Kerbs not showing on the Standard Layer

Posted by NKgov on 23 April 2020 in English (English).

Hello, everyone. Does anyone know why kerbs are not rendered anymore on the standard layer, although they can still be seen while switching to histor’s style?

My first guess it that osm-carto was updated, but I couldn’t find any recent change regarding this (mainly because I’m not sure where to look for). Could be that the case, though? AFAIK, OGF layer is ‘tied’ to OSM’s, so any mod there would appear here, am I right?

And a side question, is ‘micromapping’ okay here, or should it be avoided due to higher bandwith use, storage capacity issues etc.?


Location: -48.794, 58.678

Comment from austinhuang on 23 April 2020 at 19:10

Generally the standard layer is synced to OSM’s. Kerb was removed.

There are definitely many examples of micromapping on the website… I’m not admin, but I’d say that due to the site’s population being such a niche (marketing term: very specialized segment. not an insult), I doubt we have enough active mappers for these issues to exist… Besides, I’d say coastline errors take more resources than micromapping.

Comment from NKgov on 23 April 2020 at 21:02

@austinhuang Oh, oh, that is sad, thanks for the info. :( not offended by ‘niche’ btw, lol.

@Lithium that’s a nice trick, thx! But alas, that will last a tad too long.. eh

Comment from histor on 24 April 2020 at 07:15

The “histor-style” differs only between “barrier = embankement”, “barrier = hedge” and other “barrier = something”. For the third in zoom 16 to 19 the style-software let draw a black line, broad half a pixel.

Comment from histor on 24 April 2020 at 07:18

May be for fence a dotted line is more helpful?

Comment from NKgov on 24 April 2020 at 16:55

Or rather a dot followed by dashes, like seeing a fence from above (.—-.—-.—-. and so on).. interestingly this is swaying from kerbs rendering to pseudo morse code.

Judging by the main point of mapping in OGF, as seen by stjur technique on his 3d buildings, or with BMSOUZA drawing aircrafts, ships and even vehicles, or when we use ‘walls’ to mimic the markings on a football field, perhaps some keys could have an isometric-ish style (for instance, think of histor’s treeline, which I find it way better than osm-carto style).

Comment from histor on 24 April 2020 at 18:01

The “treeline” is a bunch of several parallel lines, dotted in differnet manner. This is inside the limit of the style-software (See the casing and filling of streets or railways).

But at ready drawn football-fields and this in different orientation in the room and exactly 100 to 65 m to draw only with a symbol the style-software come to its limits. You can only draw one “standard-field” and copy and move it with JOSM. The same with isometric objects - the style software knows only points, lines, areas, text and no combined lines like a scetch.

Comment from histor on 25 April 2020 at 09:55

What about this fence? [] ?

P.S: Sorry - the tree-row technical are not parallel lines, but a line of repeated symbols - the “symbol” is the tree. But this “pattern in a row”-methode allows only to repeat the same pattern along a line.

Comment from NKgov on 25 April 2020 at 13:18

That’s a great fence! And yes, histor, I am sorry, I meant ‘tree-row’, not ‘treeline’.

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