then bring an image of that city back into OGF to then map it into OGF. You need to be able to use JOSM at least at a basic level, with a few plugins to make this work.

I guess this would be the same if you wanted to take your already existing OGF city (rather than a blank OGF space for a future city) into Cities Skylines and build it there, too. You would actually have fewer steps than this.

I'm not great at instructions, so I hope it's understandable.

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Comment from bhj867 on 14 July 2017 at 13:15

Perfect! Thank you

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Comment from EMKLI on 18 July 2017 at 19:39

Nice one! As I'm also playing Cities and found Cimtographer, I am also up to use it for OGF. :) No progress since today tho. But I'm on it.

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