OpenGeofiction

Should I restart my territory?

Posted by Rhiney boi on 20 June 2019 in English (English)

I don't think I'm mapping Teenesccan very well, so I ask the OGF community to review my work.

Should I continue mapping as-is, or should I restart and take a (natural) different approach?

I look forward to hearing your suggestions. Criticism is allowed, constructive or not.

Location: -41.282, 160.283

Comment from Rhiney boi on 20 June 2019 at 02:32

Personally, I want to restart it.

My mapping hasn't been the best.

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Comment from Lyriax on 20 June 2019 at 07:11

I would restart it and would recommend you to start with small scale mapping on your next attempt.

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Comment from histor on 20 June 2019 at 07:43

I think, your motorway is not realistic. Start with the rivers and lakes

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Comment from histor on 20 June 2019 at 07:48

And Fort Tarott is too formalistic - and too much railway tunnels. Here you can map "with the timeline" - first the Fort and then the older town and then modern stuctures.

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Comment from Megacity2005Creator on 20 June 2019 at 12:37

Tl;dr

Personally, most people really wouldn’t see your natural features as extremely questionable, except maybe experts. One minor thing I had in mind was spread rivers (and tributaries) and lakes out more evenly; your territory is small so your landscape will barely change moving east-west.

The only thing that’s bugging me is the circular, grid-like style of Fort Tarott. Although it will have somewhat Kalmish influence, that doesn’t mean that it will be any more perfect than Ingerish New England settlements of the time. Especially considering these settlers had to deal with much less resources than Kalmians are doing in 1630, the central grids will be imperfect (maybe add a fort in a large town square), and then slowly give way to more Ingerish style, the distance from downtown depending on the distance between founding and Ingerish control. Lest it be before around 1720, it seems fine to add straight grids a little bit outside downtown (as Philadelphia was being built around that same time.)

A future tip for when you get into rural mapping- Teenesccan will be the in the most forested region of the FSA. Be sure to add forests alongside roads, in farms, and in parks. It won’t have many farms; most will be simply for family use. It will be densely populated, because its (hopefully) picturesque New England towns will be in close proximity.

Tl:dr: Restart the city.

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Comment from whateversusan on 20 June 2019 at 13:46

I'd agree with those who suggest restarting Fort Tarott. That kind of radial pattern would only really exist in a city that had been founded and planned during the modern era, like Canberra (though there are a few exceptions like Palmanova). New England cities mostly started with cow paths that someone paved (Boston), or with a small planned center surrounded by a chaos of different grids (New Haven). It's worth thinking about how the city developed over time--was it a port? A military installation? Manufacturing?

Look to maritime cities like Fall River, New Bedford, Newport, and New London for inspiration.

I think your natural features are mostly fine, though.

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Comment from Rhiney boi on 20 June 2019 at 14:00

Thank you all for the feedback. I have restarted my territory with a topo-map. I have yet to upload the corresponding regular-map.

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Comment from Rhiney boi on 20 June 2019 at 14:32

And, for Fort Tarott, it's city square is based upon the Fort. I'm debating wether it still is used as a fort or as a tourist attraction.

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Comment from Fluffr_Nuttr on 20 June 2019 at 16:16

You seem to have the technical stuff down with JOSM, and I like your natural stuff (specifically the coastline detailing east of Varode). But tbh, I don't think your cities are the best. Fort Tarrot's setup just seems unnatural to me, and Five Lakes isn't that much better. Look at real cities for inspiration, y'know? This is a good resource on realistic city-making, if you hadn't read it already.

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Comment from Fluffr_Nuttr on 20 June 2019 at 16:21

I just now restarted this page and saw all of the other comments, and I essentially agree with everything said. I'd love to see a screenshot or something of the topo-map work btw (:

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Comment from Rhiney boi on 20 June 2019 at 16:31

Once I get to my pc, I can give one. It's almost finished.

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Comment from Megacity2005Creator on 21 June 2019 at 01:54

Wow the redesign looks great! Will it still be mountainous in the north?

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Comment from Rhiney boi on 21 June 2019 at 02:00

Yes, and thank you. I'm gonna take a Makaska-style approach instead of a different one.

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Comment from whateversusan on 21 June 2019 at 03:05

I really like the redesign! Can't wait to see what else you do with it.

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Comment from Rhiney boi on 21 June 2019 at 03:54

Thanks! Right now, I'm just tidying up the water features.

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Comment from Ernestpcosby on 21 June 2019 at 07:22

Looks good so far! I'd also just sat when you eventually get back to the cities and such you want to keep an eye out on scale. I know a couple of the freeways in old Fort Tarrott before you started remapping were a little wide. Best of luck!

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Comment from Rustem Pasha on 21 June 2019 at 10:02

These rivers are tragically bad. Learn how they should be drawn before you move into detailing.

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Comment from histor on 21 June 2019 at 11:30

I think, best is a second restart. It is not done with to paint all land simply green. And - as Rustem Pasha wrote - the rivers are terrible (too broad) and your lakes have no elegant or realistic conture. So it looks, as are your land only a great swamp. You can make it better, I think, if you have some more patience.

Delete all the green, please, and all this rivers and then start with smaller and more realistic rivers . You must not finish this in a day, you can need a week or more.

What I like is your note to your neighbors, to continue the rivers over the boundaries. This is a good idea.

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Comment from Megacity2005Creator on 21 June 2019 at 12:05

@Rustem Pasha and histor- I think he's just trying to do a rough sketch and then super-detail later.

But if not: https://wiki.opengeofiction.net/wiki/index.php/OGF:Making_realistic_rivers

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Comment from Rhiney boi on 21 June 2019 at 14:26

Megacity is right. These are rough sketches that will be super-detailed and corrected later.

And the green simply means grasslans; what the state is without settlement, with forests and woods mixed in, which will be added (hopefully) today.

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Comment from Rhiney boi on 21 June 2019 at 15:48

And I do agree those are tragic rivers.

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Comment from Megacity2005Creator on 21 June 2019 at 20:52

😂😂😂 it’s ok

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Comment from Myrcia on 23 June 2019 at 12:48

I think the problem with the rivers is that they are not a realistic point from which to begin so it doesn't matter if they are a rough draft or not. I know someone's already posted this brilliant article on building realistic rivers but please read it carefully. A lot of your rivers don't make sense (e.g. getting narrower the nearer they get to sea or after a major confluence).

With regards the all-over grass as landuse, I don't think this is a good idea and it looks quite ugly.

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Comment from zhenkang on 23 June 2019 at 13:56

I will say it is not a bad attempt so far but you need to understand how rivers flow. Are there higher grounds/mountains at the south? Otherwise I rather you let the river flow to the east, hoping that a future neighbour will continue it, or try to collaborate for the river to flow southwards instead of northwards.

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Comment from Rhiney boi on 23 June 2019 at 14:21

If one zooms in, one will find there are mountains in the south.

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